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Makes a clear error message if shader compilation failed
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parent
437b0dd5f6
commit
9de779344c
@ -131,9 +131,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
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SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
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Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
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if (err != OK) {
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return;
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}
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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if (version.is_null()) {
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version = shader_singleton->shader.version_create();
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@ -135,8 +135,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
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SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
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Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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if (version.is_null()) {
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version = shader_singleton->shader.version_create();
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@ -1970,8 +1970,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
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RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
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Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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if (version.is_null()) {
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version = canvas_singleton->shader.canvas_shader.version_create();
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@ -92,8 +92,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
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RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
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Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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if (version.is_null()) {
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version = scene_singleton->sky.sky_shader.shader.version_create();
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@ -5268,8 +5268,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
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actions.uniforms = &uniforms;
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Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
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if (version.is_null()) {
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version = base_singleton->particles_shader.shader.version_create();
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@ -142,9 +142,7 @@ public:
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ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
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Version *version = version_owner.getornull(p_version);
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if (!version) {
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return RID();
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}
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ERR_FAIL_COND_V(!version, RID());
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if (version->dirty) {
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_compile_version(version);
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