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fixed visibility toggle with node selection
before this PR toggling visibility of not selected nodes would toggle the visibility of the whole selection. This PR changes this behaviour, so if visibility is toggled on a node that it is not selected, the visibility toggle will happen only on this node. No changes to the behaviour of when one of the selected nodes has visibility toggled: they still toggle all together
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@ -73,7 +73,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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undo_redo->create_action(TTR("Toggle Visible"));
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_toggle_visible(n);
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1) {
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if (selection.size() > 1 && selection.find(n) != NULL) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *nv = E->get();
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ERR_FAIL_COND(!nv);
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