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Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
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@ -618,7 +618,7 @@ Color DisplayServerWindows::screen_get_pixel(const Point2i &p_position) const {
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COLORREF col = GetPixel(dc, p.x, p.y);
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if (col != CLR_INVALID) {
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ReleaseDC(NULL, dc);
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return Color(float(col & 0x000000FF) / 256.0, float((col & 0x0000FF00) >> 8) / 256.0, float((col & 0x00FF0000) >> 16) / 256.0, 1.0);
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return Color(float(col & 0x000000FF) / 255.0f, float((col & 0x0000FF00) >> 8) / 255.0f, float((col & 0x00FF0000) >> 16) / 255.0f, 1.0f);
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}
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ReleaseDC(NULL, dc);
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}
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