Polished 3D selection

This commit is contained in:
JFonS 2018-05-06 20:49:22 +02:00
parent e949230837
commit 9cd1c20f6a
10 changed files with 486 additions and 86 deletions

View File

@ -76,6 +76,7 @@ public:
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count) const;
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
bool intersects_plane(const Plane &p_plane) const;
_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
@ -207,6 +208,25 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
return true;
}
bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
for (int i = 0; i < p_plane_count; i++) {
const Plane &p = p_planes[i];
Vector3 point(
(p.normal.x < 0) ? -half_extents.x : half_extents.x,
(p.normal.y < 0) ? -half_extents.y : half_extents.y,
(p.normal.z < 0) ? -half_extents.z : half_extents.z);
point += ofs;
if (p.is_point_over(point))
return false;
}
return true;
}
bool AABB::has_point(const Vector3 &p_point) const {
if (p_point.x < position.x)

View File

@ -510,6 +510,222 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
return inters;
}
bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_count) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
//p_fully_inside = true;
enum {
TEST_AABB_BIT = 0,
VISIT_LEFT_BIT = 1,
VISIT_RIGHT_BIT = 2,
VISIT_DONE_BIT = 3,
VISITED_BIT_SHIFT = 29,
NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
int level = 0;
PoolVector<Triangle>::Read trianglesr = triangles.read();
PoolVector<Vector3>::Read verticesr = vertices.read();
PoolVector<BVH>::Read bvhr = bvh.read();
const Triangle *triangleptr = trianglesr.ptr();
const Vector3 *vertexptr = verticesr.ptr();
int pos = bvh.size() - 1;
const BVH *bvhptr = bvhr.ptr();
stack[0] = pos;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count);
if (!valid) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
for (int j = 0; j < 3; ++j) {
const Vector3 &point = vertexptr[s.indices[j]];
const Vector3 &next_point = vertexptr[s.indices[(j + 1) % 3]];
Vector3 res;
bool over = true;
for (int i = 0; i < p_plane_count; i++) {
const Plane &p = p_planes[i];
if (p.intersects_segment(point, next_point, &res)) {
bool inisde = true;
for (int k = 0; k < p_plane_count; k++) {
if (k == i) continue;
const Plane &pp = p_planes[k];
if (pp.is_point_over(res)) {
inisde = false;
break;
}
}
if (inisde) return true;
}
if (p.is_point_over(point)) {
over = false;
break;
}
}
if (over) return true;
}
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
if (level == 0) {
done = true;
break;
} else
level--;
continue;
}
}
if (done)
break;
}
return false;
}
bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
enum {
TEST_AABB_BIT = 0,
VISIT_LEFT_BIT = 1,
VISIT_RIGHT_BIT = 2,
VISIT_DONE_BIT = 3,
VISITED_BIT_SHIFT = 29,
NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
int level = 0;
PoolVector<Triangle>::Read trianglesr = triangles.read();
PoolVector<Vector3>::Read verticesr = vertices.read();
PoolVector<BVH>::Read bvhr = bvh.read();
Transform scale(Basis().scaled(p_scale));
const Triangle *triangleptr = trianglesr.ptr();
const Vector3 *vertexptr = verticesr.ptr();
int pos = bvh.size() - 1;
const BVH *bvhptr = bvhr.ptr();
stack[0] = pos;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count);
if (!intersects) return false;
bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count);
if (inside) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
for (int j = 0; j < 3; ++j) {
Vector3 point = scale.xform(vertexptr[s.indices[j]]);
for (int i = 0; i < p_plane_count; i++) {
const Plane &p = p_planes[i];
if (p.is_point_over(point)) return false;
}
}
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
if (level == 0) {
done = true;
break;
} else
level--;
continue;
}
}
if (done)
break;
}
return true;
}
bool TriangleMesh::is_valid() const {
return valid;

View File

@ -89,6 +89,8 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_convex_shape(const Plane *p_planes, int p_plane_count) const;
bool inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
Vector3 get_area_normal(const AABB &p_aabb) const;
PoolVector<Face3> get_faces() const;

View File

@ -217,7 +217,7 @@ bool SpatialEditorGizmo::intersect_frustum(const Camera *p_camera, const Vector<
return false;
}
bool SpatialEditorGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
bool SpatialEditorGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
return false;
}
@ -320,24 +320,20 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
if (!p_append) {
// should not modify the selection..
editor_selection->clear();
editor_selection->add_node(p_node);
if (Engine::get_singleton()->is_editor_hint())
editor->call("edit_node", p_node);
}
if (editor_selection->is_selected(p_node)) {
//erase
editor_selection->remove_node(p_node);
} else {
if (editor_selection->is_selected(p_node) && p_single) {
//erase
editor_selection->remove_node(p_node);
} else {
editor_selection->add_node(p_node);
}
editor_selection->add_node(p_node);
}
if (p_single) {
if (Engine::get_singleton()->is_editor_hint())
editor->call("edit_node", p_node);
}
}
@ -376,7 +372,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select);
if (!inters)
continue;
@ -475,7 +471,7 @@ void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_incl
Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
CameraMatrix cm;
cm.set_perspective(get_fov(), get_size().aspect(), get_znear(), get_zfar());
cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
float screen_w, screen_h;
cm.get_viewport_size(screen_w, screen_h);
@ -485,7 +481,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
camera_transform.translate(0, 0, cursor.distance);
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -(get_znear() + p_vector3.z)));
}
void SpatialEditorViewport::_select_region() {
@ -493,23 +489,25 @@ void SpatialEditorViewport::_select_region() {
if (cursor.region_begin == cursor.region_end)
return; //nothing really
float z_offset = MAX(0.0, 5.0 - get_znear());
Vector3 box[4] = {
Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
z_offset),
Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
z_offset),
Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0),
z_offset),
Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0)
z_offset)
};
Vector<Plane> frustum;
@ -529,7 +527,7 @@ void SpatialEditorViewport::_select_region() {
frustum.push_back(near);
Plane far = -near;
far.d += 500.0;
far.d += get_zfar();
frustum.push_back(far);
@ -544,19 +542,26 @@ void SpatialEditorViewport::_select_region() {
if (!sp)
continue;
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
continue;
Spatial *root_sp = sp;
while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
}
if (selected.find(root_sp) == -1)
if (seg->intersect_frustum(camera, frustum))
_select(root_sp, true, false);
if (selected.find(root_sp) != -1) continue;
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
continue;
if (seg->intersect_frustum(camera, frustum)) {
selected.push_back(root_sp);
}
}
bool single = selected.size() == 1;
for (int i = 0; i < selected.size(); i++) {
_select(selected[i], true, single);
}
}
@ -1170,6 +1175,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (cursor.region_select) {
if (!clicked_wants_append) _clear_selected();
_select_region();
cursor.region_select = false;
surface->update();
@ -1279,7 +1287,6 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
cursor.region_end = m->get_position();
surface->update();
return;
@ -2153,10 +2160,7 @@ void SpatialEditorViewport::_notification(int p_what) {
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
if (se->aabb.has_no_surface()) {
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
Transform t = sp->get_global_gizmo_transform();
t.translate(se->aabb.position);

View File

@ -62,7 +62,7 @@ public:
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
SpatialEditorGizmo();
};

View File

@ -201,6 +201,9 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
}
}
selectable_icon_size = p_scale;
mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 40.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 80.0f));
ins.mesh = mesh;
ins.unscaled = true;
ins.billboard = true;
@ -209,13 +212,13 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
selectable_icon_size = p_scale * 2.0;
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
collision_mesh = p_tmesh;
collision_mesh_bounds = p_bounds;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
@ -332,6 +335,27 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (selectable_icon_size > 0.0f) {
Vector3 origin = spatial_node->get_global_transform().get_origin();
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].is_point_over(origin)) {
any_out = true;
break;
}
}
if (!any_out)
return true;
return false;
}
if (collision_segments.size()) {
const Plane *p = p_frustum.ptr();
@ -341,55 +365,44 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
bool any_out = false;
for (int j = 0; j < fc; j++) {
for (int i = 0; i < vc; i++) {
Vector3 v = t.xform(vptr[i]);
if (p[j].is_point_over(v)) {
any_out = true;
break;
}
}
if (!any_out)
return true;
if (any_out) break;
}
return false;
if (!any_out) return true;
}
if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) {
if (collision_mesh.is_valid()) {
Transform t = spatial_node->get_global_transform();
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
Vector3 mins = t.xform(collision_mesh_bounds.get_position());
Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size());
Vector3 mesh_scale = t.get_basis().get_scale();
t.orthonormalize();
bool any_out = false;
Transform it = t.affine_inverse();
for (int j = 0; j < fc; j++) {
Vector<Plane> transformed_frustum;
if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) {
any_out = true;
break;
}
for (int i = 0; i < 4; i++) {
transformed_frustum.push_back(it.xform(p_frustum[i]));
}
if (!any_out)
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), mesh_scale)) {
return true;
}
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
@ -453,6 +466,43 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_p
}
}
if (selectable_icon_size > 0.0f) {
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
t.set_look_at(t.origin, p_camera->get_camera_transform().origin, Vector3(0, 1, 0));
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
if (p_camera->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
float h = Math::abs(p_camera->get_size());
scale = (h * 2.0);
}
Point2 center = p_camera->unproject_position(t.origin);
Transform oct = p_camera->get_camera_transform();
p_camera->look_at(t.origin, Vector3(0, 1, 0));
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
Point2 p0 = p_camera->unproject_position(c0);
Point2 p1 = p_camera->unproject_position(c1);
p_camera->set_global_transform(oct);
Rect2 rect(p0, p1 - p0);
rect.set_position(center - rect.get_size() / 2.0);
if (rect.has_point(p_point)) {
return true;
}
return false;
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
@ -664,8 +714,8 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(true));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
@ -1272,14 +1322,15 @@ bool MeshInstanceSpatialGizmo::can_draw() const {
}
void MeshInstanceSpatialGizmo::redraw() {
clear();
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
AABB aabb;
add_collision_triangles(tm, aabb);
add_collision_triangles(tm);
}
}
@ -1291,6 +1342,27 @@ MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
/////
bool Sprite3DSpatialGizmo::can_draw() const {
return true;
}
void Sprite3DSpatialGizmo::redraw() {
clear();
Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
if (tm.is_valid()) {
add_collision_triangles(tm);
}
}
Sprite3DSpatialGizmo::Sprite3DSpatialGizmo(SpriteBase3D *p_sprite) {
sprite = p_sprite;
set_spatial_node(p_sprite);
}
///
void Position3DSpatialGizmo::redraw() {
clear();
@ -2540,8 +2612,9 @@ void ParticlesGizmo::redraw() {
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_unscaled_billboard(icon, 0.05);
add_handles(handles);
add_unscaled_billboard(icon, 0.05);
}
ParticlesGizmo::ParticlesGizmo(Particles *p_particles) {

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@ -49,6 +49,7 @@
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
@ -80,7 +81,6 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
@ -89,6 +89,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
float selectable_icon_size = -1.0f;
bool billboard_handle;
bool valid;
@ -102,7 +103,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
@ -118,7 +119,7 @@ protected:
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
void clear();
void create();
@ -192,6 +193,18 @@ public:
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};
class Sprite3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Sprite3DSpatialGizmo, EditorSpatialGizmo);
SpriteBase3D *sprite;
public:
virtual bool can_draw() const;
void redraw();
Sprite3DSpatialGizmo(SpriteBase3D *p_sprite = NULL);
};
class Position3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Position3DSpatialGizmo, EditorSpatialGizmo);

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@ -185,6 +185,9 @@ void SpriteBase3D::_queue_update() {
if (pending_update)
return;
triangle_mesh.unref();
update_gizmo();
pending_update = true;
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
@ -198,6 +201,66 @@ PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
return triangle_mesh;
PoolVector<Vector3> faces;
faces.resize(6);
PoolVector<Vector3>::Write facesw = faces.write();
Rect2 final_rect = get_item_rect();
if (final_rect.size.x == 0 || final_rect.size.y == 0)
return Ref<TriangleMesh>();
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
final_rect.position * pixel_size,
};
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
if (axis != Vector3::AXIS_Z) {
SWAP(x_axis, y_axis);
for (int i = 0; i < 4; i++) {
if (axis == Vector3::AXIS_Y) {
vertices[i].y = -vertices[i].y;
} else if (axis == Vector3::AXIS_X) {
vertices[i].x = -vertices[i].x;
}
}
}
static const int indices[6] = {
0, 1, 2,
0, 2, 3
};
for (int j = 0; j < 6; j++) {
int i = indices[j];
Vector3 vtx;
vtx[x_axis] = vertices[i][0];
vtx[y_axis] = vertices[i][1];
facesw[j] = vtx;
}
facesw = PoolVector<Vector3>::Write();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
return triangle_mesh;
}
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
@ -255,6 +318,7 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
@ -901,7 +965,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
return Rect2(0, 0, 1, 1);
Size2i s = t->get_size();
Point2 ofs = offset;
Point2 ofs = get_offset();
if (centered)
ofs -= s / 2;

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@ -38,6 +38,8 @@ class SpriteBase3D : public GeometryInstance {
GDCLASS(SpriteBase3D, GeometryInstance);
mutable Ref<TriangleMesh> triangle_mesh; //cached
public:
enum DrawFlags {
FLAG_TRANSPARENT,
@ -133,6 +135,7 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
~SpriteBase3D();
@ -192,7 +195,6 @@ class AnimatedSprite3D : public SpriteBase3D {
int frame;
bool centered;
Point2 offset;
float timeout;

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@ -1352,10 +1352,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
PoolVector<float> tangents;
PoolVector<Vector2> uvs;
faces.resize(4);
normals.resize(4);
tangents.resize(4 * 4);
uvs.resize(4);
faces.resize(6);
normals.resize(6);
tangents.resize(6 * 4);
uvs.resize(6);
Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
@ -1366,9 +1366,15 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
Vector3(_size.x, -_size.y, 0),
};
for (int i = 0; i < 4; i++) {
static const int indices[6] = {
0, 1, 2,
0, 2, 3
};
faces.set(i, quad_faces[i]);
for (int i = 0; i < 6; i++) {
int j = indices[i];
faces.set(i, quad_faces[j]);
normals.set(i, Vector3(0, 0, 1));
tangents.set(i * 4 + 0, 1.0);
tangents.set(i * 4 + 1, 0.0);
@ -1382,14 +1388,14 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
Vector2(1, 1),
};
uvs.set(i, quad_uv[i]);
uvs.set(i, quad_uv[j]);
}
p_arr[VS::ARRAY_VERTEX] = faces;
p_arr[VS::ARRAY_NORMAL] = normals;
p_arr[VS::ARRAY_TANGENT] = tangents;
p_arr[VS::ARRAY_TEX_UV] = uvs;
};
}
void QuadMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
@ -1398,7 +1404,7 @@ void QuadMesh::_bind_methods() {
}
QuadMesh::QuadMesh() {
primitive_type = PRIMITIVE_TRIANGLE_FAN;
primitive_type = PRIMITIVE_TRIANGLES;
size = Size2(1.0, 1.0);
}