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Add preload and PI to GDScript reserved keywords
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
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@ -2687,6 +2687,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
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"float",
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"int",
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"null",
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"PI",
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"self",
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"true",
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// functions
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@ -2695,6 +2696,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
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"class",
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"extends",
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"func",
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"preload"
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"setget",
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"signal",
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"tool",
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