Add preload and PI to GDScript reserved keywords

I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
This commit is contained in:
Rémi Verschelde 2016-02-04 10:26:10 +01:00
parent 8151110002
commit 99d9188da8

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@ -2687,6 +2687,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"float",
"int",
"null",
"PI",
"self",
"true",
// functions
@ -2695,6 +2696,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"class",
"extends",
"func",
"preload"
"setget",
"signal",
"tool",