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@ -63,7 +63,6 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
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FLAGS_TRANSPOSE_RECT = (1 << 10),
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FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
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FLAGS_USING_PARTICLES = (1 << 13),
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FLAGS_USE_SKELETON = (1 << 15),
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FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
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@ -239,13 +239,6 @@ void main() {
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model_matrix = model_matrix * transpose(mat4(instance_xform0, instance_xform1, vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)));
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#endif // USE_INSTANCING
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#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
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if (bool(read_draw_data_flags & FLAGS_USING_PARTICLES)) {
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//scale by texture size
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vertex /= read_draw_data_color_texture_pixel_size;
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}
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#endif
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vec2 color_texture_pixel_size = read_draw_data_color_texture_pixel_size;
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#ifdef USE_POINT_SIZE
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@ -14,7 +14,6 @@
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#define FLAGS_TRANSPOSE_RECT uint(1 << 10)
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// (1 << 11) is for FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR in RD backends, unused here.
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#define FLAGS_NINEPACH_DRAW_CENTER uint(1 << 12)
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#define FLAGS_USING_PARTICLES uint(1 << 13)
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#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
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#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
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@ -78,7 +78,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11),
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FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
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FLAGS_USING_PARTICLES = (1 << 13),
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FLAGS_USE_SKELETON = (1 << 15),
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FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
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@ -193,13 +193,6 @@ void main() {
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}
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}
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#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
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if (bool(draw_data.flags & FLAGS_USING_PARTICLES)) {
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//scale by texture size
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vertex /= draw_data.color_texture_pixel_size;
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}
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#endif
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#ifdef USE_POINT_SIZE
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float point_size = 1.0;
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#endif
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@ -14,7 +14,6 @@
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#define FLAGS_TRANSPOSE_RECT (1 << 10)
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#define FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR (1 << 11)
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#define FLAGS_NINEPACH_DRAW_CENTER (1 << 12)
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#define FLAGS_USING_PARTICLES (1 << 13)
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#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
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#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
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