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Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
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misc/dist/html/default.html
vendored
4
misc/dist/html/default.html
vendored
@ -229,7 +229,7 @@ $GODOT_HEAD_INCLUDE
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(function() {
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const BASENAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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@ -380,7 +380,7 @@ $GODOT_HEAD_INCLUDE
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(BASENAME + '.pck').then(() => {
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engine.startGame(MAIN_PACK).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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@ -130,13 +130,17 @@
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this.startGame = function(mainPack) {
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executableName = getBaseName(mainPack);
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var mainArgs = [];
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if (!getPathLeaf(mainPack).endsWith('.pck')) {
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mainArgs = ['--main-pack', getPathLeaf(mainPack)];
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}
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return Promise.all([
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// Load from directory,
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this.init(getBasePath(mainPack)),
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// ...but write to root where the engine expects it.
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this.preloadFile(mainPack, getPathLeaf(mainPack))
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]).then(
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Function.prototype.apply.bind(synchronousStart, this, [])
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Function.prototype.apply.bind(synchronousStart, this, mainArgs)
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);
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};
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