Merge pull request #4845 from vnen/pr-magnetometer

Add magnetometer sensor support for Android
This commit is contained in:
Rémi Verschelde 2016-05-29 18:37:33 +02:00
commit 96bdab6edf
12 changed files with 83 additions and 6 deletions

View File

@ -60,6 +60,7 @@ void Input::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_joy_name","device"),&Input::get_joy_name);
ObjectTypeDB::bind_method(_MD("get_joy_guid","device"),&Input::get_joy_guid);
ObjectTypeDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer);
ObjectTypeDB::bind_method(_MD("get_magnetometer"),&Input::get_magnetometer);
//ObjectTypeDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); - this is not the function you want
ObjectTypeDB::bind_method(_MD("get_mouse_speed"),&Input::get_mouse_speed);
ObjectTypeDB::bind_method(_MD("get_mouse_button_mask"),&Input::get_mouse_button_mask);

View File

@ -75,6 +75,7 @@ public:
virtual void warp_mouse_pos(const Vector2& p_to)=0;
virtual Vector3 get_accelerometer()=0;
virtual Vector3 get_magnetometer()=0;
virtual void action_press(const StringName& p_action)=0;
virtual void action_release(const StringName& p_action)=0;

View File

@ -15387,6 +15387,13 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
If the device has an accelerometer, this will return the movement.
</description>
</method>
<method name="get_magnetometer">
<return type="Vector3">
</return>
<description>
If the device has a magnetometer, this will return the magnetic field strength in micro-Tesla for all axes.
</description>
</method>
<method name="get_mouse_speed" qualifiers="const">
<return type="Vector2">
</return>

View File

@ -200,6 +200,12 @@ Vector3 InputDefault::get_accelerometer() {
return accelerometer;
}
Vector3 InputDefault::get_magnetometer() {
_THREAD_SAFE_METHOD_
return magnetometer;
}
void InputDefault::parse_input_event(const InputEvent& p_event) {
_THREAD_SAFE_METHOD_
@ -296,6 +302,14 @@ void InputDefault::set_accelerometer(const Vector3& p_accel) {
}
void InputDefault::set_magnetometer(const Vector3& p_magnetometer) {
_THREAD_SAFE_METHOD_
magnetometer=p_magnetometer;
}
void InputDefault::set_main_loop(MainLoop *p_main_loop) {
main_loop=p_main_loop;

View File

@ -14,6 +14,7 @@ class InputDefault : public Input {
Map<int,float> _joy_axis;
Map<StringName,int> custom_action_press;
Vector3 accelerometer;
Vector3 magnetometer;
Vector2 mouse_pos;
MainLoop *main_loop;
@ -132,6 +133,7 @@ public:
void parse_joystick_mapping(String p_mapping, bool p_update_existing);
virtual Vector3 get_accelerometer();
virtual Vector3 get_magnetometer();
virtual Point2 get_mouse_pos() const;
virtual Point2 get_mouse_speed() const;
@ -142,6 +144,7 @@ public:
void parse_input_event(const InputEvent& p_event);
void set_accelerometer(const Vector3& p_accel);
void set_magnetometer(const Vector3& p_magnetometer);
void set_joy_axis(int p_device,int p_axis,float p_value);
void set_main_loop(MainLoop *main_loop);

View File

@ -313,6 +313,7 @@ struct engine {
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
const ASensor* magnetometerSensor;
ASensorEventQueue* sensorEventQueue;
bool display_active;
@ -735,16 +736,29 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->accelerometerSensor, (1000L/60)*1000);
}
// Also start monitoring the magnetometer.
if (engine->magnetometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->magnetometerSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->magnetometerSensor, (1000L/60)*1000);
}
engine->animating = 1;
break;
case APP_CMD_LOST_FOCUS:
// When our app loses focus, we stop monitoring the accelerometer.
// When our app loses focus, we stop monitoring the sensors.
// This is to avoid consuming battery while not being used.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
}
if (engine->magnetometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->magnetometerSensor);
}
// Also stop animating.
engine->animating = 0;
engine_draw_frame(engine);
@ -768,10 +782,12 @@ void android_main(struct android_app* state) {
FileAccessAndroid::asset_manager=state->activity->assetManager;
// Prepare to monitor accelerometer
// Prepare to monitor sensors
engine.sensorManager = ASensorManager_getInstance();
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
ASENSOR_TYPE_ACCELEROMETER);
engine.magnetometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_MAGNETIC_FIELD);
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
state->looper, LOOPER_ID_USER, NULL, NULL);
@ -812,16 +828,21 @@ void android_main(struct android_app* state) {
// If a sensor has data, process it now.
// LOGI("events\n");
if (ident == LOOPER_ID_USER) {
if (engine.accelerometerSensor != NULL) {
if (engine.accelerometerSensor != NULL || engine.magnetometerSensor != NULL) {
ASensorEvent event;
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
&event, 1) > 0) {
if (engine.os) {
if (event.acceleration != NULL) {
engine.os->process_accelerometer(Vector3(event.acceleration.x, event.acceleration.y,
event.acceleration.z));
}
if (event.magnetic != NULL) {
engine.os->process_magnetometer(Vector3(event.magnetic.x, event.magnetic.y,
event.magnetic.z));
}
}
}

View File

@ -206,6 +206,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private Sensor mMagnetometer;
public FrameLayout layout;
public RelativeLayout adLayout;
@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mMagnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
result_callback = null;
@ -588,6 +591,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
Window window = getWindow();
@ -646,7 +650,14 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
float x = adjustedValues[0];
float y = adjustedValues[1];
float z = adjustedValues[2];
GodotLib.accelerometer(x,y,z);
int typeOfSensor = event.sensor.getType();
if (typeOfSensor == event.sensor.TYPE_ACCELEROMETER) {
GodotLib.accelerometer(x,y,z);
}
if (typeOfSensor == event.sensor.TYPE_MAGNETIC_FIELD) {
GodotLib.magnetometer(x,y,z);
}
}
@Override public final void onAccuracyChanged(Sensor sensor, int accuracy) {

View File

@ -51,6 +51,7 @@ public class GodotLib {
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void magnetometer(float x, float y, float z);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
public static native void joybutton(int p_device, int p_but, boolean p_pressed);
public static native void joyaxis(int p_device, int p_axis, float p_value);

View File

@ -650,6 +650,7 @@ static bool resized_reload=false;
static bool quit_request=false;
static Size2 new_size;
static Vector3 accelerometer;
static Vector3 magnetometer;
static HashMap<String,JNISingleton*> jni_singletons;
static jobject godot_io;
@ -1088,6 +1089,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv * env, jo
os_android->process_accelerometer(accelerometer);
os_android->process_magnetometer(magnetometer);
if (os_android->main_loop_iterate()==true) {
jclass cls = env->FindClass("org/godotengine/godot/Godot");
@ -1488,6 +1491,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z) {
input_mutex->lock();
magnetometer=Vector3(x,y,z);
input_mutex->unlock();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv * env, jobject obj){
if (!suspend_mutex)

View File

@ -49,6 +49,7 @@ extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv * env, jobject obj, jint p_device, jboolean p_connected, jstring p_name);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv * env, jobject obj, jstring name,jobject p_object);

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@ -609,6 +609,11 @@ void OS_Android::process_accelerometer(const Vector3& p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
void OS_Android::process_magnetometer(const Vector3& p_magnetometer) {
input->set_magnetometer(p_magnetometer);
}
bool OS_Android::has_touchscreen_ui_hint() const {
return true;

View File

@ -239,6 +239,7 @@ public:
void process_accelerometer(const Vector3& p_accelerometer);
void process_magnetometer(const Vector3& p_magnetometer);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
void process_joy_event(JoystickEvent p_event);
void process_event(InputEvent p_event);