mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Improve C# documentation for FileAccess and DirAccess
- Adds using statements to C# examples to ensure the resources are freed after usage - Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
This commit is contained in:
parent
6f5704d86f
commit
95393c310d
@ -27,7 +27,7 @@
|
||||
[csharp]
|
||||
public void DirContents(string path)
|
||||
{
|
||||
var dir = DirAccess.Open(path);
|
||||
using var dir = DirAccess.Open(path);
|
||||
if (dir != null)
|
||||
{
|
||||
dir.ListDirBegin();
|
||||
|
@ -20,24 +20,30 @@
|
||||
[csharp]
|
||||
public void Save(string content)
|
||||
{
|
||||
var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write);
|
||||
using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write);
|
||||
file.StoreString(content);
|
||||
}
|
||||
|
||||
public string Load()
|
||||
{
|
||||
var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read);
|
||||
using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read);
|
||||
string content = file.GetAsText();
|
||||
return content;
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation.
|
||||
There is no method to close a file in order to free it from use. Instead, [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code].
|
||||
[codeblock]
|
||||
There is no method to close a file in order to free it from use. Instead, [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after we are done using it, this can be done with the [code]using[/code] statement or calling the [code]Dispose[/code] method directly.
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var file = FileAccess.open("res://something") # File is opened and locked for use.
|
||||
file = null # File is closed.
|
||||
[/codeblock]
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
using var file = FileAccess.Open("res://something"); // File is opened and locked for use.
|
||||
// The using statement calls Dispose when going out of scope.
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [FileAccess] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.
|
||||
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
|
||||
</description>
|
||||
|
Loading…
Reference in New Issue
Block a user