Merge pull request #34794 from clayjohn/GLES2-trimesh-crash

Fix crash on trimesh_create
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Rémi Verschelde 2020-01-03 22:53:57 +01:00 committed by GitHub
commit 94658de1ff
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@ -2435,22 +2435,10 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (surface->blend_shape_data.size()) {
ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
}
surface->data = array;
surface->index_data = p_index_array;
#else
// Even on non-tools builds, a copy of the surface->data is needed in certain circumstances.
// Rigged meshes using the USE_SKELETON_SOFTWARE path need to read bone data
// from surface->data.
// if USE_SKELETON_SOFTWARE is active
if (config.use_skeleton_software) {
// if this geometry is used specifically for skinning
if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS))
surface->data = array;
}
// An alternative is to always make a copy of surface->data.
#endif
surface->data = array;
surface->index_data = p_index_array;
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {