iOS: Bump IPHONEOS_DEPLOYMENT_TARGET to 9.0

Related to #41186.
This commit is contained in:
Rémi Verschelde 2021-10-25 11:44:40 +02:00
parent 89e531d223
commit 93e202fe36
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -265,7 +265,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 7.0; IPHONEOS_DEPLOYMENT_TARGET = 9.0;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
@ -299,7 +299,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 7.0; IPHONEOS_DEPLOYMENT_TARGET = 9.0;
SDKROOT = iphoneos; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES; VALIDATE_PRODUCT = YES;
@ -315,7 +315,7 @@
GCC_PRECOMPILE_PREFIX_HEADER = YES; GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch"; GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist"; INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 6.0; IPHONEOS_DEPLOYMENT_TARGET = 9.0;
PRODUCT_BUNDLE_IDENTIFIER = org.godotengine.game.ios; PRODUCT_BUNDLE_IDENTIFIER = org.godotengine.game.ios;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
@ -334,7 +334,7 @@
GCC_PRECOMPILE_PREFIX_HEADER = YES; GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch"; GCC_PREFIX_HEADER = "godot_ios/godot_ios-Prefix.pch";
INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist"; INFOPLIST_FILE = "godot_ios/godot_ios-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 6.0; IPHONEOS_DEPLOYMENT_TARGET = 9.0;
PRODUCT_BUNDLE_IDENTIFIER = org.godotengine.game.ios; PRODUCT_BUNDLE_IDENTIFIER = org.godotengine.game.ios;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";