Merge pull request #60627 from aaronfranke/rename-elements

Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
This commit is contained in:
Rémi Verschelde 2022-05-03 14:40:01 +02:00 committed by GitHub
commit 931838b330
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59 changed files with 1081 additions and 1078 deletions

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@ -291,7 +291,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(double) * 6, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
val.elements[i][j] = decode_double(&buf[(i * 2 + j) * sizeof(double)]);
val.columns[i][j] = decode_double(&buf[(i * 2 + j) * sizeof(double)]);
}
}
@ -302,7 +302,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(float) * 6, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
val.elements[i][j] = decode_float(&buf[(i * 2 + j) * sizeof(float)]);
val.columns[i][j] = decode_float(&buf[(i * 2 + j) * sizeof(float)]);
}
}
@ -401,7 +401,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(double) * 9, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.elements[i][j] = decode_double(&buf[(i * 3 + j) * sizeof(double)]);
val.rows[i][j] = decode_double(&buf[(i * 3 + j) * sizeof(double)]);
}
}
@ -412,7 +412,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(float) * 9, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.elements[i][j] = decode_float(&buf[(i * 3 + j) * sizeof(float)]);
val.rows[i][j] = decode_float(&buf[(i * 3 + j) * sizeof(float)]);
}
}
@ -429,7 +429,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(double) * 12, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.basis.elements[i][j] = decode_double(&buf[(i * 3 + j) * sizeof(double)]);
val.basis.rows[i][j] = decode_double(&buf[(i * 3 + j) * sizeof(double)]);
}
}
val.origin[0] = decode_double(&buf[sizeof(double) * 9]);
@ -443,7 +443,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(float) * 12, ERR_INVALID_DATA);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.basis.elements[i][j] = decode_float(&buf[(i * 3 + j) * sizeof(float)]);
val.basis.rows[i][j] = decode_float(&buf[(i * 3 + j) * sizeof(float)]);
}
}
val.origin[0] = decode_float(&buf[sizeof(float) * 9]);
@ -1261,7 +1261,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Transform2D val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
memcpy(&buf[(i * 2 + j) * sizeof(real_t)], &val.elements[i][j], sizeof(real_t));
memcpy(&buf[(i * 2 + j) * sizeof(real_t)], &val.columns[i][j], sizeof(real_t));
}
}
}
@ -1312,7 +1312,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Basis val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
memcpy(&buf[(i * 3 + j) * sizeof(real_t)], &val.elements[i][j], sizeof(real_t));
memcpy(&buf[(i * 3 + j) * sizeof(real_t)], &val.rows[i][j], sizeof(real_t));
}
}
}
@ -1325,7 +1325,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Transform3D val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
memcpy(&buf[(i * 3 + j) * sizeof(real_t)], &val.basis.elements[i][j], sizeof(real_t));
memcpy(&buf[(i * 3 + j) * sizeof(real_t)], &val.basis.rows[i][j], sizeof(real_t));
}
}

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@ -266,40 +266,40 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case VARIANT_TRANSFORM2D: {
Transform2D v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
v.elements[1].x = f->get_real();
v.elements[1].y = f->get_real();
v.elements[2].x = f->get_real();
v.elements[2].y = f->get_real();
v.columns[0].x = f->get_real();
v.columns[0].y = f->get_real();
v.columns[1].x = f->get_real();
v.columns[1].y = f->get_real();
v.columns[2].x = f->get_real();
v.columns[2].y = f->get_real();
r_v = v;
} break;
case VARIANT_BASIS: {
Basis v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
v.elements[0].z = f->get_real();
v.elements[1].x = f->get_real();
v.elements[1].y = f->get_real();
v.elements[1].z = f->get_real();
v.elements[2].x = f->get_real();
v.elements[2].y = f->get_real();
v.elements[2].z = f->get_real();
v.rows[0].x = f->get_real();
v.rows[0].y = f->get_real();
v.rows[0].z = f->get_real();
v.rows[1].x = f->get_real();
v.rows[1].y = f->get_real();
v.rows[1].z = f->get_real();
v.rows[2].x = f->get_real();
v.rows[2].y = f->get_real();
v.rows[2].z = f->get_real();
r_v = v;
} break;
case VARIANT_TRANSFORM3D: {
Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
v.basis.elements[0].z = f->get_real();
v.basis.elements[1].x = f->get_real();
v.basis.elements[1].y = f->get_real();
v.basis.elements[1].z = f->get_real();
v.basis.elements[2].x = f->get_real();
v.basis.elements[2].y = f->get_real();
v.basis.elements[2].z = f->get_real();
v.basis.rows[0].x = f->get_real();
v.basis.rows[0].y = f->get_real();
v.basis.rows[0].z = f->get_real();
v.basis.rows[1].x = f->get_real();
v.basis.rows[1].y = f->get_real();
v.basis.rows[1].z = f->get_real();
v.basis.rows[2].x = f->get_real();
v.basis.rows[2].y = f->get_real();
v.basis.rows[2].z = f->get_real();
v.origin.x = f->get_real();
v.origin.y = f->get_real();
v.origin.z = f->get_real();
@ -1474,40 +1474,40 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
case Variant::TRANSFORM2D: {
f->store_32(VARIANT_TRANSFORM2D);
Transform2D val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
f->store_real(val.elements[1].x);
f->store_real(val.elements[1].y);
f->store_real(val.elements[2].x);
f->store_real(val.elements[2].y);
f->store_real(val.columns[0].x);
f->store_real(val.columns[0].y);
f->store_real(val.columns[1].x);
f->store_real(val.columns[1].y);
f->store_real(val.columns[2].x);
f->store_real(val.columns[2].y);
} break;
case Variant::BASIS: {
f->store_32(VARIANT_BASIS);
Basis val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
f->store_real(val.elements[0].z);
f->store_real(val.elements[1].x);
f->store_real(val.elements[1].y);
f->store_real(val.elements[1].z);
f->store_real(val.elements[2].x);
f->store_real(val.elements[2].y);
f->store_real(val.elements[2].z);
f->store_real(val.rows[0].x);
f->store_real(val.rows[0].y);
f->store_real(val.rows[0].z);
f->store_real(val.rows[1].x);
f->store_real(val.rows[1].y);
f->store_real(val.rows[1].z);
f->store_real(val.rows[2].x);
f->store_real(val.rows[2].y);
f->store_real(val.rows[2].z);
} break;
case Variant::TRANSFORM3D: {
f->store_32(VARIANT_TRANSFORM3D);
Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
f->store_real(val.basis.elements[0].z);
f->store_real(val.basis.elements[1].x);
f->store_real(val.basis.elements[1].y);
f->store_real(val.basis.elements[1].z);
f->store_real(val.basis.elements[2].x);
f->store_real(val.basis.elements[2].y);
f->store_real(val.basis.elements[2].z);
f->store_real(val.basis.rows[0].x);
f->store_real(val.basis.rows[0].y);
f->store_real(val.basis.rows[0].z);
f->store_real(val.basis.rows[1].x);
f->store_real(val.basis.rows[1].y);
f->store_real(val.basis.rows[1].z);
f->store_real(val.basis.rows[2].x);
f->store_real(val.basis.rows[2].y);
f->store_real(val.basis.rows[2].z);
f->store_real(val.origin.x);
f->store_real(val.origin.y);
f->store_real(val.origin.z);

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@ -34,32 +34,32 @@
#include "core/string/print_string.h"
#define cofac(row1, col1, row2, col2) \
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
void Basis::from_z(const Vector3 &p_z) {
if (Math::abs(p_z.z) > (real_t)Math_SQRT12) {
// choose p in y-z plane
real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
real_t k = 1.0f / Math::sqrt(a);
elements[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
elements[1] = Vector3(a * k, -p_z[0] * elements[0][2], p_z[0] * elements[0][1]);
rows[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
rows[1] = Vector3(a * k, -p_z[0] * rows[0][2], p_z[0] * rows[0][1]);
} else {
// choose p in x-y plane
real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
real_t k = 1.0f / Math::sqrt(a);
elements[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
elements[1] = Vector3(-p_z.z * elements[0].y, p_z.z * elements[0].x, a * k);
rows[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
rows[1] = Vector3(-p_z.z * rows[0].y, p_z.z * rows[0].x, a * k);
}
elements[2] = p_z;
rows[2] = p_z;
}
void Basis::invert() {
real_t co[3] = {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
};
real_t det = elements[0][0] * co[0] +
elements[0][1] * co[1] +
elements[0][2] * co[2];
real_t det = rows[0][0] * co[0] +
rows[0][1] * co[1] +
rows[0][2] * co[2];
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
@ -115,9 +115,9 @@ bool Basis::is_orthogonal() const {
bool Basis::is_diagonal() const {
return (
Math::is_zero_approx(elements[0][1]) && Math::is_zero_approx(elements[0][2]) &&
Math::is_zero_approx(elements[1][0]) && Math::is_zero_approx(elements[1][2]) &&
Math::is_zero_approx(elements[2][0]) && Math::is_zero_approx(elements[2][1]));
Math::is_zero_approx(rows[0][1]) && Math::is_zero_approx(rows[0][2]) &&
Math::is_zero_approx(rows[1][0]) && Math::is_zero_approx(rows[1][2]) &&
Math::is_zero_approx(rows[2][0]) && Math::is_zero_approx(rows[2][1]));
}
bool Basis::is_rotation() const {
@ -127,13 +127,13 @@ bool Basis::is_rotation() const {
#ifdef MATH_CHECKS
// This method is only used once, in diagonalize. If it's desired elsewhere, feel free to remove the #ifdef.
bool Basis::is_symmetric() const {
if (!Math::is_equal_approx(elements[0][1], elements[1][0])) {
if (!Math::is_equal_approx(rows[0][1], rows[1][0])) {
return false;
}
if (!Math::is_equal_approx(elements[0][2], elements[2][0])) {
if (!Math::is_equal_approx(rows[0][2], rows[2][0])) {
return false;
}
if (!Math::is_equal_approx(elements[1][2], elements[2][1])) {
if (!Math::is_equal_approx(rows[1][2], rows[2][1])) {
return false;
}
@ -149,14 +149,14 @@ Basis Basis::diagonalize() {
#endif
const int ite_max = 1024;
real_t off_matrix_norm_2 = elements[0][1] * elements[0][1] + elements[0][2] * elements[0][2] + elements[1][2] * elements[1][2];
real_t off_matrix_norm_2 = rows[0][1] * rows[0][1] + rows[0][2] * rows[0][2] + rows[1][2] * rows[1][2];
int ite = 0;
Basis acc_rot;
while (off_matrix_norm_2 > (real_t)CMP_EPSILON2 && ite++ < ite_max) {
real_t el01_2 = elements[0][1] * elements[0][1];
real_t el02_2 = elements[0][2] * elements[0][2];
real_t el12_2 = elements[1][2] * elements[1][2];
real_t el01_2 = rows[0][1] * rows[0][1];
real_t el02_2 = rows[0][2] * rows[0][2];
real_t el12_2 = rows[1][2] * rows[1][2];
// Find the pivot element
int i, j;
if (el01_2 > el02_2) {
@ -179,19 +179,19 @@ Basis Basis::diagonalize() {
// Compute the rotation angle
real_t angle;
if (Math::is_equal_approx(elements[j][j], elements[i][i])) {
if (Math::is_equal_approx(rows[j][j], rows[i][i])) {
angle = Math_PI / 4;
} else {
angle = 0.5f * Math::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i]));
angle = 0.5f * Math::atan(2 * rows[i][j] / (rows[j][j] - rows[i][i]));
}
// Compute the rotation matrix
Basis rot;
rot.elements[i][i] = rot.elements[j][j] = Math::cos(angle);
rot.elements[i][j] = -(rot.elements[j][i] = Math::sin(angle));
rot.rows[i][i] = rot.rows[j][j] = Math::cos(angle);
rot.rows[i][j] = -(rot.rows[j][i] = Math::sin(angle));
// Update the off matrix norm
off_matrix_norm_2 -= elements[i][j] * elements[i][j];
off_matrix_norm_2 -= rows[i][j] * rows[i][j];
// Apply the rotation
*this = rot * *this * rot.transposed();
@ -208,9 +208,9 @@ Basis Basis::inverse() const {
}
void Basis::transpose() {
SWAP(elements[0][1], elements[1][0]);
SWAP(elements[0][2], elements[2][0]);
SWAP(elements[1][2], elements[2][1]);
SWAP(rows[0][1], rows[1][0]);
SWAP(rows[0][2], rows[2][0]);
SWAP(rows[1][2], rows[2][1]);
}
Basis Basis::transposed() const {
@ -226,15 +226,15 @@ Basis Basis::from_scale(const Vector3 &p_scale) {
// Multiplies the matrix from left by the scaling matrix: M -> S.M
// See the comment for Basis::rotated for further explanation.
void Basis::scale(const Vector3 &p_scale) {
elements[0][0] *= p_scale.x;
elements[0][1] *= p_scale.x;
elements[0][2] *= p_scale.x;
elements[1][0] *= p_scale.y;
elements[1][1] *= p_scale.y;
elements[1][2] *= p_scale.y;
elements[2][0] *= p_scale.z;
elements[2][1] *= p_scale.z;
elements[2][2] *= p_scale.z;
rows[0][0] *= p_scale.x;
rows[0][1] *= p_scale.x;
rows[0][2] *= p_scale.x;
rows[1][0] *= p_scale.y;
rows[1][1] *= p_scale.y;
rows[1][2] *= p_scale.y;
rows[2][0] *= p_scale.z;
rows[2][1] *= p_scale.z;
rows[2][2] *= p_scale.z;
}
Basis Basis::scaled(const Vector3 &p_scale) const {
@ -268,14 +268,14 @@ Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
}
float Basis::get_uniform_scale() const {
return (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0f;
return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
}
void Basis::make_scale_uniform() {
float l = (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0f;
float l = (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
for (int i = 0; i < 3; i++) {
elements[i].normalize();
elements[i] *= l;
rows[i].normalize();
rows[i] *= l;
}
}
@ -285,14 +285,14 @@ Basis Basis::scaled_local(const Vector3 &p_scale) const {
Vector3 Basis::get_scale_abs() const {
return Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
Vector3(rows[0][0], rows[1][0], rows[2][0]).length(),
Vector3(rows[0][1], rows[1][1], rows[2][1]).length(),
Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
}
Vector3 Basis::get_scale_local() const {
real_t det_sign = SIGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
}
// get_scale works with get_rotation, use get_scale_abs if you need to enforce positive signature.
@ -462,27 +462,27 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
Vector3 euler;
real_t sy = elements[0][2];
real_t sy = rows[0][2];
if (sy < (1.0f - (real_t)CMP_EPSILON)) {
if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
// is this a pure Y rotation?
if (elements[1][0] == 0 && elements[0][1] == 0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[1][2] == 0 && rows[2][1] == 0 && rows[1][1] == 1) {
// return the simplest form (human friendlier in editor and scripts)
euler.x = 0;
euler.y = atan2(elements[0][2], elements[0][0]);
euler.y = atan2(rows[0][2], rows[0][0]);
euler.z = 0;
} else {
euler.x = Math::atan2(-elements[1][2], elements[2][2]);
euler.x = Math::atan2(-rows[1][2], rows[2][2]);
euler.y = Math::asin(sy);
euler.z = Math::atan2(-elements[0][1], elements[0][0]);
euler.z = Math::atan2(-rows[0][1], rows[0][0]);
}
} else {
euler.x = Math::atan2(elements[2][1], elements[1][1]);
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = -Math_PI / 2.0f;
euler.z = 0.0f;
}
} else {
euler.x = Math::atan2(elements[2][1], elements[1][1]);
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = Math_PI / 2.0f;
euler.z = 0.0f;
}
@ -497,21 +497,21 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// cy*sx*sz cz*sx cx*cy+sx*sz*sy
Vector3 euler;
real_t sz = elements[0][1];
real_t sz = rows[0][1];
if (sz < (1.0f - (real_t)CMP_EPSILON)) {
if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
euler.x = Math::atan2(elements[2][1], elements[1][1]);
euler.y = Math::atan2(elements[0][2], elements[0][0]);
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = Math::asin(-sz);
} else {
// It's -1
euler.x = -Math::atan2(elements[1][2], elements[2][2]);
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = Math_PI / 2.0f;
}
} else {
// It's 1
euler.x = -Math::atan2(elements[1][2], elements[2][2]);
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math_PI / 2.0f;
}
@ -527,29 +527,29 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
Vector3 euler;
real_t m12 = elements[1][2];
real_t m12 = rows[1][2];
if (m12 < (1 - (real_t)CMP_EPSILON)) {
if (m12 > -(1 - (real_t)CMP_EPSILON)) {
// is this a pure X rotation?
if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[0][2] == 0 && rows[2][0] == 0 && rows[0][0] == 1) {
// return the simplest form (human friendlier in editor and scripts)
euler.x = atan2(-m12, elements[1][1]);
euler.x = atan2(-m12, rows[1][1]);
euler.y = 0;
euler.z = 0;
} else {
euler.x = asin(-m12);
euler.y = atan2(elements[0][2], elements[2][2]);
euler.z = atan2(elements[1][0], elements[1][1]);
euler.y = atan2(rows[0][2], rows[2][2]);
euler.z = atan2(rows[1][0], rows[1][1]);
}
} else { // m12 == -1
euler.x = Math_PI * 0.5f;
euler.y = atan2(elements[0][1], elements[0][0]);
euler.y = atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
} else { // m12 == 1
euler.x = -Math_PI * 0.5f;
euler.y = -atan2(elements[0][1], elements[0][0]);
euler.y = -atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
@ -564,21 +564,21 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
Vector3 euler;
real_t sz = elements[1][0];
real_t sz = rows[1][0];
if (sz < (1.0f - (real_t)CMP_EPSILON)) {
if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
euler.x = Math::atan2(-elements[1][2], elements[1][1]);
euler.y = Math::atan2(-elements[2][0], elements[0][0]);
euler.x = Math::atan2(-rows[1][2], rows[1][1]);
euler.y = Math::atan2(-rows[2][0], rows[0][0]);
euler.z = Math::asin(sz);
} else {
// It's -1
euler.x = Math::atan2(elements[2][1], elements[2][2]);
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math_PI / 2.0f;
}
} else {
// It's 1
euler.x = Math::atan2(elements[2][1], elements[2][2]);
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = Math_PI / 2.0f;
}
@ -592,22 +592,22 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
// -cx*sy sx cx*cy
Vector3 euler;
real_t sx = elements[2][1];
real_t sx = rows[2][1];
if (sx < (1.0f - (real_t)CMP_EPSILON)) {
if (sx > -(1.0f - (real_t)CMP_EPSILON)) {
euler.x = Math::asin(sx);
euler.y = Math::atan2(-elements[2][0], elements[2][2]);
euler.z = Math::atan2(-elements[0][1], elements[1][1]);
euler.y = Math::atan2(-rows[2][0], rows[2][2]);
euler.z = Math::atan2(-rows[0][1], rows[1][1]);
} else {
// It's -1
euler.x = -Math_PI / 2.0f;
euler.y = Math::atan2(elements[0][2], elements[0][0]);
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
} else {
// It's 1
euler.x = Math_PI / 2.0f;
euler.y = Math::atan2(elements[0][2], elements[0][0]);
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
return euler;
@ -620,23 +620,23 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
// -sy cy*sx cy*cx
Vector3 euler;
real_t sy = elements[2][0];
real_t sy = rows[2][0];
if (sy < (1.0f - (real_t)CMP_EPSILON)) {
if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
euler.x = Math::atan2(elements[2][1], elements[2][2]);
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = Math::asin(-sy);
euler.z = Math::atan2(elements[1][0], elements[0][0]);
euler.z = Math::atan2(rows[1][0], rows[0][0]);
} else {
// It's -1
euler.x = 0;
euler.y = Math_PI / 2.0f;
euler.z = -Math::atan2(elements[0][1], elements[1][1]);
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
} else {
// It's 1
euler.x = 0;
euler.y = -Math_PI / 2.0f;
euler.z = -Math::atan2(elements[0][1], elements[1][1]);
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
return euler;
} break;
@ -688,13 +688,13 @@ void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
}
bool Basis::is_equal_approx(const Basis &p_basis) const {
return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
return rows[0].is_equal_approx(p_basis.rows[0]) && rows[1].is_equal_approx(p_basis.rows[1]) && rows[2].is_equal_approx(p_basis.rows[2]);
}
bool Basis::operator==(const Basis &p_matrix) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (elements[i][j] != p_matrix.elements[i][j]) {
if (rows[i][j] != p_matrix.rows[i][j]) {
return false;
}
}
@ -719,7 +719,7 @@ Quaternion Basis::get_quaternion() const {
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t trace = m.rows[0][0] + m.rows[1][1] + m.rows[2][2];
real_t temp[4];
if (trace > 0.0f) {
@ -727,23 +727,23 @@ Quaternion Basis::get_quaternion() const {
temp[3] = (s * 0.5f);
s = 0.5f / s;
temp[0] = ((m.elements[2][1] - m.elements[1][2]) * s);
temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
temp[0] = ((m.rows[2][1] - m.rows[1][2]) * s);
temp[1] = ((m.rows[0][2] - m.rows[2][0]) * s);
temp[2] = ((m.rows[1][0] - m.rows[0][1]) * s);
} else {
int i = m.elements[0][0] < m.elements[1][1]
? (m.elements[1][1] < m.elements[2][2] ? 2 : 1)
: (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int i = m.rows[0][0] < m.rows[1][1]
? (m.rows[1][1] < m.rows[2][2] ? 2 : 1)
: (m.rows[0][0] < m.rows[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0f);
real_t s = Math::sqrt(m.rows[i][i] - m.rows[j][j] - m.rows[k][k] + 1.0f);
temp[i] = s * 0.5f;
s = 0.5f / s;
temp[3] = (m.elements[k][j] - m.elements[j][k]) * s;
temp[j] = (m.elements[j][i] + m.elements[i][j]) * s;
temp[k] = (m.elements[k][i] + m.elements[i][k]) * s;
temp[3] = (m.rows[k][j] - m.rows[j][k]) * s;
temp[j] = (m.rows[j][i] + m.rows[i][j]) * s;
temp[k] = (m.rows[k][i] + m.rows[i][k]) * s;
}
return Quaternion(temp[0], temp[1], temp[2], temp[3]);
@ -820,11 +820,11 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
real_t epsilon = 0.01; // margin to allow for rounding errors
real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees
if ((Math::abs(elements[1][0] - elements[0][1]) < epsilon) && (Math::abs(elements[2][0] - elements[0][2]) < epsilon) && (Math::abs(elements[2][1] - elements[1][2]) < epsilon)) {
if ((Math::abs(rows[1][0] - rows[0][1]) < epsilon) && (Math::abs(rows[2][0] - rows[0][2]) < epsilon) && (Math::abs(rows[2][1] - rows[1][2]) < epsilon)) {
// singularity found
// first check for identity matrix which must have +1 for all terms
// in leading diagonal and zero in other terms
if ((Math::abs(elements[1][0] + elements[0][1]) < epsilon2) && (Math::abs(elements[2][0] + elements[0][2]) < epsilon2) && (Math::abs(elements[2][1] + elements[1][2]) < epsilon2) && (Math::abs(elements[0][0] + elements[1][1] + elements[2][2] - 3) < epsilon2)) {
if ((Math::abs(rows[1][0] + rows[0][1]) < epsilon2) && (Math::abs(rows[2][0] + rows[0][2]) < epsilon2) && (Math::abs(rows[2][1] + rows[1][2]) < epsilon2) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < epsilon2)) {
// this singularity is identity matrix so angle = 0
r_axis = Vector3(0, 1, 0);
r_angle = 0;
@ -832,13 +832,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
// otherwise this singularity is angle = 180
angle = Math_PI;
real_t xx = (elements[0][0] + 1) / 2;
real_t yy = (elements[1][1] + 1) / 2;
real_t zz = (elements[2][2] + 1) / 2;
real_t xy = (elements[1][0] + elements[0][1]) / 4;
real_t xz = (elements[2][0] + elements[0][2]) / 4;
real_t yz = (elements[2][1] + elements[1][2]) / 4;
if ((xx > yy) && (xx > zz)) { // elements[0][0] is the largest diagonal term
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
real_t xy = (rows[1][0] + rows[0][1]) / 4;
real_t xz = (rows[2][0] + rows[0][2]) / 4;
real_t yz = (rows[2][1] + rows[1][2]) / 4;
if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
if (xx < epsilon) {
x = 0;
y = Math_SQRT12;
@ -848,7 +848,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
y = xy / x;
z = xz / x;
}
} else if (yy > zz) { // elements[1][1] is the largest diagonal term
} else if (yy > zz) { // rows[1][1] is the largest diagonal term
if (yy < epsilon) {
x = Math_SQRT12;
y = 0;
@ -858,7 +858,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
x = xy / y;
z = yz / y;
}
} else { // elements[2][2] is the largest diagonal term so base result on this
} else { // rows[2][2] is the largest diagonal term so base result on this
if (zz < epsilon) {
x = Math_SQRT12;
y = Math_SQRT12;
@ -874,15 +874,15 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
return;
}
// as we have reached here there are no singularities so we can handle normally
real_t s = Math::sqrt((elements[1][2] - elements[2][1]) * (elements[1][2] - elements[2][1]) + (elements[2][0] - elements[0][2]) * (elements[2][0] - elements[0][2]) + (elements[0][1] - elements[1][0]) * (elements[0][1] - elements[1][0])); // s=|axis||sin(angle)|, used to normalise
real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
angle = Math::acos((elements[0][0] + elements[1][1] + elements[2][2] - 1) / 2);
angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
if (angle < 0) {
s = -s;
}
x = (elements[2][1] - elements[1][2]) / s;
y = (elements[0][2] - elements[2][0]) / s;
z = (elements[1][0] - elements[0][1]) / s;
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
r_angle = angle;
@ -907,27 +907,27 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);
elements[0][0] = axis_sq.x + cosine * (1.0f - axis_sq.x);
elements[1][1] = axis_sq.y + cosine * (1.0f - axis_sq.y);
elements[2][2] = axis_sq.z + cosine * (1.0f - axis_sq.z);
rows[0][0] = axis_sq.x + cosine * (1.0f - axis_sq.x);
rows[1][1] = axis_sq.y + cosine * (1.0f - axis_sq.y);
rows[2][2] = axis_sq.z + cosine * (1.0f - axis_sq.z);
real_t sine = Math::sin(p_phi);
real_t t = 1 - cosine;
real_t xyzt = p_axis.x * p_axis.y * t;
real_t zyxs = p_axis.z * sine;
elements[0][1] = xyzt - zyxs;
elements[1][0] = xyzt + zyxs;
rows[0][1] = xyzt - zyxs;
rows[1][0] = xyzt + zyxs;
xyzt = p_axis.x * p_axis.z * t;
zyxs = p_axis.y * sine;
elements[0][2] = xyzt + zyxs;
elements[2][0] = xyzt - zyxs;
rows[0][2] = xyzt + zyxs;
rows[2][0] = xyzt - zyxs;
xyzt = p_axis.y * p_axis.z * t;
zyxs = p_axis.x * sine;
elements[1][2] = xyzt - zyxs;
elements[2][1] = xyzt + zyxs;
rows[1][2] = xyzt - zyxs;
rows[2][1] = xyzt + zyxs;
}
void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) {
@ -948,24 +948,24 @@ void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &
// This also sets the non-diagonal elements to 0, which is misleading from the
// name, so we want this method to be private. Use `from_scale` externally.
void Basis::_set_diagonal(const Vector3 &p_diag) {
elements[0][0] = p_diag.x;
elements[0][1] = 0;
elements[0][2] = 0;
rows[0][0] = p_diag.x;
rows[0][1] = 0;
rows[0][2] = 0;
elements[1][0] = 0;
elements[1][1] = p_diag.y;
elements[1][2] = 0;
rows[1][0] = 0;
rows[1][1] = p_diag.y;
rows[1][2] = 0;
elements[2][0] = 0;
elements[2][1] = 0;
elements[2][2] = p_diag.z;
rows[2][0] = 0;
rows[2][1] = 0;
rows[2][2] = p_diag.z;
}
Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
Basis b;
b.elements[0] = elements[0].lerp(p_to.elements[0], p_weight);
b.elements[1] = elements[1].lerp(p_to.elements[1], p_weight);
b.elements[2] = elements[2].lerp(p_to.elements[2], p_weight);
b.rows[0] = rows[0].lerp(p_to.rows[0], p_weight);
b.rows[1] = rows[1].lerp(p_to.rows[1], p_weight);
b.rows[2] = rows[2].lerp(p_to.rows[2], p_weight);
return b;
}
@ -976,9 +976,9 @@ Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
Quaternion to(p_to);
Basis b(from.slerp(to, p_weight));
b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight);
b.elements[1] *= Math::lerp(elements[1].length(), p_to.elements[1].length(), p_weight);
b.elements[2] *= Math::lerp(elements[2].length(), p_to.elements[2].length(), p_weight);
b.rows[0] *= Math::lerp(rows[0].length(), p_to.rows[0].length(), p_weight);
b.rows[1] *= Math::lerp(rows[1].length(), p_to.rows[1].length(), p_weight);
b.rows[2] *= Math::lerp(rows[2].length(), p_to.rows[2].length(), p_weight);
return b;
}
@ -1004,15 +1004,15 @@ void Basis::rotate_sh(real_t *p_values) {
const real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
real_t m00 = elements[0][0];
real_t m01 = elements[0][1];
real_t m02 = elements[0][2];
real_t m10 = elements[1][0];
real_t m11 = elements[1][1];
real_t m12 = elements[1][2];
real_t m20 = elements[2][0];
real_t m21 = elements[2][1];
real_t m22 = elements[2][2];
real_t m00 = rows[0][0];
real_t m01 = rows[0][1];
real_t m02 = rows[0][2];
real_t m10 = rows[1][0];
real_t m11 = rows[1][1];
real_t m12 = rows[1][2];
real_t m20 = rows[2][0];
real_t m21 = rows[2][1];
real_t m22 = rows[2][2];
p_values[0] = src[0];
p_values[1] = m11 * src[1] - m12 * src[2] + m10 * src[3];

View File

@ -35,17 +35,17 @@
#include "core/math/vector3.h"
struct _NO_DISCARD_ Basis {
Vector3 elements[3] = {
Vector3 rows[3] = {
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1)
};
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
return elements[axis];
return rows[axis];
}
_FORCE_INLINE_ Vector3 &operator[](int axis) {
return elements[axis];
return rows[axis];
}
void invert();
@ -59,14 +59,14 @@ struct _NO_DISCARD_ Basis {
void from_z(const Vector3 &p_z);
_FORCE_INLINE_ Vector3 get_axis(int p_axis) const {
// get actual basis axis (elements is transposed for performance)
return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]);
// get actual basis axis column (we store transposed as rows for performance)
return Vector3(rows[0][p_axis], rows[1][p_axis], rows[2][p_axis]);
}
_FORCE_INLINE_ void set_axis(int p_axis, const Vector3 &p_value) {
// get actual basis axis (elements is transposed for performance)
elements[0][p_axis] = p_value.x;
elements[1][p_axis] = p_value.y;
elements[2][p_axis] = p_value.z;
// get actual basis axis column (we store transposed as rows for performance)
rows[0][p_axis] = p_value.x;
rows[1][p_axis] = p_value.y;
rows[2][p_axis] = p_value.z;
}
void rotate(const Vector3 &p_axis, real_t p_phi);
@ -135,13 +135,13 @@ struct _NO_DISCARD_ Basis {
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2];
return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
}
_FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
return elements[0][1] * v[0] + elements[1][1] * v[1] + elements[2][1] * v[2];
return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
}
_FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
}
bool is_equal_approx(const Basis &p_basis) const;
@ -176,15 +176,15 @@ struct _NO_DISCARD_ Basis {
/* create / set */
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
elements[0][0] = xx;
elements[0][1] = xy;
elements[0][2] = xz;
elements[1][0] = yx;
elements[1][1] = yy;
elements[1][2] = yz;
elements[2][0] = zx;
elements[2][1] = zy;
elements[2][2] = zz;
rows[0][0] = xx;
rows[0][1] = xy;
rows[0][2] = xz;
rows[1][0] = yx;
rows[1][1] = yy;
rows[1][2] = yz;
rows[2][0] = zx;
rows[2][1] = zy;
rows[2][2] = zz;
}
_FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
set_axis(0, p_x);
@ -192,39 +192,39 @@ struct _NO_DISCARD_ Basis {
set_axis(2, p_z);
}
_FORCE_INLINE_ Vector3 get_column(int i) const {
return Vector3(elements[0][i], elements[1][i], elements[2][i]);
return Vector3(rows[0][i], rows[1][i], rows[2][i]);
}
_FORCE_INLINE_ Vector3 get_row(int i) const {
return Vector3(elements[i][0], elements[i][1], elements[i][2]);
return Vector3(rows[i][0], rows[i][1], rows[i][2]);
}
_FORCE_INLINE_ Vector3 get_main_diagonal() const {
return Vector3(elements[0][0], elements[1][1], elements[2][2]);
return Vector3(rows[0][0], rows[1][1], rows[2][2]);
}
_FORCE_INLINE_ void set_row(int i, const Vector3 &p_row) {
elements[i][0] = p_row.x;
elements[i][1] = p_row.y;
elements[i][2] = p_row.z;
rows[i][0] = p_row.x;
rows[i][1] = p_row.y;
rows[i][2] = p_row.z;
}
_FORCE_INLINE_ void set_zero() {
elements[0].zero();
elements[1].zero();
elements[2].zero();
rows[0].zero();
rows[1].zero();
rows[2].zero();
}
_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
return Basis(
elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x,
elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y,
elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z,
elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x,
elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y,
elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z,
elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x,
elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y,
elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
}
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
@ -253,9 +253,9 @@ struct _NO_DISCARD_ Basis {
static Basis from_scale(const Vector3 &p_scale);
_FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
elements[0] = row0;
elements[1] = row1;
elements[2] = row2;
rows[0] = row0;
rows[1] = row1;
rows[2] = row2;
}
_FORCE_INLINE_ Basis() {}
@ -267,22 +267,22 @@ private:
_FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) {
set(
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
p_matrix.tdotx(rows[0]), p_matrix.tdoty(rows[0]), p_matrix.tdotz(rows[0]),
p_matrix.tdotx(rows[1]), p_matrix.tdoty(rows[1]), p_matrix.tdotz(rows[1]),
p_matrix.tdotx(rows[2]), p_matrix.tdoty(rows[2]), p_matrix.tdotz(rows[2]));
}
_FORCE_INLINE_ Basis Basis::operator*(const Basis &p_matrix) const {
return Basis(
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
p_matrix.tdotx(rows[0]), p_matrix.tdoty(rows[0]), p_matrix.tdotz(rows[0]),
p_matrix.tdotx(rows[1]), p_matrix.tdoty(rows[1]), p_matrix.tdotz(rows[1]),
p_matrix.tdotx(rows[2]), p_matrix.tdoty(rows[2]), p_matrix.tdotz(rows[2]));
}
_FORCE_INLINE_ void Basis::operator+=(const Basis &p_matrix) {
elements[0] += p_matrix.elements[0];
elements[1] += p_matrix.elements[1];
elements[2] += p_matrix.elements[2];
rows[0] += p_matrix.rows[0];
rows[1] += p_matrix.rows[1];
rows[2] += p_matrix.rows[2];
}
_FORCE_INLINE_ Basis Basis::operator+(const Basis &p_matrix) const {
@ -292,9 +292,9 @@ _FORCE_INLINE_ Basis Basis::operator+(const Basis &p_matrix) const {
}
_FORCE_INLINE_ void Basis::operator-=(const Basis &p_matrix) {
elements[0] -= p_matrix.elements[0];
elements[1] -= p_matrix.elements[1];
elements[2] -= p_matrix.elements[2];
rows[0] -= p_matrix.rows[0];
rows[1] -= p_matrix.rows[1];
rows[2] -= p_matrix.rows[2];
}
_FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
@ -304,9 +304,9 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
}
_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
elements[0] *= p_val;
elements[1] *= p_val;
elements[2] *= p_val;
rows[0] *= p_val;
rows[1] *= p_val;
rows[2] *= p_val;
}
_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
@ -317,22 +317,22 @@ _FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
Vector3 Basis::xform(const Vector3 &p_vector) const {
return Vector3(
elements[0].dot(p_vector),
elements[1].dot(p_vector),
elements[2].dot(p_vector));
rows[0].dot(p_vector),
rows[1].dot(p_vector),
rows[2].dot(p_vector));
}
Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
return Vector3(
(elements[0][0] * p_vector.x) + (elements[1][0] * p_vector.y) + (elements[2][0] * p_vector.z),
(elements[0][1] * p_vector.x) + (elements[1][1] * p_vector.y) + (elements[2][1] * p_vector.z),
(elements[0][2] * p_vector.x) + (elements[1][2] * p_vector.y) + (elements[2][2] * p_vector.z));
(rows[0][0] * p_vector.x) + (rows[1][0] * p_vector.y) + (rows[2][0] * p_vector.z),
(rows[0][1] * p_vector.x) + (rows[1][1] * p_vector.y) + (rows[2][1] * p_vector.z),
(rows[0][2] * p_vector.x) + (rows[1][2] * p_vector.y) + (rows[2][2] * p_vector.z));
}
real_t Basis::determinant() const {
return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) -
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
return rows[0][0] * (rows[1][1] * rows[2][2] - rows[2][1] * rows[1][2]) -
rows[1][0] * (rows[0][1] * rows[2][2] - rows[2][1] * rows[0][2]) +
rows[2][0] * (rows[0][1] * rows[1][2] - rows[1][1] * rows[0][2]);
}
#endif // BASIS_H

View File

@ -714,17 +714,17 @@ CameraMatrix::operator Transform3D() const {
Transform3D tr;
const real_t *m = &matrix[0][0];
tr.basis.elements[0][0] = m[0];
tr.basis.elements[1][0] = m[1];
tr.basis.elements[2][0] = m[2];
tr.basis.rows[0][0] = m[0];
tr.basis.rows[1][0] = m[1];
tr.basis.rows[2][0] = m[2];
tr.basis.elements[0][1] = m[4];
tr.basis.elements[1][1] = m[5];
tr.basis.elements[2][1] = m[6];
tr.basis.rows[0][1] = m[4];
tr.basis.rows[1][1] = m[5];
tr.basis.rows[2][1] = m[6];
tr.basis.elements[0][2] = m[8];
tr.basis.elements[1][2] = m[9];
tr.basis.elements[2][2] = m[10];
tr.basis.rows[0][2] = m[8];
tr.basis.rows[1][2] = m[9];
tr.basis.rows[2][2] = m[10];
tr.origin.x = m[12];
tr.origin.y = m[13];
@ -737,17 +737,17 @@ CameraMatrix::CameraMatrix(const Transform3D &p_transform) {
const Transform3D &tr = p_transform;
real_t *m = &matrix[0][0];
m[0] = tr.basis.elements[0][0];
m[1] = tr.basis.elements[1][0];
m[2] = tr.basis.elements[2][0];
m[0] = tr.basis.rows[0][0];
m[1] = tr.basis.rows[1][0];
m[2] = tr.basis.rows[2][0];
m[3] = 0.0;
m[4] = tr.basis.elements[0][1];
m[5] = tr.basis.elements[1][1];
m[6] = tr.basis.elements[2][1];
m[4] = tr.basis.rows[0][1];
m[5] = tr.basis.rows[1][1];
m[6] = tr.basis.rows[2][1];
m[7] = 0.0;
m[8] = tr.basis.elements[0][2];
m[9] = tr.basis.elements[1][2];
m[10] = tr.basis.elements[2][2];
m[8] = tr.basis.rows[0][2];
m[9] = tr.basis.rows[1][2];
m[10] = tr.basis.rows[2][2];
m[11] = 0.0;
m[12] = tr.origin.x;
m[13] = tr.origin.y;

View File

@ -115,12 +115,12 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
case Variant::TRANSFORM2D: {
SETUP_TYPE(Transform2D)
/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
else TRY_TRANSFER_FIELD("xy", elements[0][1])
else TRY_TRANSFER_FIELD("yx", elements[1][0])
else TRY_TRANSFER_FIELD("yy", elements[1][1])
else TRY_TRANSFER_FIELD("ox", elements[2][0])
else TRY_TRANSFER_FIELD("oy", elements[2][1])
/**/ TRY_TRANSFER_FIELD("xx", columns[0][0])
else TRY_TRANSFER_FIELD("xy", columns[0][1])
else TRY_TRANSFER_FIELD("yx", columns[1][0])
else TRY_TRANSFER_FIELD("yy", columns[1][1])
else TRY_TRANSFER_FIELD("ox", columns[2][0])
else TRY_TRANSFER_FIELD("oy", columns[2][1])
return target;
}
@ -128,15 +128,15 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
case Variant::BASIS: {
SETUP_TYPE(Basis)
/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
else TRY_TRANSFER_FIELD("xy", elements[0][1])
else TRY_TRANSFER_FIELD("xz", elements[0][2])
else TRY_TRANSFER_FIELD("yx", elements[1][0])
else TRY_TRANSFER_FIELD("yy", elements[1][1])
else TRY_TRANSFER_FIELD("yz", elements[1][2])
else TRY_TRANSFER_FIELD("zx", elements[2][0])
else TRY_TRANSFER_FIELD("zy", elements[2][1])
else TRY_TRANSFER_FIELD("zz", elements[2][2])
/**/ TRY_TRANSFER_FIELD("xx", rows[0][0])
else TRY_TRANSFER_FIELD("xy", rows[0][1])
else TRY_TRANSFER_FIELD("xz", rows[0][2])
else TRY_TRANSFER_FIELD("yx", rows[1][0])
else TRY_TRANSFER_FIELD("yy", rows[1][1])
else TRY_TRANSFER_FIELD("yz", rows[1][2])
else TRY_TRANSFER_FIELD("zx", rows[2][0])
else TRY_TRANSFER_FIELD("zy", rows[2][1])
else TRY_TRANSFER_FIELD("zz", rows[2][2])
return target;
}
@ -144,15 +144,15 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
case Variant::TRANSFORM3D: {
SETUP_TYPE(Transform3D)
/**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0])
else TRY_TRANSFER_FIELD("xy", basis.elements[0][1])
else TRY_TRANSFER_FIELD("xz", basis.elements[0][2])
else TRY_TRANSFER_FIELD("yx", basis.elements[1][0])
else TRY_TRANSFER_FIELD("yy", basis.elements[1][1])
else TRY_TRANSFER_FIELD("yz", basis.elements[1][2])
else TRY_TRANSFER_FIELD("zx", basis.elements[2][0])
else TRY_TRANSFER_FIELD("zy", basis.elements[2][1])
else TRY_TRANSFER_FIELD("zz", basis.elements[2][2])
/**/ TRY_TRANSFER_FIELD("xx", basis.rows[0][0])
else TRY_TRANSFER_FIELD("xy", basis.rows[0][1])
else TRY_TRANSFER_FIELD("xz", basis.rows[0][2])
else TRY_TRANSFER_FIELD("yx", basis.rows[1][0])
else TRY_TRANSFER_FIELD("yy", basis.rows[1][1])
else TRY_TRANSFER_FIELD("yz", basis.rows[1][2])
else TRY_TRANSFER_FIELD("zx", basis.rows[2][0])
else TRY_TRANSFER_FIELD("zy", basis.rows[2][1])
else TRY_TRANSFER_FIELD("zz", basis.rows[2][2])
else TRY_TRANSFER_FIELD("xo", origin.x)
else TRY_TRANSFER_FIELD("yo", origin.y)
else TRY_TRANSFER_FIELD("zo", origin.z)

View File

@ -201,33 +201,33 @@ next4:
Vector2(position.x + size.x, position.y + size.y),
};
real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
real_t maxa = p_xform.columns[0].dot(xf_points2[0]);
real_t mina = maxa;
real_t dp = p_xform.elements[0].dot(xf_points2[1]);
real_t dp = p_xform.columns[0].dot(xf_points2[1]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[2]);
dp = p_xform.columns[0].dot(xf_points2[2]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[3]);
dp = p_xform.columns[0].dot(xf_points2[3]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
real_t maxb = p_xform.elements[0].dot(xf_points[0]);
real_t maxb = p_xform.columns[0].dot(xf_points[0]);
real_t minb = maxb;
dp = p_xform.elements[0].dot(xf_points[1]);
dp = p_xform.columns[0].dot(xf_points[1]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[0].dot(xf_points[2]);
dp = p_xform.columns[0].dot(xf_points[2]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[0].dot(xf_points[3]);
dp = p_xform.columns[0].dot(xf_points[3]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
@ -238,33 +238,33 @@ next4:
return false;
}
maxa = p_xform.elements[1].dot(xf_points2[0]);
maxa = p_xform.columns[1].dot(xf_points2[0]);
mina = maxa;
dp = p_xform.elements[1].dot(xf_points2[1]);
dp = p_xform.columns[1].dot(xf_points2[1]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[2]);
dp = p_xform.columns[1].dot(xf_points2[2]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[3]);
dp = p_xform.columns[1].dot(xf_points2[3]);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
maxb = p_xform.elements[1].dot(xf_points[0]);
maxb = p_xform.columns[1].dot(xf_points[0]);
minb = maxb;
dp = p_xform.elements[1].dot(xf_points[1]);
dp = p_xform.columns[1].dot(xf_points[1]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[1].dot(xf_points[2]);
dp = p_xform.columns[1].dot(xf_points[2]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[1].dot(xf_points[3]);
dp = p_xform.columns[1].dot(xf_points[3]);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);

View File

@ -35,8 +35,8 @@
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
SWAP(elements[0][1], elements[1][0]);
elements[2] = basis_xform(-elements[2]);
SWAP(columns[0][1], columns[1][0]);
columns[2] = basis_xform(-columns[2]);
}
Transform2D Transform2D::inverse() const {
@ -52,11 +52,11 @@ void Transform2D::affine_invert() {
#endif
real_t idet = 1.0f / det;
SWAP(elements[0][0], elements[1][1]);
elements[0] *= Vector2(idet, -idet);
elements[1] *= Vector2(-idet, idet);
SWAP(columns[0][0], columns[1][1]);
columns[0] *= Vector2(idet, -idet);
columns[1] *= Vector2(-idet, idet);
elements[2] = basis_xform(-elements[2]);
columns[2] = basis_xform(-columns[2]);
}
Transform2D Transform2D::affine_inverse() const {
@ -71,69 +71,69 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - (real_t)Math_PI * 0.5f;
return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
elements[1] = SIGN(det) * elements[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
}
real_t Transform2D::get_rotation() const {
return Math::atan2(elements[0].y, elements[0].x);
return Math::atan2(columns[0].y, columns[0].x);
}
void Transform2D::set_rotation(const real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
columns[0][0] = cr;
columns[0][1] = sr;
columns[1][0] = -sr;
columns[1][1] = cr;
set_scale(scale);
}
Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
elements[2] = p_pos;
columns[0][0] = cr;
columns[0][1] = sr;
columns[1][0] = -sr;
columns[1][1] = cr;
columns[2] = p_pos;
}
Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x;
elements[2] = p_pos;
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
columns[0][1] = Math::sin(p_rot) * p_scale.x;
columns[2] = p_pos;
}
Size2 Transform2D::get_scale() const {
real_t det_sign = SIGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
return Size2(columns[0].length(), det_sign * columns[1].length());
}
void Transform2D::set_scale(const Size2 &p_scale) {
elements[0].normalize();
elements[1].normalize();
elements[0] *= p_scale.x;
elements[1] *= p_scale.y;
columns[0].normalize();
columns[1].normalize();
columns[0] *= p_scale.x;
columns[1] *= p_scale.y;
}
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
elements[2] *= p_scale;
columns[2] *= p_scale;
}
void Transform2D::scale_basis(const Size2 &p_scale) {
elements[0][0] *= p_scale.x;
elements[0][1] *= p_scale.y;
elements[1][0] *= p_scale.x;
elements[1][1] *= p_scale.y;
columns[0][0] *= p_scale.x;
columns[0][1] *= p_scale.y;
columns[1][0] *= p_scale.x;
columns[1][1] *= p_scale.y;
}
void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
@ -141,21 +141,21 @@ void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
}
void Transform2D::translate(const Vector2 &p_translation) {
elements[2] += basis_xform(p_translation);
columns[2] += basis_xform(p_translation);
}
void Transform2D::orthonormalize() {
// Gram-Schmidt Process
Vector2 x = elements[0];
Vector2 y = elements[1];
Vector2 x = columns[0];
Vector2 y = columns[1];
x.normalize();
y = (y - x * (x.dot(y)));
y.normalize();
elements[0] = x;
elements[1] = y;
columns[0] = x;
columns[1] = y;
}
Transform2D Transform2D::orthonormalized() const {
@ -165,7 +165,7 @@ Transform2D Transform2D::orthonormalized() const {
}
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
}
Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
@ -177,7 +177,7 @@ Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) {
if (columns[i] != p_transform.columns[i]) {
return false;
}
}
@ -187,7 +187,7 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
bool Transform2D::operator!=(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) {
if (columns[i] != p_transform.columns[i]) {
return true;
}
}
@ -196,19 +196,19 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
}
void Transform2D::operator*=(const Transform2D &p_transform) {
elements[2] = xform(p_transform.elements[2]);
columns[2] = xform(p_transform.columns[2]);
real_t x0, x1, y0, y1;
x0 = tdotx(p_transform.elements[0]);
x1 = tdoty(p_transform.elements[0]);
y0 = tdotx(p_transform.elements[1]);
y1 = tdoty(p_transform.elements[1]);
x0 = tdotx(p_transform.columns[0]);
x1 = tdoty(p_transform.columns[0]);
y0 = tdotx(p_transform.columns[1]);
y1 = tdoty(p_transform.columns[1]);
elements[0][0] = x0;
elements[0][1] = x1;
elements[1][0] = y0;
elements[1][1] = y1;
columns[0][0] = x0;
columns[0][1] = x1;
columns[1][0] = y0;
columns[1][1] = y1;
}
Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
@ -231,7 +231,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
Transform2D Transform2D::untranslated() const {
Transform2D copy = *this;
copy.elements[2] = Vector2();
copy.columns[2] = Vector2();
return copy;
}
@ -248,7 +248,7 @@ Transform2D Transform2D::rotated(const real_t p_phi) const {
}
real_t Transform2D::basis_determinant() const {
return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
@ -287,9 +287,9 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
}
void Transform2D::operator*=(const real_t p_val) {
elements[0] *= p_val;
elements[1] *= p_val;
elements[2] *= p_val;
columns[0] *= p_val;
columns[1] *= p_val;
columns[2] *= p_val;
}
Transform2D Transform2D::operator*(const real_t p_val) const {
@ -299,7 +299,7 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
}
Transform2D::operator String() const {
return "[X: " + elements[0].operator String() +
", Y: " + elements[1].operator String() +
", O: " + elements[2].operator String() + "]";
return "[X: " + columns[0].operator String() +
", Y: " + columns[1].operator String() +
", O: " + columns[2].operator String() + "]";
}

View File

@ -39,32 +39,32 @@
class String;
struct _NO_DISCARD_ Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
// M = (elements[0][0] elements[1][0])
// (elements[0][1] elements[1][1])
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
// M = (columns[0][0] columns[1][0])
// (columns[0][1] columns[1][1])
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
// This requires additional care when working with explicit indices.
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
// and angle is measure from +X to +Y in a clockwise-fashion.
Vector2 elements[3];
Vector2 columns[3];
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
Vector2 &operator[](int p_idx) { return elements[p_idx]; }
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
_FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
return elements[p_axis];
return columns[p_axis];
}
_FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
ERR_FAIL_INDEX(p_axis, 3);
elements[p_axis] = p_vec;
columns[p_axis] = p_vec;
}
void invert();
@ -91,8 +91,8 @@ struct _NO_DISCARD_ Transform2D {
Size2 get_scale() const;
void set_scale(const Size2 &p_scale);
_FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
Transform2D scaled(const Size2 &p_scale) const;
Transform2D basis_scaled(const Size2 &p_scale) const;
@ -129,18 +129,18 @@ struct _NO_DISCARD_ Transform2D {
operator String() const;
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
elements[0][0] = xx;
elements[0][1] = xy;
elements[1][0] = yx;
elements[1][1] = yy;
elements[2][0] = ox;
elements[2][1] = oy;
columns[0][0] = xx;
columns[0][1] = xy;
columns[1][0] = yx;
columns[1][1] = yy;
columns[2][0] = ox;
columns[2][1] = oy;
}
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
elements[0] = p_x;
elements[1] = p_y;
elements[2] = p_origin;
columns[0] = p_x;
columns[1] = p_y;
columns[2] = p_origin;
}
Transform2D(const real_t p_rot, const Vector2 &p_pos);
@ -148,8 +148,8 @@ struct _NO_DISCARD_ Transform2D {
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
Transform2D() {
elements[0][0] = 1.0;
elements[1][1] = 1.0;
columns[0][0] = 1.0;
columns[1][1] = 1.0;
}
};
@ -161,28 +161,28 @@ Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
return Vector2(
elements[0].dot(p_vec),
elements[1].dot(p_vec));
columns[0].dot(p_vec),
columns[1].dot(p_vec));
}
Vector2 Transform2D::xform(const Vector2 &p_vec) const {
return Vector2(
tdotx(p_vec),
tdoty(p_vec)) +
elements[2];
columns[2];
}
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
Vector2 v = p_vec - elements[2];
Vector2 v = p_vec - columns[2];
return Vector2(
elements[0].dot(v),
elements[1].dot(v));
columns[0].dot(v),
columns[1].dot(v));
}
Rect2 Transform2D::xform(const Rect2 &p_rect) const {
Vector2 x = elements[0] * p_rect.size.x;
Vector2 y = elements[1] * p_rect.size.y;
Vector2 x = columns[0] * p_rect.size.x;
Vector2 y = columns[1] * p_rect.size.y;
Vector2 pos = xform(p_rect.position);
Rect2 new_rect;
@ -194,17 +194,17 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
}
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot) * p_scale.y;
elements[1][0] = -Math::sin(p_rot) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x;
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot) * p_scale.y;
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
columns[0][1] = Math::sin(p_rot) * p_scale.x;
}
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x;
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
columns[0][1] = Math::sin(p_rot) * p_scale.x;
}
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {

View File

@ -135,9 +135,9 @@ _FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const {
Vector3 v = p_vector - origin;
return Vector3(
(basis.elements[0][0] * v.x) + (basis.elements[1][0] * v.y) + (basis.elements[2][0] * v.z),
(basis.elements[0][1] * v.x) + (basis.elements[1][1] * v.y) + (basis.elements[2][1] * v.z),
(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z));
(basis.rows[0][0] * v.x) + (basis.rows[1][0] * v.y) + (basis.rows[2][0] * v.z),
(basis.rows[0][1] * v.x) + (basis.rows[1][1] * v.y) + (basis.rows[2][1] * v.z),
(basis.rows[0][2] * v.x) + (basis.rows[1][2] * v.y) + (basis.rows[2][2] * v.z));
}
// Neither the plane regular xform or xform_inv are particularly efficient,

View File

@ -1908,12 +1908,12 @@ Variant::operator Transform3D() const {
} else if (type == TRANSFORM2D) {
const Transform2D &t = *_data._transform2d;
Transform3D m;
m.basis.elements[0][0] = t.elements[0][0];
m.basis.elements[1][0] = t.elements[0][1];
m.basis.elements[0][1] = t.elements[1][0];
m.basis.elements[1][1] = t.elements[1][1];
m.origin[0] = t.elements[2][0];
m.origin[1] = t.elements[2][1];
m.basis.rows[0][0] = t.columns[0][0];
m.basis.rows[1][0] = t.columns[0][1];
m.basis.rows[0][1] = t.columns[1][0];
m.basis.rows[1][1] = t.columns[1][1];
m.origin[0] = t.columns[2][0];
m.origin[1] = t.columns[2][1];
return m;
} else {
return Transform3D();
@ -1926,12 +1926,12 @@ Variant::operator Transform2D() const {
} else if (type == TRANSFORM3D) {
const Transform3D &t = *_data._transform3d;
Transform2D m;
m.elements[0][0] = t.basis.elements[0][0];
m.elements[0][1] = t.basis.elements[1][0];
m.elements[1][0] = t.basis.elements[0][1];
m.elements[1][1] = t.basis.elements[1][1];
m.elements[2][0] = t.origin[0];
m.elements[2][1] = t.origin[1];
m.columns[0][0] = t.basis.rows[0][0];
m.columns[0][1] = t.basis.rows[1][0];
m.columns[1][0] = t.basis.rows[0][1];
m.columns[1][1] = t.basis.rows[1][1];
m.columns[2][0] = t.origin[0];
m.columns[2][1] = t.origin[1];
return m;
} else {
return Transform2D();
@ -2790,7 +2790,7 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
hash = hash_djb2_one_float(_data._transform2d->elements[i][j], hash);
hash = hash_djb2_one_float(_data._transform2d->columns[i][j], hash);
}
}
@ -2834,7 +2834,7 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
hash = hash_djb2_one_float(_data._basis->elements[i][j], hash);
hash = hash_djb2_one_float(_data._basis->rows[i][j], hash);
}
}
@ -2845,7 +2845,7 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
hash = hash_djb2_one_float(_data._transform3d->basis.elements[i][j], hash);
hash = hash_djb2_one_float(_data._transform3d->basis.rows[i][j], hash);
}
hash = hash_djb2_one_float(_data._transform3d->origin[i], hash);
}
@ -3112,7 +3112,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
Transform2D *r = p_variant._data._transform2d;
for (int i = 0; i < 3; i++) {
if (!(hash_compare_vector2(l->elements[i], r->elements[i]))) {
if (!(hash_compare_vector2(l->columns[i], r->columns[i]))) {
return false;
}
}
@ -3162,7 +3162,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Basis *r = p_variant._data._basis;
for (int i = 0; i < 3; i++) {
if (!(hash_compare_vector3(l->elements[i], r->elements[i]))) {
if (!(hash_compare_vector3(l->rows[i], r->rows[i]))) {
return false;
}
}
@ -3175,7 +3175,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Transform3D *r = p_variant._data._transform3d;
for (int i = 0; i < 3; i++) {
if (!(hash_compare_vector3(l->basis.elements[i], r->basis.elements[i]))) {
if (!(hash_compare_vector3(l->basis.rows[i], r->basis.rows[i]))) {
return false;
}
}

View File

@ -1555,7 +1555,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
s += rtos_fix(m3.elements[i][j]);
s += rtos_fix(m3.columns[i][j]);
}
}
@ -1570,7 +1570,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
s += rtos_fix(m3.elements[i][j]);
s += rtos_fix(m3.rows[i][j]);
}
}
@ -1586,7 +1586,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
s += rtos_fix(m3.elements[i][j]);
s += rtos_fix(m3.rows[i][j]);
}
}

View File

@ -789,7 +789,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .elements, 3)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .columns, 3)
INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_axis, get_axis, 3)
INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)

View File

@ -293,9 +293,9 @@ SETGET_STRUCT(AABB, Vector3, position)
SETGET_STRUCT(AABB, Vector3, size)
SETGET_STRUCT_FUNC(AABB, Vector3, end, set_end, get_end)
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, x, elements[0])
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, y, elements[1])
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, origin, elements[2])
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, x, columns[0])
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, y, columns[1])
SETGET_STRUCT_CUSTOM(Transform2D, Vector2, origin, columns[2])
SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, x, normal.x)
SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, y, normal.y)

View File

@ -57,57 +57,57 @@
//};
void RasterizerCanvasGLES3::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.elements[0][0];
p_mat4[1] = p_transform.elements[0][1];
p_mat4[0] = p_transform.columns[0][0];
p_mat4[1] = p_transform.columns[0][1];
p_mat4[2] = 0;
p_mat4[3] = 0;
p_mat4[4] = p_transform.elements[1][0];
p_mat4[5] = p_transform.elements[1][1];
p_mat4[4] = p_transform.columns[1][0];
p_mat4[5] = p_transform.columns[1][1];
p_mat4[6] = 0;
p_mat4[7] = 0;
p_mat4[8] = 0;
p_mat4[9] = 0;
p_mat4[10] = 1;
p_mat4[11] = 0;
p_mat4[12] = p_transform.elements[2][0];
p_mat4[13] = p_transform.elements[2][1];
p_mat4[12] = p_transform.columns[2][0];
p_mat4[13] = p_transform.columns[2][1];
p_mat4[14] = 0;
p_mat4[15] = 1;
}
void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
p_mat2x4[0] = p_transform.elements[0][0];
p_mat2x4[1] = p_transform.elements[1][0];
p_mat2x4[0] = p_transform.columns[0][0];
p_mat2x4[1] = p_transform.columns[1][0];
p_mat2x4[2] = 0;
p_mat2x4[3] = p_transform.elements[2][0];
p_mat2x4[3] = p_transform.columns[2][0];
p_mat2x4[4] = p_transform.elements[0][1];
p_mat2x4[5] = p_transform.elements[1][1];
p_mat2x4[4] = p_transform.columns[0][1];
p_mat2x4[5] = p_transform.columns[1][1];
p_mat2x4[6] = 0;
p_mat2x4[7] = p_transform.elements[2][1];
p_mat2x4[7] = p_transform.columns[2][1];
}
void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
p_mat2x3[0] = p_transform.elements[0][0];
p_mat2x3[1] = p_transform.elements[0][1];
p_mat2x3[2] = p_transform.elements[1][0];
p_mat2x3[3] = p_transform.elements[1][1];
p_mat2x3[4] = p_transform.elements[2][0];
p_mat2x3[5] = p_transform.elements[2][1];
p_mat2x3[0] = p_transform.columns[0][0];
p_mat2x3[1] = p_transform.columns[0][1];
p_mat2x3[2] = p_transform.columns[1][0];
p_mat2x3[3] = p_transform.columns[1][1];
p_mat2x3[4] = p_transform.columns[2][0];
p_mat2x3[5] = p_transform.columns[2][1];
}
void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.basis.elements[0][0];
p_mat4[1] = p_transform.basis.elements[1][0];
p_mat4[2] = p_transform.basis.elements[2][0];
p_mat4[0] = p_transform.basis.rows[0][0];
p_mat4[1] = p_transform.basis.rows[1][0];
p_mat4[2] = p_transform.basis.rows[2][0];
p_mat4[3] = 0;
p_mat4[4] = p_transform.basis.elements[0][1];
p_mat4[5] = p_transform.basis.elements[1][1];
p_mat4[6] = p_transform.basis.elements[2][1];
p_mat4[4] = p_transform.basis.rows[0][1];
p_mat4[5] = p_transform.basis.rows[1][1];
p_mat4[6] = p_transform.basis.rows[2][1];
p_mat4[7] = 0;
p_mat4[8] = p_transform.basis.elements[0][2];
p_mat4[9] = p_transform.basis.elements[1][2];
p_mat4[10] = p_transform.basis.elements[2][2];
p_mat4[8] = p_transform.basis.rows[0][2];
p_mat4[9] = p_transform.basis.rows[1][2];
p_mat4[10] = p_transform.basis.rows[2][2];
p_mat4[11] = 0;
p_mat4[12] = p_transform.origin.x;
p_mat4[13] = p_transform.origin.y;
@ -142,9 +142,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
Transform2D normal_transform = p_canvas_transform;
normal_transform.elements[0].normalize();
normal_transform.elements[1].normalize();
normal_transform.elements[2] = Vector2();
normal_transform.columns[0].normalize();
normal_transform.columns[1].normalize();
normal_transform.columns[2] = Vector2();
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
state_buffer.canvas_modulate[0] = p_modulate.r;

View File

@ -2,6 +2,9 @@
Import("env")
env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/basis.h")
env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/transform_2d.h")
if "GLES3_GLSL" in env["BUILDERS"]:
env.GLES3_GLSL("canvas.glsl")
env.GLES3_GLSL("copy.glsl")

View File

@ -558,13 +558,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
Transform2D v = value;
//in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
gui[0] = v.columns[0][0];
gui[1] = v.columns[0][1];
gui[2] = 0; // ignored
gui[3] = 0; // ignored
gui[4] = v.elements[1][0];
gui[5] = v.elements[1][1];
gui[4] = v.columns[1][0];
gui[5] = v.columns[1][1];
gui[6] = 0; // ignored
gui[7] = 0; // ignored
}
@ -608,19 +608,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} else {
Basis v = value;
gui[0] = v.elements[0][0];
gui[1] = v.elements[1][0];
gui[2] = v.elements[2][0];
gui[0] = v.rows[0][0];
gui[1] = v.rows[1][0];
gui[2] = v.rows[2][0];
gui[3] = 0; // ignored
gui[4] = v.elements[0][1];
gui[5] = v.elements[1][1];
gui[6] = v.elements[2][1];
gui[4] = v.rows[0][1];
gui[5] = v.rows[1][1];
gui[6] = v.rows[2][1];
gui[7] = 0; // ignored
gui[8] = v.elements[0][2];
gui[9] = v.elements[1][2];
gui[10] = v.elements[2][2];
gui[8] = v.rows[0][2];
gui[9] = v.rows[1][2];
gui[10] = v.rows[2][2];
gui[11] = 0; // ignored
}
} break;
@ -676,19 +676,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} else {
Transform3D v = value;
gui[0] = v.basis.elements[0][0];
gui[1] = v.basis.elements[1][0];
gui[2] = v.basis.elements[2][0];
gui[0] = v.basis.rows[0][0];
gui[1] = v.basis.rows[1][0];
gui[2] = v.basis.rows[2][0];
gui[3] = 0;
gui[4] = v.basis.elements[0][1];
gui[5] = v.basis.elements[1][1];
gui[6] = v.basis.elements[2][1];
gui[4] = v.basis.rows[0][1];
gui[5] = v.basis.rows[1][1];
gui[6] = v.basis.rows[2][1];
gui[7] = 0;
gui[8] = v.basis.elements[0][2];
gui[9] = v.basis.elements[1][2];
gui[10] = v.basis.elements[2][2];
gui[8] = v.basis.rows[0][2];
gui[9] = v.basis.rows[1][2];
gui[10] = v.basis.rows[2][2];
gui[11] = 0;
gui[12] = v.origin.x;
@ -1908,19 +1908,19 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_MAT3: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Basis v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[1][0];
bv[0].z = v.elements[2][0];
bv[0].x = v.rows[0][0];
bv[0].y = v.rows[1][0];
bv[0].z = v.rows[2][0];
bv[0].w = 0;
bv[1].x = v.elements[0][1];
bv[1].y = v.elements[1][1];
bv[1].z = v.elements[2][1];
bv[1].x = v.rows[0][1];
bv[1].y = v.rows[1][1];
bv[1].z = v.rows[2][1];
bv[1].w = 0;
bv[2].x = v.elements[0][2];
bv[2].y = v.elements[1][2];
bv[2].z = v.elements[2][2];
bv[2].x = v.rows[0][2];
bv[2].y = v.rows[1][2];
bv[2].z = v.rows[2][2];
bv[2].w = 0;
} break;
@ -1956,18 +1956,18 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform2D v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[0][1];
bv[0].x = v.columns[0][0];
bv[0].y = v.columns[0][1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = v.elements[1][0];
bv[1].y = v.elements[1][1];
bv[1].x = v.columns[1][0];
bv[1].y = v.columns[1][1];
bv[1].z = 0;
bv[1].w = 0;
bv[2].x = v.elements[2][0];
bv[2].y = v.elements[2][1];
bv[2].x = v.columns[2][0];
bv[2].y = v.columns[2][1];
bv[2].z = 1;
bv[2].w = 0;
@ -1975,19 +1975,19 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform3D v = p_value;
bv[0].x = v.basis.elements[0][0];
bv[0].y = v.basis.elements[1][0];
bv[0].z = v.basis.elements[2][0];
bv[0].x = v.basis.rows[0][0];
bv[0].y = v.basis.rows[1][0];
bv[0].z = v.basis.rows[2][0];
bv[0].w = 0;
bv[1].x = v.basis.elements[0][1];
bv[1].y = v.basis.elements[1][1];
bv[1].z = v.basis.elements[2][1];
bv[1].x = v.basis.rows[0][1];
bv[1].y = v.basis.rows[1][1];
bv[1].z = v.basis.rows[2][1];
bv[1].w = 0;
bv[2].x = v.basis.elements[0][2];
bv[2].y = v.basis.elements[1][2];
bv[2].z = v.basis.elements[2][2];
bv[2].x = v.basis.rows[0][2];
bv[2].y = v.basis.rows[1][2];
bv[2].z = v.basis.rows[2][2];
bv[2].w = 0;
bv[3].x = v.origin.x;

View File

@ -384,12 +384,12 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Transform3D mtx;
mtx.basis.elements[0].x = dataptr[0];
mtx.basis.elements[1].x = dataptr[1];
mtx.basis.rows[0].x = dataptr[0];
mtx.basis.rows[1].x = dataptr[1];
mtx.origin.x = dataptr[3];
mtx.basis.elements[0].y = dataptr[4];
mtx.basis.elements[1].y = dataptr[5];
mtx.basis.rows[0].y = dataptr[4];
mtx.basis.rows[1].y = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
@ -411,17 +411,17 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Transform3D mtx;
mtx.basis.elements[0][0] = dataptr[0];
mtx.basis.elements[0][1] = dataptr[1];
mtx.basis.elements[0][2] = dataptr[2];
mtx.basis.rows[0][0] = dataptr[0];
mtx.basis.rows[0][1] = dataptr[1];
mtx.basis.rows[0][2] = dataptr[2];
mtx.origin.x = dataptr[3];
mtx.basis.elements[1][0] = dataptr[4];
mtx.basis.elements[1][1] = dataptr[5];
mtx.basis.elements[1][2] = dataptr[6];
mtx.basis.rows[1][0] = dataptr[4];
mtx.basis.rows[1][1] = dataptr[5];
mtx.basis.rows[1][2] = dataptr[6];
mtx.origin.y = dataptr[7];
mtx.basis.elements[2][0] = dataptr[8];
mtx.basis.elements[2][1] = dataptr[9];
mtx.basis.elements[2][2] = dataptr[10];
mtx.basis.rows[2][0] = dataptr[8];
mtx.basis.rows[2][1] = dataptr[9];
mtx.basis.rows[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
AABB baabb = mtx.xform(skbones[j]);
@ -975,26 +975,26 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
Transform3D t;
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
t.basis.elements[0][0] = data[0];
t.basis.elements[0][1] = data[1];
t.basis.elements[0][2] = data[2];
t.basis.rows[0][0] = data[0];
t.basis.rows[0][1] = data[1];
t.basis.rows[0][2] = data[2];
t.origin.x = data[3];
t.basis.elements[1][0] = data[4];
t.basis.elements[1][1] = data[5];
t.basis.elements[1][2] = data[6];
t.basis.rows[1][0] = data[4];
t.basis.rows[1][1] = data[5];
t.basis.rows[1][2] = data[6];
t.origin.y = data[7];
t.basis.elements[2][0] = data[8];
t.basis.elements[2][1] = data[9];
t.basis.elements[2][2] = data[10];
t.basis.rows[2][0] = data[8];
t.basis.rows[2][1] = data[9];
t.basis.rows[2][2] = data[10];
t.origin.z = data[11];
} else {
t.basis.elements[0].x = data[0];
t.basis.elements[1].x = data[1];
t.basis.rows[0].x = data[0];
t.basis.rows[1].x = data[1];
t.origin.x = data[3];
t.basis.elements[0].y = data[4];
t.basis.elements[1].y = data[5];
t.basis.rows[0].y = data[4];
t.basis.rows[1].y = data[5];
t.origin.y = data[7];
}
@ -1021,17 +1021,17 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
dataptr[2] = p_transform.basis.rows[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[4] = p_transform.basis.rows[1][0];
dataptr[5] = p_transform.basis.rows[1][1];
dataptr[6] = p_transform.basis.rows[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[8] = p_transform.basis.rows[2][0];
dataptr[9] = p_transform.basis.rows[2][1];
dataptr[10] = p_transform.basis.rows[2][2];
dataptr[11] = p_transform.origin.z;
}
@ -1051,14 +1051,14 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[3] = p_transform.columns[2][0];
dataptr[4] = p_transform.columns[0][1];
dataptr[5] = p_transform.columns[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
dataptr[7] = p_transform.columns[2][1];
}
_multimesh_mark_dirty(multimesh, p_index, true);
@ -1138,17 +1138,17 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
const float *dataptr = r + p_index * multimesh->stride_cache;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
t.basis.rows[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.basis.rows[1][0] = dataptr[4];
t.basis.rows[1][1] = dataptr[5];
t.basis.rows[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.basis.rows[2][0] = dataptr[8];
t.basis.rows[2][1] = dataptr[9];
t.basis.rows[2][2] = dataptr[10];
t.origin.z = dataptr[11];
}
@ -1169,12 +1169,12 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
const float *dataptr = r + p_index * multimesh->stride_cache;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
t.columns[2][0] = dataptr[3];
t.columns[0][1] = dataptr[4];
t.columns[1][1] = dataptr[5];
t.columns[2][1] = dataptr[7];
}
return t;

View File

@ -268,12 +268,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
x.type = type_vec2;
y.type = type_vec2;
origin.type = type_vec2;
x.value = transform.elements[0];
y.value = transform.elements[1];
origin.value = transform.elements[2];
x.variablesReference = parse_variant(transform.elements[0]);
y.variablesReference = parse_variant(transform.elements[1]);
origin.variablesReference = parse_variant(transform.elements[2]);
x.value = transform.columns[0];
y.value = transform.columns[1];
origin.value = transform.columns[2];
x.variablesReference = parse_variant(transform.columns[0]);
y.variablesReference = parse_variant(transform.columns[1]);
origin.variablesReference = parse_variant(transform.columns[2]);
Array arr;
arr.push_back(x.to_json());
@ -357,12 +357,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
x.type = type_vec3;
y.type = type_vec3;
z.type = type_vec3;
x.value = basis.elements[0];
y.value = basis.elements[1];
z.value = basis.elements[2];
x.variablesReference = parse_variant(basis.elements[0]);
y.variablesReference = parse_variant(basis.elements[1]);
z.variablesReference = parse_variant(basis.elements[2]);
x.value = basis.rows[0];
y.value = basis.rows[1];
z.value = basis.rows[2];
x.variablesReference = parse_variant(basis.rows[0]);
y.variablesReference = parse_variant(basis.rows[1]);
z.variablesReference = parse_variant(basis.rows[2]);
Array arr;
arr.push_back(x.to_json());

View File

@ -812,7 +812,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
Transform2D transform;
transform.scale_basis(Size2(zoom, zoom));
transform.elements[2] = -offset * zoom;
transform.columns[2] = -offset * zoom;
Array msg;
msg.push_back(transform);

View File

@ -105,15 +105,15 @@ Transform3D Collada::fix_transform(const Transform3D &p_transform) {
static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
tr.basis.elements[0][0] = array[0 + ofs];
tr.basis.elements[0][1] = array[1 + ofs];
tr.basis.elements[0][2] = array[2 + ofs];
tr.basis.elements[1][0] = array[4 + ofs];
tr.basis.elements[1][1] = array[5 + ofs];
tr.basis.elements[1][2] = array[6 + ofs];
tr.basis.elements[2][0] = array[8 + ofs];
tr.basis.elements[2][1] = array[9 + ofs];
tr.basis.elements[2][2] = array[10 + ofs];
tr.basis.rows[0][0] = array[0 + ofs];
tr.basis.rows[0][1] = array[1 + ofs];
tr.basis.rows[0][2] = array[2 + ofs];
tr.basis.rows[1][0] = array[4 + ofs];
tr.basis.rows[1][1] = array[5 + ofs];
tr.basis.rows[1][2] = array[6 + ofs];
tr.basis.rows[2][0] = array[8 + ofs];
tr.basis.rows[2][1] = array[9 + ofs];
tr.basis.rows[2][2] = array[10 + ofs];
tr.origin.x = array[3 + ofs];
tr.origin.y = array[7 + ofs];
tr.origin.z = array[11 + ofs];
@ -210,15 +210,15 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
ret.resize(16);
Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
ret.write[0] = interp.basis.elements[0][0];
ret.write[1] = interp.basis.elements[0][1];
ret.write[2] = interp.basis.elements[0][2];
ret.write[4] = interp.basis.elements[1][0];
ret.write[5] = interp.basis.elements[1][1];
ret.write[6] = interp.basis.elements[1][2];
ret.write[8] = interp.basis.elements[2][0];
ret.write[9] = interp.basis.elements[2][1];
ret.write[10] = interp.basis.elements[2][2];
ret.write[0] = interp.basis.rows[0][0];
ret.write[1] = interp.basis.rows[0][1];
ret.write[2] = interp.basis.rows[0][2];
ret.write[4] = interp.basis.rows[1][0];
ret.write[5] = interp.basis.rows[1][1];
ret.write[6] = interp.basis.rows[1][2];
ret.write[8] = interp.basis.rows[2][0];
ret.write[9] = interp.basis.rows[2][1];
ret.write[10] = interp.basis.rows[2][2];
ret.write[3] = interp.origin.x;
ret.write[7] = interp.origin.y;
ret.write[11] = interp.origin.z;

View File

@ -1087,9 +1087,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
xf.columns[0] = (p_to - p_from).normalized();
xf.columns[1] = xf.columns[0].orthogonal();
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
if (p_multi_transitions) {

View File

@ -3675,7 +3675,7 @@ void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
transform.elements[2] = -view_offset * zoom;
transform.columns[2] = -view_offset * zoom;
EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection

View File

@ -455,7 +455,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
@ -970,7 +970,7 @@ void Polygon2DEditor::_uv_draw() {
String warning;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);

View File

@ -78,7 +78,7 @@ void TextureRegionEditor::_region_draw() {
}
Transform2D mtx;
mtx.elements[2] = -draw_ofs * draw_zoom;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
@ -267,7 +267,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
mtx.elements[2] = -draw_ofs * draw_zoom;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
const real_t handle_radius = 8 * EDSCALE;

View File

@ -768,7 +768,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Transform2D basis = v;
for (int i = 0; i < 6; i++) {
value_editor[i]->set_text(String::num(basis.elements[i / 2][i % 2]));
value_editor[i]->set_text(String::num(basis.columns[i / 2][i % 2]));
}
} break;
@ -786,7 +786,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Basis basis = v;
for (int i = 0; i < 9; i++) {
value_editor[i]->set_text(String::num(basis.elements[i / 3][i % 3]));
value_editor[i]->set_text(String::num(basis.rows[i / 3][i % 3]));
}
} break;
@ -807,7 +807,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Transform3D tr = v;
for (int i = 0; i < 9; i++) {
value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.elements[i / 3][i % 3]));
value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.rows[i / 3][i % 3]));
}
value_editor[3]->set_text(String::num(tr.origin.x));
@ -1568,7 +1568,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::TRANSFORM2D: {
Transform2D m;
for (int i = 0; i < 6; i++) {
m.elements[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
m.columns[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
}
v = m;
@ -1580,7 +1580,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::BASIS: {
Basis m;
for (int i = 0; i < 9; i++) {
m.elements[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text());
m.rows[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text());
}
v = m;
@ -1592,7 +1592,7 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::TRANSFORM3D: {
Basis basis;
for (int i = 0; i < 9; i++) {
basis.elements[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
basis.rows[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
}
Vector3 origin;

View File

@ -375,17 +375,17 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
const Transform3D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
(GLfloat)tr.basis.elements[0][0],
(GLfloat)tr.basis.elements[1][0],
(GLfloat)tr.basis.elements[2][0],
(GLfloat)tr.basis.rows[0][0],
(GLfloat)tr.basis.rows[1][0],
(GLfloat)tr.basis.rows[2][0],
(GLfloat)0,
(GLfloat)tr.basis.elements[0][1],
(GLfloat)tr.basis.elements[1][1],
(GLfloat)tr.basis.elements[2][1],
(GLfloat)tr.basis.rows[0][1],
(GLfloat)tr.basis.rows[1][1],
(GLfloat)tr.basis.rows[2][1],
(GLfloat)0,
(GLfloat)tr.basis.elements[0][2],
(GLfloat)tr.basis.elements[1][2],
(GLfloat)tr.basis.elements[2][2],
(GLfloat)tr.basis.rows[0][2],
(GLfloat)tr.basis.rows[1][2],
(GLfloat)tr.basis.rows[2][2],
(GLfloat)0,
(GLfloat)tr.origin.x,
(GLfloat)tr.origin.y,
@ -410,20 +410,20 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
(GLfloat)tr.elements[0][0],
(GLfloat)tr.elements[0][1],
(GLfloat)tr.columns[0][0],
(GLfloat)tr.columns[0][1],
(GLfloat)0,
(GLfloat)0,
(GLfloat)tr.elements[1][0],
(GLfloat)tr.elements[1][1],
(GLfloat)tr.columns[1][0],
(GLfloat)tr.columns[1][1],
(GLfloat)0,
(GLfloat)0,
(GLfloat)0,
(GLfloat)0,
(GLfloat)1,
(GLfloat)0,
(GLfloat)tr.elements[2][0],
(GLfloat)tr.elements[2][1],
(GLfloat)tr.columns[2][0],
(GLfloat)tr.columns[2][1],
(GLfloat)0,
(GLfloat)1
};

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@ -1028,17 +1028,17 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
push_constant.atlas_slice = 0;
push_constant.region_ofs[0] = 0;
push_constant.region_ofs[1] = 0;
push_constant.environment_xform[0] = p_environment_transform.elements[0][0];
push_constant.environment_xform[1] = p_environment_transform.elements[1][0];
push_constant.environment_xform[2] = p_environment_transform.elements[2][0];
push_constant.environment_xform[0] = p_environment_transform.rows[0][0];
push_constant.environment_xform[1] = p_environment_transform.rows[1][0];
push_constant.environment_xform[2] = p_environment_transform.rows[2][0];
push_constant.environment_xform[3] = 0;
push_constant.environment_xform[4] = p_environment_transform.elements[0][1];
push_constant.environment_xform[5] = p_environment_transform.elements[1][1];
push_constant.environment_xform[6] = p_environment_transform.elements[2][1];
push_constant.environment_xform[4] = p_environment_transform.rows[0][1];
push_constant.environment_xform[5] = p_environment_transform.rows[1][1];
push_constant.environment_xform[6] = p_environment_transform.rows[2][1];
push_constant.environment_xform[7] = 0;
push_constant.environment_xform[8] = p_environment_transform.elements[0][2];
push_constant.environment_xform[9] = p_environment_transform.elements[1][2];
push_constant.environment_xform[10] = p_environment_transform.elements[2][2];
push_constant.environment_xform[8] = p_environment_transform.rows[0][2];
push_constant.environment_xform[9] = p_environment_transform.rows[1][2];
push_constant.environment_xform[10] = p_environment_transform.rows[2][2];
push_constant.environment_xform[11] = 0;
}

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@ -112,9 +112,9 @@ Basis MobileVRInterface::combine_acc_mag(const Vector3 &p_grav, const Vector3 &p
// We use our gravity and magnetometer vectors to construct our matrix
Basis acc_mag_m3;
acc_mag_m3.elements[0] = -magneto_east;
acc_mag_m3.elements[1] = up;
acc_mag_m3.elements[2] = magneto;
acc_mag_m3.rows[0] = -magneto_east;
acc_mag_m3.rows[1] = up;
acc_mag_m3.rows[2] = magneto;
return acc_mag_m3;
};

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@ -3202,7 +3202,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
if (transform == Transform2D()) {
r_iarg.default_argument = "Transform2D.Identity";
} else {
r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
r_iarg.default_argument = "new Transform2D(new Vector2" + transform.columns[0].operator String() + ", new Vector2" + transform.columns[1].operator String() + ", new Vector2" + transform.columns[2].operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;

View File

@ -367,9 +367,9 @@ struct M_Transform2D {
static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
M_Transform2D ret = {
M_Vector2::convert_from(p_from.elements[0]),
M_Vector2::convert_from(p_from.elements[1]),
M_Vector2::convert_from(p_from.elements[2])
M_Vector2::convert_from(p_from.columns[0]),
M_Vector2::convert_from(p_from.columns[1]),
M_Vector2::convert_from(p_from.columns[2])
};
return ret;
}
@ -412,9 +412,9 @@ struct M_Basis {
static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) {
M_Basis ret = {
M_Vector3::convert_from(p_from.elements[0]),
M_Vector3::convert_from(p_from.elements[1]),
M_Vector3::convert_from(p_from.elements[2])
M_Vector3::convert_from(p_from.rows[0]),
M_Vector3::convert_from(p_from.rows[1]),
M_Vector3::convert_from(p_from.rows[2])
};
return ret;
}

View File

@ -1329,7 +1329,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
hb_font_set_synthetic_slant(fd->hb_handle, p_font_data->transform.elements[0][1]);
hb_font_set_synthetic_slant(fd->hb_handle, p_font_data->transform.columns[0][1]);
if (!p_font_data->face_init) {
// Get style flags and name.

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@ -291,15 +291,15 @@ void WebXRInterfaceJS::uninitialize() {
Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
Transform3D transform;
transform.basis.elements[0].x = p_js_matrix[0];
transform.basis.elements[1].x = p_js_matrix[1];
transform.basis.elements[2].x = p_js_matrix[2];
transform.basis.elements[0].y = p_js_matrix[4];
transform.basis.elements[1].y = p_js_matrix[5];
transform.basis.elements[2].y = p_js_matrix[6];
transform.basis.elements[0].z = p_js_matrix[8];
transform.basis.elements[1].z = p_js_matrix[9];
transform.basis.elements[2].z = p_js_matrix[10];
transform.basis.rows[0].x = p_js_matrix[0];
transform.basis.rows[1].x = p_js_matrix[1];
transform.basis.rows[2].x = p_js_matrix[2];
transform.basis.rows[0].y = p_js_matrix[4];
transform.basis.rows[1].y = p_js_matrix[5];
transform.basis.rows[2].y = p_js_matrix[6];
transform.basis.rows[0].z = p_js_matrix[8];
transform.basis.rows[1].z = p_js_matrix[9];
transform.basis.rows[2].z = p_js_matrix[10];
transform.origin.x = p_js_matrix[12];
transform.origin.y = p_js_matrix[13];
transform.origin.z = p_js_matrix[14];

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@ -969,13 +969,13 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].orthogonal();
p.transform.columns[1] = p.velocity.normalized();
p.transform.columns[0] = p.transform.columns[1].orthogonal();
}
} else {
p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
p.transform.columns[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
p.transform.columns[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
}
//scale by scale
@ -986,8 +986,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (base_scale.y < 0.00001) {
base_scale.y = 0.00001;
}
p.transform.elements[0] *= base_scale.x;
p.transform.elements[1] *= base_scale.y;
p.transform.columns[0] *= base_scale.x;
p.transform.columns[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@ -1029,14 +1029,14 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
if (r[idx].active) {
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[0] = t.columns[0][0];
ptr[1] = t.columns[1][0];
ptr[2] = 0;
ptr[3] = t.elements[2][0];
ptr[4] = t.elements[0][1];
ptr[5] = t.elements[1][1];
ptr[3] = t.columns[2][0];
ptr[4] = t.columns[0][1];
ptr[5] = t.columns[1][1];
ptr[6] = 0;
ptr[7] = t.elements[2][1];
ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
@ -1137,14 +1137,14 @@ void CPUParticles2D::_notification(int p_what) {
Transform2D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[0] = t.columns[0][0];
ptr[1] = t.columns[1][0];
ptr[2] = 0;
ptr[3] = t.elements[2][0];
ptr[4] = t.elements[0][1];
ptr[5] = t.elements[1][1];
ptr[3] = t.columns[2][0];
ptr[4] = t.columns[0][1];
ptr[5] = t.columns[1][1];
ptr[6] = 0;
ptr[7] = t.elements[2][1];
ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);

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@ -111,7 +111,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
#endif
void Node2D::_update_xform_values() {
position = transform.elements[2];
position = transform.columns[2];
rotation = transform.get_rotation();
scale = transform.get_scale();
skew = transform.get_skew();
@ -120,7 +120,7 @@ void Node2D::_update_xform_values() {
void Node2D::_update_transform() {
transform.set_rotation_scale_and_skew(rotation, scale, skew);
transform.elements[2] = position;
transform.columns[2] = position;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);

View File

@ -123,7 +123,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
if (!p_test_only) {
Transform2D gt = p_parameters.from;
gt.elements[2] += r_result.travel;
gt.columns[2] += r_result.travel;
set_global_transform(gt);
}
@ -928,7 +928,7 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) {
if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@ -1110,7 +1110,7 @@ bool CharacterBody2D::move_and_slide() {
Vector2 current_platform_velocity = platform_velocity;
Transform2D gt = get_global_transform();
previous_position = gt.elements[2];
previous_position = gt.columns[2];
if ((on_floor || on_wall) && platform_rid.is_valid()) {
bool excluded = false;
@ -1123,7 +1123,7 @@ bool CharacterBody2D::move_and_slide() {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
Vector2 local_position = gt.columns[2] - bs->get_transform().columns[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
} else {
// Body is removed or destroyed, invalidate floor.
@ -1204,7 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
Vector2 prev_position = parameters.from.elements[2];
Vector2 prev_position = parameters.from.columns[2];
PhysicsServer2D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@ -1231,7 +1231,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
gt.columns[2] -= result.travel;
}
set_global_transform(gt);
velocity = Vector2();
@ -1253,7 +1253,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
gt.elements[2] -= result.travel;
gt.columns[2] -= result.travel;
set_global_transform(gt);
}
// Determines if you are on the ground.
@ -1312,7 +1312,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
can_apply_constant_speed = false;
sliding_enabled = true;
Transform2D gt = get_global_transform();
gt.elements[2] = prev_position;
gt.columns[2] = prev_position;
set_global_transform(gt);
Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
@ -1425,7 +1425,7 @@ void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
}
}
parameters.from.elements[2] += result.travel;
parameters.from.columns[2] += result.travel;
set_global_transform(parameters.from);
}
}
@ -1521,7 +1521,7 @@ const Vector2 &CharacterBody2D::get_last_motion() const {
}
Vector2 CharacterBody2D::get_position_delta() const {
return get_global_transform().elements[2] - previous_position;
return get_global_transform().columns[2] - previous_position;
}
const Vector2 &CharacterBody2D::get_real_velocity() const {

View File

@ -1187,17 +1187,17 @@ void CPUParticles3D::_update_particle_data_buffer() {
}
if (r[idx].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
ptr[2] = t.basis.elements[0][2];
ptr[0] = t.basis.rows[0][0];
ptr[1] = t.basis.rows[0][1];
ptr[2] = t.basis.rows[0][2];
ptr[3] = t.origin.x;
ptr[4] = t.basis.elements[1][0];
ptr[5] = t.basis.elements[1][1];
ptr[6] = t.basis.elements[1][2];
ptr[4] = t.basis.rows[1][0];
ptr[5] = t.basis.rows[1][1];
ptr[6] = t.basis.rows[1][2];
ptr[7] = t.origin.y;
ptr[8] = t.basis.elements[2][0];
ptr[9] = t.basis.elements[2][1];
ptr[10] = t.basis.elements[2][2];
ptr[8] = t.basis.rows[2][0];
ptr[9] = t.basis.rows[2][1];
ptr[10] = t.basis.rows[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(Transform3D));
@ -1293,17 +1293,17 @@ void CPUParticles3D::_notification(int p_what) {
Transform3D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
ptr[2] = t.basis.elements[0][2];
ptr[0] = t.basis.rows[0][0];
ptr[1] = t.basis.rows[0][1];
ptr[2] = t.basis.rows[0][2];
ptr[3] = t.origin.x;
ptr[4] = t.basis.elements[1][0];
ptr[5] = t.basis.elements[1][1];
ptr[6] = t.basis.elements[1][2];
ptr[4] = t.basis.rows[1][0];
ptr[5] = t.basis.rows[1][1];
ptr[6] = t.basis.rows[1][2];
ptr[7] = t.origin.y;
ptr[8] = t.basis.elements[2][0];
ptr[9] = t.basis.elements[2][1];
ptr[10] = t.basis.elements[2][2];
ptr[8] = t.basis.rows[2][0];
ptr[9] = t.basis.rows[2][1];
ptr[10] = t.basis.rows[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(float) * 12);

View File

@ -456,12 +456,12 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Transform2D d = p_delta_val;
Transform2D r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
APPLY_EQUATION(columns[0][0]);
APPLY_EQUATION(columns[0][1]);
APPLY_EQUATION(columns[1][0]);
APPLY_EQUATION(columns[1][1]);
APPLY_EQUATION(columns[2][0]);
APPLY_EQUATION(columns[2][1]);
return r;
}
@ -496,15 +496,15 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Basis d = p_delta_val;
Basis r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[0][2]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[1][2]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
APPLY_EQUATION(elements[2][2]);
APPLY_EQUATION(rows[0][0]);
APPLY_EQUATION(rows[0][1]);
APPLY_EQUATION(rows[0][2]);
APPLY_EQUATION(rows[1][0]);
APPLY_EQUATION(rows[1][1]);
APPLY_EQUATION(rows[1][2]);
APPLY_EQUATION(rows[2][0]);
APPLY_EQUATION(rows[2][1]);
APPLY_EQUATION(rows[2][2]);
return r;
}
@ -513,15 +513,15 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Transform3D d = p_delta_val;
Transform3D r;
APPLY_EQUATION(basis.elements[0][0]);
APPLY_EQUATION(basis.elements[0][1]);
APPLY_EQUATION(basis.elements[0][2]);
APPLY_EQUATION(basis.elements[1][0]);
APPLY_EQUATION(basis.elements[1][1]);
APPLY_EQUATION(basis.elements[1][2]);
APPLY_EQUATION(basis.elements[2][0]);
APPLY_EQUATION(basis.elements[2][1]);
APPLY_EQUATION(basis.elements[2][2]);
APPLY_EQUATION(basis.rows[0][0]);
APPLY_EQUATION(basis.rows[0][1]);
APPLY_EQUATION(basis.rows[0][2]);
APPLY_EQUATION(basis.rows[1][0]);
APPLY_EQUATION(basis.rows[1][1]);
APPLY_EQUATION(basis.rows[1][2]);
APPLY_EQUATION(basis.rows[2][0]);
APPLY_EQUATION(basis.rows[2][1]);
APPLY_EQUATION(basis.rows[2][2]);
APPLY_EQUATION(origin.x);
APPLY_EQUATION(origin.y);
APPLY_EQUATION(origin.z);
@ -570,12 +570,12 @@ Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val)
case Variant::TRANSFORM2D: {
Transform2D i = p_intial_val;
Transform2D f = p_final_val;
return Transform2D(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[1][0] - i.elements[1][0],
f.elements[1][1] - i.elements[1][1],
f.elements[2][0] - i.elements[2][0],
f.elements[2][1] - i.elements[2][1]);
return Transform2D(f.columns[0][0] - i.columns[0][0],
f.columns[0][1] - i.columns[0][1],
f.columns[1][0] - i.columns[1][0],
f.columns[1][1] - i.columns[1][1],
f.columns[2][0] - i.columns[2][0],
f.columns[2][1] - i.columns[2][1]);
}
case Variant::AABB: {
@ -587,29 +587,29 @@ Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val)
case Variant::BASIS: {
Basis i = p_intial_val;
Basis f = p_final_val;
return Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
f.elements[1][1] - i.elements[1][1],
f.elements[1][2] - i.elements[1][2],
f.elements[2][0] - i.elements[2][0],
f.elements[2][1] - i.elements[2][1],
f.elements[2][2] - i.elements[2][2]);
return Basis(f.rows[0][0] - i.rows[0][0],
f.rows[0][1] - i.rows[0][1],
f.rows[0][2] - i.rows[0][2],
f.rows[1][0] - i.rows[1][0],
f.rows[1][1] - i.rows[1][1],
f.rows[1][2] - i.rows[1][2],
f.rows[2][0] - i.rows[2][0],
f.rows[2][1] - i.rows[2][1],
f.rows[2][2] - i.rows[2][2]);
}
case Variant::TRANSFORM3D: {
Transform3D i = p_intial_val;
Transform3D f = p_final_val;
return Transform3D(f.basis.elements[0][0] - i.basis.elements[0][0],
f.basis.elements[0][1] - i.basis.elements[0][1],
f.basis.elements[0][2] - i.basis.elements[0][2],
f.basis.elements[1][0] - i.basis.elements[1][0],
f.basis.elements[1][1] - i.basis.elements[1][1],
f.basis.elements[1][2] - i.basis.elements[1][2],
f.basis.elements[2][0] - i.basis.elements[2][0],
f.basis.elements[2][1] - i.basis.elements[2][1],
f.basis.elements[2][2] - i.basis.elements[2][2],
return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0],
f.basis.rows[0][1] - i.basis.rows[0][1],
f.basis.rows[0][2] - i.basis.rows[0][2],
f.basis.rows[1][0] - i.basis.rows[1][0],
f.basis.rows[1][1] - i.basis.rows[1][1],
f.basis.rows[1][2] - i.basis.rows[1][2],
f.basis.rows[2][0] - i.basis.rows[2][0],
f.basis.rows[2][1] - i.basis.rows[2][1],
f.basis.rows[2][2] - i.basis.rows[2][2],
f.origin.x - i.origin.x,
f.origin.y - i.origin.y,
f.origin.z - i.origin.z);

View File

@ -96,7 +96,7 @@ void CanvasLayer::_update_xform() {
}
void CanvasLayer::_update_locrotscale() {
ofs = transform.elements[2];
ofs = transform.columns[2];
rot = transform.get_rotation();
scale = transform.get_scale();
locrotscale_dirty = false;

View File

@ -1104,7 +1104,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.columns[2] = -to_screen_rect.position;
pre_xf.scale(Vector2(size) / to_screen_rect.size);
}

View File

@ -101,9 +101,9 @@ void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {
for (int i = 0; i < len / 3; i++) {
Transform2D t;
t.elements[0] = r[i * 3 + 0];
t.elements[1] = r[i * 3 + 1];
t.elements[2] = r[i * 3 + 2];
t.columns[0] = r[i * 3 + 0];
t.columns[1] = r[i * 3 + 1];
t.columns[2] = r[i * 3 + 2];
set_instance_transform_2d(i, t);
}
@ -125,9 +125,9 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const {
for (int i = 0; i < instance_count; i++) {
Transform2D t = get_instance_transform_2d(i);
w[i * 3 + 0] = t.elements[0];
w[i * 3 + 1] = t.elements[1];
w[i * 3 + 2] = t.elements[2];
w[i * 3 + 0] = t.columns[0];
w[i * 3 + 1] = t.columns[1];
w[i * 3 + 2] = t.columns[2];
}
return xforms;

View File

@ -1717,8 +1717,8 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
@ -1739,8 +1739,8 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
@ -1761,8 +1761,8 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
SWAP(xform.columns[0][1], xform.columns[1][0]);
SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}

View File

@ -260,7 +260,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
xform_Bu.elements[2] -= offset_A;
xform_Bu.columns[2] -= offset_A;
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
GodotShape2D *shape_A_ptr = A->get_shape(shape_A);
@ -351,7 +351,7 @@ bool GodotBodyPair2D::pre_solve(real_t p_step) {
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
xform_Bu.elements[2] -= offset_A;
xform_Bu.columns[2] -= offset_A;
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_A) {

View File

@ -185,13 +185,13 @@ bool GodotCollisionSolver2D::solve_concave(const GodotShape2D *p_shape_A, const
cinfo.aabb_tests = 0;
Transform2D rel_transform = p_transform_A;
rel_transform.elements[2] -= p_transform_B.get_origin();
rel_transform.columns[2] -= p_transform_B.get_origin();
//quickly compute a local Rect2
Rect2 local_aabb;
for (int i = 0; i < 2; i++) {
Vector2 axis(p_transform_B.elements[i]);
Vector2 axis(p_transform_B.columns[i]);
real_t axis_scale = 1.0 / axis.length();
axis *= axis_scale;

View File

@ -477,11 +477,11 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
return;
}
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_b.elements[1].normalized())) {
if (!separator.test_axis(p_transform_b.columns[1].normalized())) {
return;
}
@ -548,22 +548,22 @@ static void _collision_segment_capsule(const GodotShape2D *p_a, const Transform2
return;
}
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
return;
}
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
return;
}
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
return;
}
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
return;
}
@ -646,8 +646,8 @@ static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform
return;
}
const Vector2 &sphere = p_transform_a.elements[2];
const Vector2 *axis = &p_transform_b.elements[0];
const Vector2 &sphere = p_transform_a.columns[2];
const Vector2 *axis = &p_transform_b.columns[0];
//const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized())) {
@ -705,17 +705,17 @@ static void _collision_circle_capsule(const GodotShape2D *p_a, const Transform2D
}
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
//capsule endpoints
if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
return;
}
if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
return;
}
@ -769,20 +769,20 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
}
//box faces A
if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
return;
}
//box faces B
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_b.elements[1].normalized())) {
if (!separator.test_axis(p_transform_b.columns[1].normalized())) {
return;
}
@ -796,10 +796,10 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
if (castA || castB) {
Transform2D aofs = p_transform_a;
aofs.elements[2] += p_motion_a;
aofs.columns[2] += p_motion_a;
Transform2D bofs = p_transform_b;
bofs.elements[2] += p_motion_b;
bofs.columns[2] += p_motion_b;
Transform2D aofsinv = aofs.affine_inverse();
Transform2D bofsinv = bofs.affine_inverse();
@ -843,16 +843,16 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
return;
}
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
@ -864,7 +864,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
for (int i = 0; i < 2; i++) {
{
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
return;
@ -872,7 +872,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
if (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@ -881,7 +881,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
if (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint += p_motion_b;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@ -890,7 +890,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
if (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
capsule_endpoint += p_motion_b;
@ -921,11 +921,11 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
}
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
return;
}
@ -984,11 +984,11 @@ static void _collision_capsule_capsule(const GodotShape2D *p_a, const Transform2
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
return;
}
if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
return;
}
@ -996,11 +996,11 @@ static void _collision_capsule_capsule(const GodotShape2D *p_a, const Transform2
real_t capsule_dir_A = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
for (int i = 0; i < 2; i++) {
Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir_A;
Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir_A;
real_t capsule_dir_B = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
for (int j = 0; j < 2; j++) {
Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir_B;
Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir_B;
if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B)) {
return;
@ -1032,7 +1032,7 @@ static void _collision_capsule_convex_polygon(const GodotShape2D *p_a, const Tra
//capsule axis
if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
return;
}
@ -1042,7 +1042,7 @@ static void _collision_capsule_convex_polygon(const GodotShape2D *p_a, const Tra
real_t capsule_dir = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
for (int j = 0; j < 2; j++) {
Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir;
Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir;
if (TEST_POINT(capsule_endpoint_A, cpoint)) {
return;

View File

@ -134,7 +134,7 @@ public:
real_t mina, maxa; \
real_t minb, maxb; \
Transform2D ofsb = p_transform; \
ofsb.elements[2] += p_cast; \
ofsb.columns[2] += p_cast; \
project_range(p_normal, p_transform, mina, maxa); \
project_range(p_normal, ofsb, minb, maxb); \
r_min = MIN(mina, minb); \

View File

@ -710,7 +710,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
break;
}
body_transform.elements[2] += recover_motion;
body_transform.columns[2] += recover_motion;
body_aabb.position += recover_motion;
recover_attempts--;
@ -881,7 +881,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
ugt.elements[2] += p_parameters.motion * unsafe;
ugt.columns[2] += p_parameters.motion * unsafe;
_RestCallbackData2D rcd;

View File

@ -84,7 +84,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
if (r_items) {
r_items[r_index] = child_items[i];
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
child_items[i]->ysort_index = r_index;
}
@ -236,7 +236,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
Transform2D xform = ci->xform;
if (snapping_2d_transforms_to_pixel) {
xform.elements[2] = xform.elements[2].floor();
xform.columns[2] = xform.columns[2].floor();
}
xform = p_transform * xform;

View File

@ -331,9 +331,9 @@ public:
//extract scale and scale the matrix by it, makes things simpler
Vector3 scale = p_half_extents;
for (uint32_t i = 0; i < 3; i++) {
float s = xform.basis.elements[i].length();
float s = xform.basis.rows[i].length();
scale[i] *= s;
xform.basis.elements[i] /= s;
xform.basis.rows[i] /= s;
};
float box_depth = Math::abs(xform.basis.xform_inv(Vector3(0, 0, -1)).dot(scale));

View File

@ -41,57 +41,57 @@
#include "servers/rendering/rendering_server_default.h"
void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.elements[0][0];
p_mat4[1] = p_transform.elements[0][1];
p_mat4[0] = p_transform.columns[0][0];
p_mat4[1] = p_transform.columns[0][1];
p_mat4[2] = 0;
p_mat4[3] = 0;
p_mat4[4] = p_transform.elements[1][0];
p_mat4[5] = p_transform.elements[1][1];
p_mat4[4] = p_transform.columns[1][0];
p_mat4[5] = p_transform.columns[1][1];
p_mat4[6] = 0;
p_mat4[7] = 0;
p_mat4[8] = 0;
p_mat4[9] = 0;
p_mat4[10] = 1;
p_mat4[11] = 0;
p_mat4[12] = p_transform.elements[2][0];
p_mat4[13] = p_transform.elements[2][1];
p_mat4[12] = p_transform.columns[2][0];
p_mat4[13] = p_transform.columns[2][1];
p_mat4[14] = 0;
p_mat4[15] = 1;
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
p_mat2x4[0] = p_transform.elements[0][0];
p_mat2x4[1] = p_transform.elements[1][0];
p_mat2x4[0] = p_transform.columns[0][0];
p_mat2x4[1] = p_transform.columns[1][0];
p_mat2x4[2] = 0;
p_mat2x4[3] = p_transform.elements[2][0];
p_mat2x4[3] = p_transform.columns[2][0];
p_mat2x4[4] = p_transform.elements[0][1];
p_mat2x4[5] = p_transform.elements[1][1];
p_mat2x4[4] = p_transform.columns[0][1];
p_mat2x4[5] = p_transform.columns[1][1];
p_mat2x4[6] = 0;
p_mat2x4[7] = p_transform.elements[2][1];
p_mat2x4[7] = p_transform.columns[2][1];
}
void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
p_mat2x3[0] = p_transform.elements[0][0];
p_mat2x3[1] = p_transform.elements[0][1];
p_mat2x3[2] = p_transform.elements[1][0];
p_mat2x3[3] = p_transform.elements[1][1];
p_mat2x3[4] = p_transform.elements[2][0];
p_mat2x3[5] = p_transform.elements[2][1];
p_mat2x3[0] = p_transform.columns[0][0];
p_mat2x3[1] = p_transform.columns[0][1];
p_mat2x3[2] = p_transform.columns[1][0];
p_mat2x3[3] = p_transform.columns[1][1];
p_mat2x3[4] = p_transform.columns[2][0];
p_mat2x3[5] = p_transform.columns[2][1];
}
void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.basis.elements[0][0];
p_mat4[1] = p_transform.basis.elements[1][0];
p_mat4[2] = p_transform.basis.elements[2][0];
p_mat4[0] = p_transform.basis.rows[0][0];
p_mat4[1] = p_transform.basis.rows[1][0];
p_mat4[2] = p_transform.basis.rows[2][0];
p_mat4[3] = 0;
p_mat4[4] = p_transform.basis.elements[0][1];
p_mat4[5] = p_transform.basis.elements[1][1];
p_mat4[6] = p_transform.basis.elements[2][1];
p_mat4[4] = p_transform.basis.rows[0][1];
p_mat4[5] = p_transform.basis.rows[1][1];
p_mat4[6] = p_transform.basis.rows[2][1];
p_mat4[7] = 0;
p_mat4[8] = p_transform.basis.elements[0][2];
p_mat4[9] = p_transform.basis.elements[1][2];
p_mat4[10] = p_transform.basis.elements[2][2];
p_mat4[8] = p_transform.basis.rows[0][2];
p_mat4[9] = p_transform.basis.rows[1][2];
p_mat4[10] = p_transform.basis.rows[2][2];
p_mat4[11] = 0;
p_mat4[12] = p_transform.origin.x;
p_mat4[13] = p_transform.origin.y;
@ -1175,7 +1175,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
ERR_CONTINUE(!clight);
}
Vector2 canvas_light_dir = l->xform_cache.elements[1].normalized();
Vector2 canvas_light_dir = l->xform_cache.columns[1].normalized();
state.light_uniforms[index].position[0] = -canvas_light_dir.x;
state.light_uniforms[index].position[1] = -canvas_light_dir.y;
@ -1246,7 +1246,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
state.light_uniforms[index].height = l->height * (p_canvas_transform.elements[0].length() + p_canvas_transform.elements[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
for (int i = 0; i < 4; i++) {
state.light_uniforms[index].shadow_color[i] = uint8_t(CLAMP(int32_t(l->shadow_color[i] * 255.0), 0, 255));
state.light_uniforms[index].color[i] = l->color[i];
@ -1310,9 +1310,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
Transform2D normal_transform = p_canvas_transform;
normal_transform.elements[0].normalize();
normal_transform.elements[1].normalize();
normal_transform.elements[2] = Vector2();
normal_transform.columns[0].normalize();
normal_transform.columns[1].normalize();
normal_transform.columns[2] = Vector2();
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
state_buffer.canvas_modulate[0] = p_modulate.r;
@ -1645,7 +1645,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
_update_shadow_atlas();
Vector2 light_dir = p_light_xform.elements[1].normalized();
Vector2 light_dir = p_light_xform.columns[1].normalized();
Vector2 center = p_clip_rect.get_center();
@ -1713,8 +1713,8 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
RD::get_singleton()->draw_list_end();
Transform2D to_shadow;
to_shadow.elements[0].x = 1.0 / -(half_size * 2.0);
to_shadow.elements[2].x = 0.5;
to_shadow.columns[0].x = 1.0 / -(half_size * 2.0);
to_shadow.columns[2].x = 0.5;
cl->shadow.directional_xform = to_shadow * to_light_xform;
}
@ -1726,14 +1726,14 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target);
Transform2D to_sdf;
to_sdf.elements[0] *= rect.size.width;
to_sdf.elements[1] *= rect.size.height;
to_sdf.elements[2] = rect.position;
to_sdf.columns[0] *= rect.size.width;
to_sdf.columns[1] *= rect.size.height;
to_sdf.columns[2] = rect.position;
Transform2D to_clip;
to_clip.elements[0] *= 2.0;
to_clip.elements[1] *= 2.0;
to_clip.elements[2] = -Vector2(1.0, 1.0);
to_clip.columns[0] *= 2.0;
to_clip.columns[1] *= 2.0;
to_clip.columns[2] = -Vector2(1.0, 1.0);
to_clip = to_clip * to_sdf.affine_inverse();

View File

@ -1228,17 +1228,17 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
push_constant.cam_extent[1] = vp_half.y;
push_constant.cam_extent[2] = -p_projection.get_z_near();
push_constant.cam_transform[0] = p_transform.basis.elements[0][0];
push_constant.cam_transform[1] = p_transform.basis.elements[1][0];
push_constant.cam_transform[2] = p_transform.basis.elements[2][0];
push_constant.cam_transform[0] = p_transform.basis.rows[0][0];
push_constant.cam_transform[1] = p_transform.basis.rows[1][0];
push_constant.cam_transform[2] = p_transform.basis.rows[2][0];
push_constant.cam_transform[3] = 0;
push_constant.cam_transform[4] = p_transform.basis.elements[0][1];
push_constant.cam_transform[5] = p_transform.basis.elements[1][1];
push_constant.cam_transform[6] = p_transform.basis.elements[2][1];
push_constant.cam_transform[4] = p_transform.basis.rows[0][1];
push_constant.cam_transform[5] = p_transform.basis.rows[1][1];
push_constant.cam_transform[6] = p_transform.basis.rows[2][1];
push_constant.cam_transform[7] = 0;
push_constant.cam_transform[8] = p_transform.basis.elements[0][2];
push_constant.cam_transform[9] = p_transform.basis.elements[1][2];
push_constant.cam_transform[10] = p_transform.basis.elements[2][2];
push_constant.cam_transform[8] = p_transform.basis.rows[0][2];
push_constant.cam_transform[9] = p_transform.basis.rows[1][2];
push_constant.cam_transform[10] = p_transform.basis.rows[2][2];
push_constant.cam_transform[11] = 0;
push_constant.cam_transform[12] = p_transform.origin.x;
push_constant.cam_transform[13] = p_transform.origin.y;
@ -3070,17 +3070,17 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
gipd.xform[0] = to_cell.basis.elements[0][0];
gipd.xform[1] = to_cell.basis.elements[1][0];
gipd.xform[2] = to_cell.basis.elements[2][0];
gipd.xform[0] = to_cell.basis.rows[0][0];
gipd.xform[1] = to_cell.basis.rows[1][0];
gipd.xform[2] = to_cell.basis.rows[2][0];
gipd.xform[3] = 0;
gipd.xform[4] = to_cell.basis.elements[0][1];
gipd.xform[5] = to_cell.basis.elements[1][1];
gipd.xform[6] = to_cell.basis.elements[2][1];
gipd.xform[4] = to_cell.basis.rows[0][1];
gipd.xform[5] = to_cell.basis.rows[1][1];
gipd.xform[6] = to_cell.basis.rows[2][1];
gipd.xform[7] = 0;
gipd.xform[8] = to_cell.basis.elements[0][2];
gipd.xform[9] = to_cell.basis.elements[1][2];
gipd.xform[10] = to_cell.basis.elements[2][2];
gipd.xform[8] = to_cell.basis.rows[0][2];
gipd.xform[9] = to_cell.basis.rows[1][2];
gipd.xform[10] = to_cell.basis.rows[2][2];
gipd.xform[11] = 0;
gipd.xform[12] = to_cell.origin.x;
gipd.xform[13] = to_cell.origin.y;

View File

@ -252,17 +252,17 @@ RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() {
// Render sky
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
p_array[0] = p_basis.elements[0][0];
p_array[1] = p_basis.elements[1][0];
p_array[2] = p_basis.elements[2][0];
p_array[0] = p_basis.rows[0][0];
p_array[1] = p_basis.rows[1][0];
p_array[2] = p_basis.rows[2][0];
p_array[3] = 0;
p_array[4] = p_basis.elements[0][1];
p_array[5] = p_basis.elements[1][1];
p_array[6] = p_basis.elements[2][1];
p_array[4] = p_basis.rows[0][1];
p_array[5] = p_basis.rows[1][1];
p_array[6] = p_basis.rows[2][1];
p_array[7] = 0;
p_array[8] = p_basis.elements[0][2];
p_array[9] = p_basis.elements[1][2];
p_array[10] = p_basis.elements[2][2];
p_array[8] = p_basis.rows[0][2];
p_array[9] = p_basis.rows[1][2];
p_array[10] = p_basis.rows[2][2];
p_array[11] = 0;
}

View File

@ -45,17 +45,17 @@
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[1][0];
p_array[2] = p_mtx.basis.elements[2][0];
p_array[0] = p_mtx.basis.rows[0][0];
p_array[1] = p_mtx.basis.rows[1][0];
p_array[2] = p_mtx.basis.rows[2][0];
p_array[3] = 0;
p_array[4] = p_mtx.basis.elements[0][1];
p_array[5] = p_mtx.basis.elements[1][1];
p_array[6] = p_mtx.basis.elements[2][1];
p_array[4] = p_mtx.basis.rows[0][1];
p_array[5] = p_mtx.basis.rows[1][1];
p_array[6] = p_mtx.basis.rows[2][1];
p_array[7] = 0;
p_array[8] = p_mtx.basis.elements[0][2];
p_array[9] = p_mtx.basis.elements[1][2];
p_array[10] = p_mtx.basis.elements[2][2];
p_array[8] = p_mtx.basis.rows[0][2];
p_array[9] = p_mtx.basis.rows[1][2];
p_array[10] = p_mtx.basis.rows[2][2];
p_array[11] = 0;
p_array[12] = p_mtx.origin.x;
p_array[13] = p_mtx.origin.y;
@ -64,47 +64,47 @@ public:
}
static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
p_array[0] = p_mtx.elements[0][0];
p_array[1] = p_mtx.elements[1][0];
p_array[2] = p_mtx.elements[2][0];
p_array[0] = p_mtx.rows[0][0];
p_array[1] = p_mtx.rows[1][0];
p_array[2] = p_mtx.rows[2][0];
p_array[3] = 0;
p_array[4] = p_mtx.elements[0][1];
p_array[5] = p_mtx.elements[1][1];
p_array[6] = p_mtx.elements[2][1];
p_array[4] = p_mtx.rows[0][1];
p_array[5] = p_mtx.rows[1][1];
p_array[6] = p_mtx.rows[2][1];
p_array[7] = 0;
p_array[8] = p_mtx.elements[0][2];
p_array[9] = p_mtx.elements[1][2];
p_array[10] = p_mtx.elements[2][2];
p_array[8] = p_mtx.rows[0][2];
p_array[9] = p_mtx.rows[1][2];
p_array[10] = p_mtx.rows[2][2];
p_array[11] = 0;
}
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
p_array[0] = p_mtx.elements[0][0];
p_array[1] = p_mtx.elements[1][0];
p_array[2] = p_mtx.elements[2][0];
p_array[0] = p_mtx.rows[0][0];
p_array[1] = p_mtx.rows[1][0];
p_array[2] = p_mtx.rows[2][0];
p_array[3] = 0;
p_array[4] = p_mtx.elements[0][1];
p_array[5] = p_mtx.elements[1][1];
p_array[6] = p_mtx.elements[2][1];
p_array[4] = p_mtx.rows[0][1];
p_array[5] = p_mtx.rows[1][1];
p_array[6] = p_mtx.rows[2][1];
p_array[7] = 0;
p_array[8] = p_mtx.elements[0][2];
p_array[9] = p_mtx.elements[1][2];
p_array[10] = p_mtx.elements[2][2];
p_array[8] = p_mtx.rows[0][2];
p_array[9] = p_mtx.rows[1][2];
p_array[10] = p_mtx.rows[2][2];
p_array[11] = 0;
}
static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[0][1];
p_array[2] = p_mtx.basis.elements[0][2];
p_array[0] = p_mtx.basis.rows[0][0];
p_array[1] = p_mtx.basis.rows[0][1];
p_array[2] = p_mtx.basis.rows[0][2];
p_array[3] = p_mtx.origin.x;
p_array[4] = p_mtx.basis.elements[1][0];
p_array[5] = p_mtx.basis.elements[1][1];
p_array[6] = p_mtx.basis.elements[1][2];
p_array[4] = p_mtx.basis.rows[1][0];
p_array[5] = p_mtx.basis.rows[1][1];
p_array[6] = p_mtx.basis.rows[1][2];
p_array[7] = p_mtx.origin.y;
p_array[8] = p_mtx.basis.elements[2][0];
p_array[9] = p_mtx.basis.elements[2][1];
p_array[10] = p_mtx.basis.elements[2][2];
p_array[8] = p_mtx.basis.rows[2][0];
p_array[9] = p_mtx.basis.rows[2][1];
p_array[10] = p_mtx.basis.rows[2][2];
p_array[11] = p_mtx.origin.z;
}

View File

@ -554,13 +554,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
Transform2D v = value;
//in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
gui[0] = v.columns[0][0];
gui[1] = v.columns[0][1];
gui[2] = 0; // ignored
gui[3] = 0; // ignored
gui[4] = v.elements[1][0];
gui[5] = v.elements[1][1];
gui[4] = v.columns[1][0];
gui[5] = v.columns[1][1];
gui[6] = 0; // ignored
gui[7] = 0; // ignored
}
@ -604,19 +604,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} else {
Basis v = value;
gui[0] = v.elements[0][0];
gui[1] = v.elements[1][0];
gui[2] = v.elements[2][0];
gui[0] = v.rows[0][0];
gui[1] = v.rows[1][0];
gui[2] = v.rows[2][0];
gui[3] = 0; // ignored
gui[4] = v.elements[0][1];
gui[5] = v.elements[1][1];
gui[6] = v.elements[2][1];
gui[4] = v.rows[0][1];
gui[5] = v.rows[1][1];
gui[6] = v.rows[2][1];
gui[7] = 0; // ignored
gui[8] = v.elements[0][2];
gui[9] = v.elements[1][2];
gui[10] = v.elements[2][2];
gui[8] = v.rows[0][2];
gui[9] = v.rows[1][2];
gui[10] = v.rows[2][2];
gui[11] = 0; // ignored
}
} break;
@ -672,19 +672,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} else {
Transform3D v = value;
gui[0] = v.basis.elements[0][0];
gui[1] = v.basis.elements[1][0];
gui[2] = v.basis.elements[2][0];
gui[0] = v.basis.rows[0][0];
gui[1] = v.basis.rows[1][0];
gui[2] = v.basis.rows[2][0];
gui[3] = 0;
gui[4] = v.basis.elements[0][1];
gui[5] = v.basis.elements[1][1];
gui[6] = v.basis.elements[2][1];
gui[4] = v.basis.rows[0][1];
gui[5] = v.basis.rows[1][1];
gui[6] = v.basis.rows[2][1];
gui[7] = 0;
gui[8] = v.basis.elements[0][2];
gui[9] = v.basis.elements[1][2];
gui[10] = v.basis.elements[2][2];
gui[8] = v.basis.rows[0][2];
gui[9] = v.basis.rows[1][2];
gui[10] = v.basis.rows[2][2];
gui[11] = 0;
gui[12] = v.origin.x;
@ -1767,19 +1767,19 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_MAT3: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Basis v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[1][0];
bv[0].z = v.elements[2][0];
bv[0].x = v.rows[0][0];
bv[0].y = v.rows[1][0];
bv[0].z = v.rows[2][0];
bv[0].w = 0;
bv[1].x = v.elements[0][1];
bv[1].y = v.elements[1][1];
bv[1].z = v.elements[2][1];
bv[1].x = v.rows[0][1];
bv[1].y = v.rows[1][1];
bv[1].z = v.rows[2][1];
bv[1].w = 0;
bv[2].x = v.elements[0][2];
bv[2].y = v.elements[1][2];
bv[2].z = v.elements[2][2];
bv[2].x = v.rows[0][2];
bv[2].y = v.rows[1][2];
bv[2].z = v.rows[2][2];
bv[2].w = 0;
} break;
@ -1815,18 +1815,18 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform2D v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[0][1];
bv[0].x = v.columns[0][0];
bv[0].y = v.columns[0][1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = v.elements[1][0];
bv[1].y = v.elements[1][1];
bv[1].x = v.columns[1][0];
bv[1].y = v.columns[1][1];
bv[1].z = 0;
bv[1].w = 0;
bv[2].x = v.elements[2][0];
bv[2].y = v.elements[2][1];
bv[2].x = v.columns[2][0];
bv[2].y = v.columns[2][1];
bv[2].z = 1;
bv[2].w = 0;
@ -1834,19 +1834,19 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform3D v = p_value;
bv[0].x = v.basis.elements[0][0];
bv[0].y = v.basis.elements[1][0];
bv[0].z = v.basis.elements[2][0];
bv[0].x = v.basis.rows[0][0];
bv[0].y = v.basis.rows[1][0];
bv[0].z = v.basis.rows[2][0];
bv[0].w = 0;
bv[1].x = v.basis.elements[0][1];
bv[1].y = v.basis.elements[1][1];
bv[1].z = v.basis.elements[2][1];
bv[1].x = v.basis.rows[0][1];
bv[1].y = v.basis.rows[1][1];
bv[1].z = v.basis.rows[2][1];
bv[1].w = 0;
bv[2].x = v.basis.elements[0][2];
bv[2].y = v.basis.elements[1][2];
bv[2].z = v.basis.elements[2][2];
bv[2].x = v.basis.rows[0][2];
bv[2].y = v.basis.rows[1][2];
bv[2].z = v.basis.rows[2][2];
bv[2].w = 0;
bv[3].x = v.origin.x;

View File

@ -609,12 +609,12 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Transform3D mtx;
mtx.basis.elements[0].x = dataptr[0];
mtx.basis.elements[1].x = dataptr[1];
mtx.basis.rows[0].x = dataptr[0];
mtx.basis.rows[1].x = dataptr[1];
mtx.origin.x = dataptr[3];
mtx.basis.elements[0].y = dataptr[4];
mtx.basis.elements[1].y = dataptr[5];
mtx.basis.rows[0].y = dataptr[4];
mtx.basis.rows[1].y = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
@ -636,17 +636,17 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Transform3D mtx;
mtx.basis.elements[0][0] = dataptr[0];
mtx.basis.elements[0][1] = dataptr[1];
mtx.basis.elements[0][2] = dataptr[2];
mtx.basis.rows[0][0] = dataptr[0];
mtx.basis.rows[0][1] = dataptr[1];
mtx.basis.rows[0][2] = dataptr[2];
mtx.origin.x = dataptr[3];
mtx.basis.elements[1][0] = dataptr[4];
mtx.basis.elements[1][1] = dataptr[5];
mtx.basis.elements[1][2] = dataptr[6];
mtx.basis.rows[1][0] = dataptr[4];
mtx.basis.rows[1][1] = dataptr[5];
mtx.basis.rows[1][2] = dataptr[6];
mtx.origin.y = dataptr[7];
mtx.basis.elements[2][0] = dataptr[8];
mtx.basis.elements[2][1] = dataptr[9];
mtx.basis.elements[2][2] = dataptr[10];
mtx.basis.rows[2][0] = dataptr[8];
mtx.basis.rows[2][1] = dataptr[9];
mtx.basis.rows[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
AABB baabb = mtx.xform(skbones[j]);
@ -1331,26 +1331,26 @@ void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p
Transform3D t;
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
t.basis.elements[0][0] = data[0];
t.basis.elements[0][1] = data[1];
t.basis.elements[0][2] = data[2];
t.basis.rows[0][0] = data[0];
t.basis.rows[0][1] = data[1];
t.basis.rows[0][2] = data[2];
t.origin.x = data[3];
t.basis.elements[1][0] = data[4];
t.basis.elements[1][1] = data[5];
t.basis.elements[1][2] = data[6];
t.basis.rows[1][0] = data[4];
t.basis.rows[1][1] = data[5];
t.basis.rows[1][2] = data[6];
t.origin.y = data[7];
t.basis.elements[2][0] = data[8];
t.basis.elements[2][1] = data[9];
t.basis.elements[2][2] = data[10];
t.basis.rows[2][0] = data[8];
t.basis.rows[2][1] = data[9];
t.basis.rows[2][2] = data[10];
t.origin.z = data[11];
} else {
t.basis.elements[0].x = data[0];
t.basis.elements[1].x = data[1];
t.basis.rows[0].x = data[0];
t.basis.rows[1].x = data[1];
t.origin.x = data[3];
t.basis.elements[0].y = data[4];
t.basis.elements[1].y = data[5];
t.basis.rows[0].y = data[4];
t.basis.rows[1].y = data[5];
t.origin.y = data[7];
}
@ -1377,17 +1377,17 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
dataptr[2] = p_transform.basis.rows[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[4] = p_transform.basis.rows[1][0];
dataptr[5] = p_transform.basis.rows[1][1];
dataptr[6] = p_transform.basis.rows[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[8] = p_transform.basis.rows[2][0];
dataptr[9] = p_transform.basis.rows[2][1];
dataptr[10] = p_transform.basis.rows[2][2];
dataptr[11] = p_transform.origin.z;
}
@ -1407,14 +1407,14 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[3] = p_transform.columns[2][0];
dataptr[4] = p_transform.columns[0][1];
dataptr[5] = p_transform.columns[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
dataptr[7] = p_transform.columns[2][1];
}
_multimesh_mark_dirty(multimesh, p_index, true);
@ -1485,17 +1485,17 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
const float *dataptr = r + p_index * multimesh->stride_cache;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
t.basis.rows[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.basis.rows[1][0] = dataptr[4];
t.basis.rows[1][1] = dataptr[5];
t.basis.rows[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.basis.rows[2][0] = dataptr[8];
t.basis.rows[2][1] = dataptr[9];
t.basis.rows[2][2] = dataptr[10];
t.origin.z = dataptr[11];
}
@ -1516,12 +1516,12 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
const float *dataptr = r + p_index * multimesh->stride_cache;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
t.columns[2][0] = dataptr[3];
t.columns[0][1] = dataptr[4];
t.columns[1][1] = dataptr[5];
t.columns[2][1] = dataptr[7];
}
return t;
@ -1800,17 +1800,17 @@ void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const
float *dataptr = skeleton->data.ptrw() + p_bone * 12;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
dataptr[2] = p_transform.basis.rows[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[4] = p_transform.basis.rows[1][0];
dataptr[5] = p_transform.basis.rows[1][1];
dataptr[6] = p_transform.basis.rows[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[8] = p_transform.basis.rows[2][0];
dataptr[9] = p_transform.basis.rows[2][1];
dataptr[10] = p_transform.basis.rows[2][2];
dataptr[11] = p_transform.origin.z;
_skeleton_make_dirty(skeleton);
@ -1827,17 +1827,17 @@ Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone)
Transform3D t;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
t.basis.rows[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.basis.rows[1][0] = dataptr[4];
t.basis.rows[1][1] = dataptr[5];
t.basis.rows[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.basis.rows[2][0] = dataptr[8];
t.basis.rows[2][1] = dataptr[9];
t.basis.rows[2][2] = dataptr[10];
t.origin.z = dataptr[11];
return t;
@ -1852,14 +1852,14 @@ void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, con
float *dataptr = skeleton->data.ptrw() + p_bone * 8;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[3] = p_transform.columns[2][0];
dataptr[4] = p_transform.columns[0][1];
dataptr[5] = p_transform.columns[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
dataptr[7] = p_transform.columns[2][1];
_skeleton_make_dirty(skeleton);
}
@ -1874,12 +1874,12 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
const float *dataptr = skeleton->data.ptr() + p_bone * 8;
Transform2D t;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
t.columns[2][0] = dataptr[3];
t.columns[0][1] = dataptr[4];
t.columns[1][1] = dataptr[5];
t.columns[2][1] = dataptr[7];
return t;
}

View File

@ -800,25 +800,25 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.elements[0][0];
frame_params.colliders[0].transform[1] = xform.elements[0][1];
frame_params.colliders[0].transform[0] = xform.columns[0][0];
frame_params.colliders[0].transform[1] = xform.columns[0][1];
frame_params.colliders[0].transform[2] = 0;
frame_params.colliders[0].transform[3] = xform.elements[2][0];
frame_params.colliders[0].transform[3] = xform.columns[2][0];
frame_params.colliders[0].transform[4] = xform.elements[1][0];
frame_params.colliders[0].transform[5] = xform.elements[1][1];
frame_params.colliders[0].transform[4] = xform.columns[1][0];
frame_params.colliders[0].transform[5] = xform.columns[1][1];
frame_params.colliders[0].transform[6] = 0;
frame_params.colliders[0].transform[7] = xform.elements[2][1];
frame_params.colliders[0].transform[7] = xform.columns[2][1];
frame_params.colliders[0].transform[8] = revert.elements[0][0];
frame_params.colliders[0].transform[9] = revert.elements[0][1];
frame_params.colliders[0].transform[8] = revert.columns[0][0];
frame_params.colliders[0].transform[9] = revert.columns[0][1];
frame_params.colliders[0].transform[10] = 0;
frame_params.colliders[0].transform[11] = revert.elements[2][0];
frame_params.colliders[0].transform[11] = revert.columns[2][0];
frame_params.colliders[0].transform[12] = revert.elements[1][0];
frame_params.colliders[0].transform[13] = revert.elements[1][1];
frame_params.colliders[0].transform[12] = revert.columns[1][0];
frame_params.colliders[0].transform[13] = revert.columns[1][1];
frame_params.colliders[0].transform[14] = 0;
frame_params.colliders[0].transform[15] = revert.elements[2][1];
frame_params.colliders[0].transform[15] = revert.columns[2][1];
frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;

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@ -860,7 +860,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
#ifdef DEBUG_ENABLED
for (int i = 0; i < 4; i++) {
const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
ERR_FAIL_COND(Math::is_inf(v.x));
ERR_FAIL_COND(Math::is_nan(v.x));
ERR_FAIL_COND(Math::is_inf(v.y));

View File

@ -43,7 +43,7 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
if (p_viewport->canvas_map.has(p_canvas->parent)) {
Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
if (p_viewport->snap_2d_transforms_to_pixel) {
c_xform.elements[2] = c_xform.elements[2].floor();
c_xform.columns[2] = c_xform.columns[2].floor();
}
xf = xf * c_xform;
scale = p_canvas->parent_scale;
@ -52,7 +52,7 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
Transform2D c_xform = p_canvas_data->transform;
if (p_viewport->snap_2d_transforms_to_pixel) {
c_xform.elements[2] = c_xform.elements[2].floor();
c_xform.columns[2] = c_xform.columns[2].floor();
}
xf = xf * c_xform;
@ -301,7 +301,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
// cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.elements[2] = cl->rect_cache.position;
scale.columns[2] = cl->rect_cache.position;
cl->light_shader_xform = cl->xform * scale;
//cl->light_shader_pos = cl->xform_cache[2];
if (cl->use_shadow) {
@ -328,7 +328,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
cl->filter_next_ptr = directional_lights;
directional_lights = cl;
cl->xform_cache = xf * cl->xform;
cl->xform_cache.elements[2] = Vector2(); //translation is pointless
cl->xform_cache.columns[2] = Vector2(); //translation is pointless
if (cl->use_shadow) {
cl->shadows_next_ptr = directional_lights_with_shadow;
directional_lights_with_shadow = cl;
@ -386,7 +386,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
//update shadows if any
RendererCanvasRender::Light *light = directional_lights_with_shadow;
while (light) {
Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction
Vector2 light_dir = -light->xform_cache.columns[1].normalized(); // Y is light direction
float cull_distance = light->directional_distance;
Vector2 light_dir_sign;

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@ -131,7 +131,7 @@ void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
// remove our tilt
if (p_rotation_mode == 1) {
// take the Y out of our Z
new_reference_frame.basis.set_axis(2, Vector3(new_reference_frame.basis.elements[0][2], 0.0, new_reference_frame.basis.elements[2][2]).normalized());
new_reference_frame.basis.set_axis(2, Vector3(new_reference_frame.basis.rows[0][2], 0.0, new_reference_frame.basis.rows[2][2]).normalized());
// Y is straight up
new_reference_frame.basis.set_axis(1, Vector3(0.0, 1.0, 0.0));