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3.0 recompute_aabb on add_surface
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@ -311,6 +311,8 @@ void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolV
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surfaces.push_back(s);
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VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
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_recompute_aabb();
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}
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void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
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