Add script templates for EditorScenePostImport

This commit is contained in:
Jonathan Nicholl 2022-05-28 00:09:41 -04:00
parent 1f690f197a
commit 912d8e23ca
4 changed files with 51 additions and 0 deletions

View File

@ -0,0 +1,11 @@
# meta-description: Basic import script template
@tool
extends EditorScenePostImport
# Called by the editor when a scene has this script set as the import script in the import tab.
func _post_import(scene: Node) -> Object:
# Modify the contents of the scene upon import. For example, setting up LODs:
# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0
# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0
return scene # Return the modified root node when you're done.

View File

@ -0,0 +1,7 @@
# meta-description: Basic import script template (no comments)
@tool
extends EditorScenePostImport
func _post_import(scene: Node) -> Object:
return scene

View File

@ -0,0 +1,18 @@
// meta-description: Basic import script template
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
{
// Modify the contents of the scene upon import. For example, setting up LODs:
// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0
// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0
return scene // Return the modified root node when you're done.
}
}
#endif

View File

@ -0,0 +1,15 @@
// meta-description: Basic import script template (no comments)
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override Object _PostImport(Node scene)
{
return scene
}
}
#endif