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Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Fix color properties of particle nodes/material
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commit
8f6240a275
@ -152,7 +152,7 @@
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient].
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
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The rate at which particles lose velocity.
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@ -148,10 +148,10 @@
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Animation speed randomness ratio.
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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Unused for 3D particles.
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Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Unused for 3D particles.
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Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
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The rate at which particles lose velocity.
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@ -145,7 +145,7 @@
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Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [GradientTexture].
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Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
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The rate at which particles lose velocity.
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@ -463,10 +463,6 @@ Vector2 CPUParticles2D::get_gravity() const {
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}
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void CPUParticles2D::_validate_property(PropertyInfo &property) const {
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if (property.name == "color" && color_ramp.is_valid()) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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@ -434,10 +434,6 @@ Vector3 CPUParticles3D::get_gravity() const {
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}
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void CPUParticles3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "color" && color_ramp.is_valid()) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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@ -569,7 +569,7 @@ void ParticlesMaterial::_update_shader() {
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code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
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code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
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if (color_ramp.is_valid()) {
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code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
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code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n";
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} else {
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code += " COLOR = hue_rot_mat * color_value;\n";
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}
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@ -1046,10 +1046,6 @@ RID ParticlesMaterial::get_shader_rid() const {
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}
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void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
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if (property.name == "color" && color_ramp.is_valid()) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
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property.usage = PROPERTY_USAGE_NONE;
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}
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