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Mono: Partially implement some Godot debug api functions
Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
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@ -499,6 +499,47 @@ String CSharpLanguage::_get_indentation() const {
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return "\t";
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}
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String CSharpLanguage::debug_get_error() const {
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return _debug_error;
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}
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int CSharpLanguage::debug_get_stack_level_count() const {
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if (_debug_parse_err_line >= 0)
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return 1;
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// TODO: StackTrace
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return 1;
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}
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int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_line;
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// TODO: StackTrace
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return 1;
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}
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String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return String();
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// TODO: StackTrace
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return String();
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}
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String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_file;
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// TODO: StackTrace
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return String();
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}
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Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
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#ifdef DEBUG_ENABLED
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@ -958,12 +999,11 @@ void CSharpLanguage::thread_exit() {
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bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
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// Break because of parse error
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// Not a parser error in our case, but it's still used for other type of errors
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if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
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// TODO
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//_debug_parse_err_line = p_line;
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//_debug_parse_err_file = p_file;
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//_debug_error = p_error;
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_debug_parse_err_line = p_line;
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_debug_parse_err_file = p_file;
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_debug_error = p_error;
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ScriptDebugger::get_singleton()->debug(this, false);
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return true;
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} else {
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@ -974,10 +1014,9 @@ bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const S
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bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
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if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
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// TODO
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//_debug_parse_err_line = -1;
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//_debug_parse_err_file = "";
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//_debug_error = p_error;
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_debug_parse_err_line = -1;
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_debug_parse_err_file = "";
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_debug_error = p_error;
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ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
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return true;
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} else {
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@ -162,7 +162,7 @@ public:
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virtual bool has_script_signal(const StringName &p_signal) const;
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virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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virtual void update_exports();
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@ -309,6 +309,11 @@ class CSharpLanguage : public ScriptLanguage {
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Dictionary scripts_metadata;
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// For debug_break and debug_break_parse
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int _debug_parse_err_line;
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String _debug_parse_err_file;
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String _debug_error;
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friend class GDMono;
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void _uninitialize_script_bindings();
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@ -368,11 +373,11 @@ public:
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/* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
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/* DEBUGGER FUNCTIONS */
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/* TODO */ virtual String debug_get_error() const { return ""; }
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/* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
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/* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
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/* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
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/* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
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virtual String debug_get_error() const;
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virtual int debug_get_stack_level_count() const;
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virtual int debug_get_stack_level_line(int p_level) const;
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virtual String debug_get_stack_level_function(int p_level) const;
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virtual String debug_get_stack_level_source(int p_level) const;
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/* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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