mirror of
https://github.com/godotengine/godot.git
synced 2024-11-12 23:24:26 +00:00
Improve display for lightmap probes in the editor
- Use the default Back cull mode to improve performance slightly and prevent obstructing the camera. - Fade probes when the camera gets close as to be less intrusive.
This commit is contained in:
parent
58a7f9b4d8
commit
8e0c0d7837
@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
|
||||
|
||||
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
|
||||
// Fade out probes when camera gets too close to them.
|
||||
mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
|
||||
mat->set_distance_fade_min_distance(0.5);
|
||||
mat->set_distance_fade_max_distance(1.5);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
|
||||
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
||||
|
Loading…
Reference in New Issue
Block a user