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Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
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@ -31869,6 +31869,8 @@
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RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
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RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
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Only enabled raycasts will be able to query the space and report collisions!
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Only enabled raycasts will be able to query the space and report collisions!
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RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
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</description>
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</description>
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<methods>
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<methods>
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<method name="add_exception">
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<method name="add_exception">
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@ -31889,6 +31891,11 @@
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Removes all collision exception for this ray.
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Removes all collision exception for this ray.
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</description>
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</description>
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</method>
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</method>
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<method name="force_raycast_update">
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<description>
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Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
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</description>
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</method>
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<method name="get_cast_to" qualifiers="const">
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<method name="get_cast_to" qualifiers="const">
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<return type="Vector3">
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<return type="Vector3">
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</return>
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</return>
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@ -32007,6 +32014,8 @@
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RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
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RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
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Only enabled raycasts will be able to query the space and report collisions!
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Only enabled raycasts will be able to query the space and report collisions!
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RayCast2D calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
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</description>
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</description>
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<methods>
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<methods>
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<method name="add_exception">
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<method name="add_exception">
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@ -32027,6 +32036,11 @@
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Removes all collision exception for this ray.
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Removes all collision exception for this ray.
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</description>
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</description>
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</method>
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</method>
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<method name="force_raycast_update">
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<description>
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Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
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</description>
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</method>
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<method name="get_cast_to" qualifiers="const">
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<method name="get_cast_to" qualifiers="const">
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<return type="Vector2">
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<return type="Vector2">
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</return>
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</return>
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