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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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@ -11,7 +11,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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@ -12,7 +12,7 @@
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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</members>
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@ -9,13 +9,13 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Total height of the capsule mesh (including the hemispherical ends).
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the capsule mesh.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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Radius of the capsule mesh.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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@ -10,10 +10,10 @@
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The capsule's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The capsule's radius.
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</member>
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</members>
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
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Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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@ -21,7 +21,7 @@
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
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Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
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</member>
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
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Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
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</member>
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</members>
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@ -15,7 +15,7 @@
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The cylinder's radius.
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</member>
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</members>
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@ -1451,8 +1451,8 @@ Ref<Material> CSGCylinder3D::get_material() const {
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CSGCylinder3D::CSGCylinder3D() {
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// defaults
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radius = 1.0;
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height = 1.0;
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radius = 0.5;
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height = 2.0;
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sides = 8;
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cone = false;
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smooth_faces = true;
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@ -1671,8 +1671,8 @@ Ref<Material> CSGTorus3D::get_material() const {
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CSGTorus3D::CSGTorus3D() {
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// defaults
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inner_radius = 2.0;
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outer_radius = 3.0;
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inner_radius = 0.5;
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outer_radius = 1.0;
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sides = 8;
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ring_sides = 6;
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smooth_faces = true;
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@ -239,7 +239,7 @@ class CSGBox3D : public CSGPrimitive3D {
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virtual CSGBrush *_build_brush() override;
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Ref<Material> material;
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Vector3 size = Vector3(2, 2, 2);
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Vector3 size = Vector3(1, 1, 1);
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protected:
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static void _bind_methods();
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@ -12,7 +12,7 @@
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the box.
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</member>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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</members>
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@ -12,13 +12,13 @@
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<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
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If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The height of the cylinder.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the cylinder.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The radius of the cylinder.
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</member>
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<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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@ -9,13 +9,13 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
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The inner radius of the torus.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the torus.
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</member>
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
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The outer radius of the torus.
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</member>
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<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
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@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() {
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BoxShape3D::BoxShape3D() :
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
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set_size(Vector3(2, 2, 2));
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set_size(Vector3(1, 1, 1));
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}
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@ -35,8 +35,8 @@
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class CapsuleShape3D : public Shape3D {
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GDCLASS(CapsuleShape3D, Shape3D);
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float radius = 1.0;
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float height = 3.0;
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float radius = 0.5;
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float height = 2.0;
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protected:
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static void _bind_methods();
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@ -35,7 +35,7 @@
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class CylinderShape3D : public Shape3D {
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GDCLASS(CylinderShape3D, Shape3D);
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float radius = 1.0;
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float radius = 0.5;
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float height = 2.0;
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protected:
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@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh {
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GDCLASS(CapsuleMesh, PrimitiveMesh);
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private:
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float radius = 1.0;
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float height = 3.0;
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float radius = 0.5;
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float height = 2.0;
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int radial_segments = 64;
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int rings = 8;
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@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh {
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GDCLASS(BoxMesh, PrimitiveMesh);
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private:
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Vector3 size = Vector3(2.0, 2.0, 2.0);
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Vector3 size = Vector3(1, 1, 1);
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int subdivide_w = 0;
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int subdivide_h = 0;
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int subdivide_d = 0;
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@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh {
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GDCLASS(CylinderMesh, PrimitiveMesh);
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private:
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float top_radius = 1.0;
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float bottom_radius = 1.0;
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float top_radius = 0.5;
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float bottom_radius = 0.5;
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float height = 2.0;
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int radial_segments = 64;
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int rings = 4;
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