Merge pull request #30264 from Calinou/add-csg-gizmo-snapping

Implement snapping in the CSG gizmos and 3D polygon editor
This commit is contained in:
Rémi Verschelde 2019-07-03 07:01:01 +02:00 committed by GitHub
commit 8c78a4b78f
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2 changed files with 18 additions and 2 deletions

View File

@ -346,8 +346,10 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
snap_ignore = false;
}
if (!snap_ignore) {
cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
if (!snap_ignore && SpatialEditor::get_singleton()->is_snap_enabled()) {
cpoint = cpoint.snapped(Vector2(
SpatialEditor::get_singleton()->get_translate_snap(),
SpatialEditor::get_singleton()->get_translate_snap()));
}
edited_point_pos = cpoint;

View File

@ -120,6 +120,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
d = 0.001;
@ -135,6 +139,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
d = 0.001;
@ -154,6 +162,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
d = 0.001;
@ -173,6 +184,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
d = 0.001;