mirror of
https://github.com/godotengine/godot.git
synced 2025-01-09 11:37:35 +00:00
Merge pull request #11953 from touilleMan/pluginscript
[GDnative] add pluginscript \o/
This commit is contained in:
commit
8c50bc369e
@ -13,6 +13,7 @@ gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
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gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
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SConscript("nativearvr/SCsub")
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SConscript("pluginscript/SCsub")
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def _spaced(e):
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return e if e[-1] == '*' else e + ' '
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@ -26,6 +27,7 @@ def _build_gdnative_api_struct_header(api):
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'#include <gdnative/gdnative.h>',
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'#include <nativearvr/godot_nativearvr.h>',
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'#include <nativescript/godot_nativescript.h>',
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'#include <pluginscript/godot_pluginscript.h>',
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'',
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'#define GDNATIVE_API_INIT(options) do { extern const godot_gdnative_api_struct *_gdnative_wrapper_api_struct; _gdnative_wrapper_api_struct = options->api_struct; } while (0)',
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'',
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@ -98,6 +100,7 @@ def _build_gdnative_wrapper_code(api):
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'',
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'#include <gdnative/gdnative.h>',
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'#include <nativescript/godot_nativescript.h>',
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'#include <pluginscript/godot_pluginscript.h>',
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'',
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'#include <gdnative_api_struct.gen.h>',
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'',
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@ -29,9 +29,9 @@
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/*************************************************************************/
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#include "gdnative/string.h"
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#include "core/string_db.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "string_db.h"
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#include "ustring.h"
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#include <string.h>
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170
modules/gdnative/include/pluginscript/godot_pluginscript.h
Normal file
170
modules/gdnative/include/pluginscript/godot_pluginscript.h
Normal file
@ -0,0 +1,170 @@
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/*************************************************************************/
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/* godot_nativescript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_PLUGINSCRIPT_H
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#define GODOT_PLUGINSCRIPT_H
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#include <gdnative/gdnative.h>
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#include <nativescript/godot_nativescript.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void godot_pluginscript_instance_data;
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typedef void godot_pluginscript_script_data;
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typedef void godot_pluginscript_language_data;
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// --- Instance ---
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// TODO: use godot_string_name for faster lookup ?
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typedef struct {
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godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
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void (*finish)(godot_pluginscript_instance_data *p_data);
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godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value);
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godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret);
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godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
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const godot_string_name *p_method, const godot_variant **p_args,
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int p_argcount, godot_variant_call_error *r_error);
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void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
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// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
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godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
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godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
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//this is used by script languages that keep a reference counter of their own
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//you can make make Ref<> not die when it reaches zero, so deleting the reference
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//depends entirely from the script.
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// Note: You can set thoses function pointer to NULL if not needed.
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void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
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bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
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} godot_pluginscript_instance_desc;
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// --- Script ---
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typedef struct {
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godot_pluginscript_script_data *data;
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godot_string_name name;
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godot_bool is_tool;
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godot_string_name base;
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// Member lines format: {<string>: <int>}
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godot_dictionary member_lines;
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// Method info dictionary format
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// {
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// name: <string>
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// args: [<dict:property>]
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// default_args: [<variant>]
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// return: <dict:property>
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// flags: <int>
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// rpc_mode: <int:godot_method_rpc_mode>
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// }
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godot_array methods;
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// Same format than for methods
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godot_array signals;
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// Property info dictionary format
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// {
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// name: <string>
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// type: <int:godot_variant_type>
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// hint: <int:godot_property_hint>
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// hint_string: <string>
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// usage: <int:godot_property_usage_flags>
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// default_value: <variant>
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// rset_mode: <int:godot_method_rpc_mode>
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// }
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godot_array properties;
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} godot_pluginscript_script_manifest;
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typedef struct {
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godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
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void (*finish)(godot_pluginscript_script_data *p_data);
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godot_pluginscript_instance_desc instance_desc;
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} godot_pluginscript_script_desc;
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// --- Language ---
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typedef struct {
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godot_string_name signature;
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godot_int call_count;
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godot_int total_time; // In microseconds
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godot_int self_time; // In microseconds
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} godot_pluginscript_profiling_data;
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typedef struct {
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const char *name;
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const char *type;
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const char *extension;
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const char **recognized_extensions; // NULL terminated array
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godot_pluginscript_language_data *(*init)();
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void (*finish)(godot_pluginscript_language_data *p_data);
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const char **reserved_words; // NULL terminated array
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const char **comment_delimiters; // NULL terminated array
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const char **string_delimiters; // NULL terminated array
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godot_bool has_named_classes;
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godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
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godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
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int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
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godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
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godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_base_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
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void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
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void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
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godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
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int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
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int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
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godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
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godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
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void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
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void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
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void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
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godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
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// TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
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void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
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void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
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void (*profiling_start)(godot_pluginscript_language_data *p_data);
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void (*profiling_stop)(godot_pluginscript_language_data *p_data);
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int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
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int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
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void (*profiling_frame)(godot_pluginscript_language_data *p_data);
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godot_pluginscript_script_desc script_desc;
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} godot_pluginscript_language_desc;
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void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_PLUGINSCRIPT_H
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@ -4,7 +4,6 @@ Import('env')
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mod_env = env.Clone()
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mod_env.add_source_files(env.modules_sources, "*.cpp")
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mod_env.Append(CPPPATH='#modules/gdnative')
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mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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if "platform" in env and env["platform"] in ["x11", "iphone"]:
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@ -31,7 +31,7 @@
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#ifdef TOOLS_ENABLED
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#include "class_db.h"
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#include "core/class_db.h"
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#include "core/global_constants.h"
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#include "core/pair.h"
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#include "core/project_settings.h"
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@ -30,8 +30,8 @@
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#ifndef API_GENERATOR_H
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#define API_GENERATOR_H
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "typedefs.h"
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Error generate_c_api(const String &p_path);
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@ -31,11 +31,11 @@
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#include "gdnative/gdnative.h"
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#include "global_constants.h"
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#include "core/global_constants.h"
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#include "core/project_settings.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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@ -30,14 +30,14 @@
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#ifndef NATIVE_SCRIPT_H
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#define NATIVE_SCRIPT_H
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#include "core/resource.h"
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#include "core/script_language.h"
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#include "core/self_list.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "ordered_hash_map.h"
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#include "os/thread_safe.h"
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#include "resource.h"
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#include "scene/main/node.h"
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#include "script_language.h"
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#include "self_list.h"
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#include "modules/gdnative/gdnative.h"
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#include <nativescript/godot_nativescript.h>
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|
9
modules/gdnative/pluginscript/SCsub
Normal file
9
modules/gdnative/pluginscript/SCsub
Normal file
@ -0,0 +1,9 @@
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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_pluginscript = env_modules.Clone()
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env_pluginscript.Append(CPPPATH=['#modules/gdnative/include/'])
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env_pluginscript.add_source_files(env.modules_sources, '*.cpp')
|
181
modules/gdnative/pluginscript/pluginscript_instance.cpp
Normal file
181
modules/gdnative/pluginscript/pluginscript_instance.cpp
Normal file
@ -0,0 +1,181 @@
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/*************************************************************************/
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/* pluginscript_instance.cpp */
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/*************************************************************************/
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/* This file is part of: */
|
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
// Godot imports
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||||
#include "core/os/os.h"
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#include "core/variant.h"
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// PluginScript imports
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#include "pluginscript_instance.h"
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#include "pluginscript_language.h"
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#include "pluginscript_script.h"
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bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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||||
String name = String(p_name);
|
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return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value);
|
||||
}
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||||
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||||
bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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||||
String name = String(p_name);
|
||||
return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret);
|
||||
}
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||||
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||||
Ref<Script> PluginScriptInstance::get_script() const {
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||||
return _script;
|
||||
}
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||||
|
||||
ScriptLanguage *PluginScriptInstance::get_language() {
|
||||
return _script->get_language();
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||||
}
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||||
|
||||
Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
||||
if (!_script->has_property(p_name)) {
|
||||
if (r_is_valid) {
|
||||
*r_is_valid = false;
|
||||
}
|
||||
return Variant::NIL;
|
||||
}
|
||||
if (r_is_valid) {
|
||||
*r_is_valid = true;
|
||||
}
|
||||
return _script->get_property_info(p_name).type;
|
||||
}
|
||||
|
||||
void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
||||
_script->get_script_property_list(p_properties);
|
||||
}
|
||||
|
||||
void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
||||
_script->get_script_method_list(p_list);
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::has_method(const StringName &p_method) const {
|
||||
return _script->has_method(p_method);
|
||||
}
|
||||
|
||||
Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
// TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
|
||||
godot_variant ret = _desc->call_method(
|
||||
_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
|
||||
p_argcount, (godot_variant_call_error *)&r_error);
|
||||
Variant *var_ret = (Variant *)&ret;
|
||||
return *var_ret;
|
||||
}
|
||||
|
||||
#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
|
||||
void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
|
||||
|
||||
#if 0
|
||||
PluginScript *sptr=script.ptr();
|
||||
Variant::CallError ce;
|
||||
|
||||
while(sptr) {
|
||||
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
|
||||
if (E) {
|
||||
E->get()->call(this,p_args,p_argcount,ce);
|
||||
}
|
||||
sptr = sptr->_base;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
|
||||
|
||||
if (sptr->_base)
|
||||
_ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
|
||||
|
||||
Variant::CallError ce;
|
||||
|
||||
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
|
||||
if (E) {
|
||||
E->get()->call(this,p_args,p_argcount,ce);
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
|
||||
|
||||
#if 0
|
||||
if (script.ptr()) {
|
||||
_ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif // Multilevel stuff
|
||||
|
||||
void PluginScriptInstance::notification(int p_notification) {
|
||||
_desc->notification(_data, p_notification);
|
||||
}
|
||||
|
||||
ScriptInstance::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
||||
return _script->get_rpc_mode(p_method);
|
||||
}
|
||||
|
||||
ScriptInstance::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
||||
return _script->get_rset_mode(p_variable);
|
||||
}
|
||||
|
||||
void PluginScriptInstance::refcount_incremented() {
|
||||
if (_desc->refcount_decremented) {
|
||||
_desc->refcount_incremented(_data);
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::refcount_decremented() {
|
||||
// Return true if it can die
|
||||
if (_desc->refcount_decremented) {
|
||||
return _desc->refcount_decremented(_data);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PluginScriptInstance::PluginScriptInstance() {
|
||||
}
|
||||
|
||||
bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
|
||||
_owner = p_owner;
|
||||
_owner_variant = Variant(p_owner);
|
||||
_script = Ref<PluginScript>(p_script);
|
||||
_desc = &p_script->_desc->instance_desc;
|
||||
_data = _desc->init(p_script->_data, (godot_object *)p_owner);
|
||||
ERR_FAIL_COND_V(_data == NULL, false);
|
||||
p_owner->set_script_instance(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
PluginScriptInstance::~PluginScriptInstance() {
|
||||
_desc->finish(_data);
|
||||
_script->_language->lock();
|
||||
_script->_instances.erase(_owner);
|
||||
_script->_language->unlock();
|
||||
}
|
90
modules/gdnative/pluginscript/pluginscript_instance.h
Normal file
90
modules/gdnative/pluginscript/pluginscript_instance.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_instance.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_INSTANCE_H
|
||||
#define PLUGINSCRIPT_INSTANCE_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/script_language.h"
|
||||
// PluginScript imports
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
class PluginScript;
|
||||
|
||||
class PluginScriptInstance : public ScriptInstance {
|
||||
friend class PluginScript;
|
||||
|
||||
private:
|
||||
Ref<PluginScript> _script;
|
||||
Object *_owner;
|
||||
Variant _owner_variant;
|
||||
godot_pluginscript_instance_data *_data;
|
||||
const godot_pluginscript_instance_desc *_desc;
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ Object *get_owner() { return _owner; }
|
||||
|
||||
virtual bool set(const StringName &p_name, const Variant &p_value);
|
||||
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
||||
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
||||
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
|
||||
|
||||
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
#if 0
|
||||
// Rely on default implementations provided by ScriptInstance for the moment.
|
||||
// Note that multilevel call could be removed in 3.0 release, so stay tunned
|
||||
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
|
||||
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
#endif
|
||||
|
||||
virtual void notification(int p_notification);
|
||||
|
||||
virtual Ref<Script> get_script() const;
|
||||
|
||||
virtual ScriptLanguage *get_language();
|
||||
|
||||
void set_path(const String &p_path);
|
||||
|
||||
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
|
||||
virtual void refcount_incremented();
|
||||
virtual bool refcount_decremented();
|
||||
|
||||
PluginScriptInstance();
|
||||
bool init(PluginScript *p_script, Object *p_owner);
|
||||
virtual ~PluginScriptInstance();
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_INSTANCE_H
|
432
modules/gdnative/pluginscript/pluginscript_language.cpp
Normal file
432
modules/gdnative/pluginscript/pluginscript_language.cpp
Normal file
@ -0,0 +1,432 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_language.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include <stdlib.h>
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
String PluginScriptLanguage::get_name() const {
|
||||
return String(_desc.name);
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::init() {
|
||||
_data = _desc.init();
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::get_type() const {
|
||||
return String(_desc.type);
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::get_extension() const {
|
||||
return String(_desc.extension);
|
||||
}
|
||||
|
||||
Error PluginScriptLanguage::execute_file(const String &p_path) {
|
||||
// TODO: pretty sure this method is totally deprecated and should be removed...
|
||||
return OK;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::finish() {
|
||||
_desc.finish(_data);
|
||||
}
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
|
||||
void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
||||
if (_desc.reserved_words) {
|
||||
const char **w = _desc.reserved_words;
|
||||
while (*w) {
|
||||
p_words->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
|
||||
if (_desc.comment_delimiters) {
|
||||
const char **w = _desc.comment_delimiters;
|
||||
while (*w) {
|
||||
p_delimiters->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
||||
if (_desc.string_delimiters) {
|
||||
const char **w = _desc.string_delimiters;
|
||||
while (*w) {
|
||||
p_delimiters->push_back(*w);
|
||||
w++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
Script *ns = create_script();
|
||||
Ref<Script> script = Ref<Script>(ns);
|
||||
if (_desc.get_template_source_code) {
|
||||
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
|
||||
script->set_source_code(*(String *)&src);
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
||||
PoolStringArray functions;
|
||||
if (_desc.validate) {
|
||||
bool ret = _desc.validate(
|
||||
_data,
|
||||
(godot_string *)&p_script,
|
||||
&r_line_error,
|
||||
&r_col_error,
|
||||
(godot_string *)&r_test_error,
|
||||
(godot_string *)&p_path,
|
||||
(godot_pool_string_array *)&functions);
|
||||
for (int i = 0; i < functions.size(); i++) {
|
||||
r_functions->push_back(functions[i]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Script *PluginScriptLanguage::create_script() const {
|
||||
PluginScript *script = memnew(PluginScript());
|
||||
// I'm hurting kittens doing this I guess...
|
||||
script->init(const_cast<PluginScriptLanguage *>(this));
|
||||
return script;
|
||||
}
|
||||
|
||||
bool PluginScriptLanguage::has_named_classes() const {
|
||||
return _desc.has_named_classes;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
|
||||
if (_desc.find_function) {
|
||||
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
|
||||
if (_desc.make_function) {
|
||||
godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String();
|
||||
}
|
||||
|
||||
Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
|
||||
if (_desc.complete_code) {
|
||||
Array options;
|
||||
godot_error tmp = _desc.complete_code(
|
||||
_data,
|
||||
(godot_string *)&p_code,
|
||||
(godot_string *)&p_base_path,
|
||||
(godot_object *)p_owner,
|
||||
(godot_array *)&options,
|
||||
&r_force,
|
||||
(godot_string *)&r_call_hint);
|
||||
for (int i = 0; i < options.size(); i++) {
|
||||
r_options->push_back(String(options[i]));
|
||||
}
|
||||
Error err = *(Error *)tmp;
|
||||
return err;
|
||||
}
|
||||
return ERR_UNAVAILABLE;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
|
||||
if (_desc.auto_indent_code) {
|
||||
_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
||||
const String variable = String(p_variable);
|
||||
_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
|
||||
}
|
||||
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
for (int i = 0; _desc.recognized_extensions[i]; ++i) {
|
||||
p_extensions->push_back(String(_desc.recognized_extensions[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
|
||||
// TODO: provid this statically in `godot_pluginscript_language_desc` ?
|
||||
if (_desc.get_public_functions) {
|
||||
Array functions;
|
||||
_desc.get_public_functions(_data, (godot_array *)&functions);
|
||||
for (int i = 0; i < functions.size(); i++) {
|
||||
MethodInfo mi = MethodInfo::from_dict(functions[i]);
|
||||
p_functions->push_back(mi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
|
||||
// TODO: provid this statically in `godot_pluginscript_language_desc` ?
|
||||
if (_desc.get_public_constants) {
|
||||
Dictionary constants;
|
||||
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
|
||||
for (const Variant *key = constants.next(); key; key = constants.next(key)) {
|
||||
Variant value = constants[key];
|
||||
p_constants->push_back(Pair<String, Variant>(*key, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::profiling_start() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_start) {
|
||||
lock();
|
||||
_desc.profiling_start(_data);
|
||||
unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::profiling_stop() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_stop) {
|
||||
lock();
|
||||
_desc.profiling_stop(_data);
|
||||
unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
||||
int info_count = 0;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_get_accumulated_data) {
|
||||
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
|
||||
sizeof(godot_pluginscript_profiling_data) * p_info_max);
|
||||
info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
|
||||
for (int i = 0; i < info_count; ++i) {
|
||||
p_info_arr[i].signature = *(StringName *)&info[i].signature;
|
||||
p_info_arr[i].call_count = info[i].call_count;
|
||||
p_info_arr[i].total_time = info[i].total_time;
|
||||
p_info_arr[i].self_time = info[i].self_time;
|
||||
godot_string_name_destroy(&info[i].signature);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return info_count;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
||||
int info_count = 0;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_get_frame_data) {
|
||||
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
|
||||
sizeof(godot_pluginscript_profiling_data) * p_info_max);
|
||||
info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
|
||||
for (int i = 0; i < info_count; ++i) {
|
||||
p_info_arr[i].signature = *(StringName *)&info[i].signature;
|
||||
p_info_arr[i].call_count = info[i].call_count;
|
||||
p_info_arr[i].total_time = info[i].total_time;
|
||||
p_info_arr[i].self_time = info[i].self_time;
|
||||
godot_string_name_destroy(&info[i].signature);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return info_count;
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::frame() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (_desc.profiling_frame) {
|
||||
_desc.profiling_frame(_data);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
String PluginScriptLanguage::debug_get_error() const {
|
||||
if (_desc.debug_get_error) {
|
||||
godot_string tmp = _desc.debug_get_error(_data);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::debug_get_stack_level_count() const {
|
||||
if (_desc.debug_get_stack_level_count) {
|
||||
return _desc.debug_get_stack_level_count(_data);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_line) {
|
||||
return _desc.debug_get_stack_level_line(_data, p_level);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_function) {
|
||||
godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
|
||||
if (_desc.debug_get_stack_level_source) {
|
||||
godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_stack_level_locals) {
|
||||
PoolStringArray locals;
|
||||
Array values;
|
||||
_desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < locals.size(); i++) {
|
||||
p_locals->push_back(locals[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_stack_level_members) {
|
||||
PoolStringArray members;
|
||||
Array values;
|
||||
_desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < members.size(); i++) {
|
||||
p_members->push_back(members[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_get_globals) {
|
||||
PoolStringArray locals;
|
||||
Array values;
|
||||
_desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
|
||||
for (int i = 0; i < locals.size(); i++) {
|
||||
p_locals->push_back(locals[i]);
|
||||
}
|
||||
for (int i = 0; i < values.size(); i++) {
|
||||
p_values->push_back(values[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
|
||||
if (_desc.debug_parse_stack_level_expression) {
|
||||
godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
|
||||
String ret = *(String *)&tmp;
|
||||
godot_string_destroy(&tmp);
|
||||
return ret;
|
||||
}
|
||||
return String("Nothing");
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::reload_all_scripts() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
lock();
|
||||
// TODO
|
||||
unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::lock() {
|
||||
#ifndef NO_THREADS
|
||||
if (_lock) {
|
||||
_lock->lock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginScriptLanguage::unlock() {
|
||||
#ifndef NO_THREADS
|
||||
if (_lock) {
|
||||
_lock->unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc)
|
||||
: _desc(*desc) {
|
||||
_resource_loader = memnew(ResourceFormatLoaderPluginScript(this));
|
||||
_resource_saver = memnew(ResourceFormatSaverPluginScript(this));
|
||||
|
||||
// TODO: totally remove _lock attribute if NO_THREADS is set
|
||||
#ifdef NO_THREADS
|
||||
_lock = NULL;
|
||||
#else
|
||||
_lock = Mutex::create();
|
||||
#endif
|
||||
}
|
||||
|
||||
PluginScriptLanguage::~PluginScriptLanguage() {
|
||||
memdelete(_resource_loader);
|
||||
memdelete(_resource_saver);
|
||||
#ifndef NO_THREADS
|
||||
if (_lock) {
|
||||
memdelete(_lock);
|
||||
_lock = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
131
modules/gdnative/pluginscript/pluginscript_language.h
Normal file
131
modules/gdnative/pluginscript/pluginscript_language.h
Normal file
@ -0,0 +1,131 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_language.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_LANGUAGE_H
|
||||
#define PLUGINSCRIPT_LANGUAGE_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/map.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/self_list.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_loader.h"
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
class PluginScript;
|
||||
class PluginScriptInstance;
|
||||
|
||||
class PluginScriptLanguage : public ScriptLanguage {
|
||||
friend class PluginScript;
|
||||
friend class PluginScriptInstance;
|
||||
|
||||
ResourceFormatLoaderPluginScript *_resource_loader;
|
||||
ResourceFormatSaverPluginScript *_resource_saver;
|
||||
const godot_pluginscript_language_desc _desc;
|
||||
godot_pluginscript_language_data *_data;
|
||||
|
||||
Mutex *_lock;
|
||||
SelfList<PluginScript>::List _script_list;
|
||||
|
||||
public:
|
||||
virtual String get_name() const;
|
||||
|
||||
_FORCE_INLINE_ ResourceFormatLoaderPluginScript *get_resource_loader() { return _resource_loader; };
|
||||
_FORCE_INLINE_ ResourceFormatSaverPluginScript *get_resource_saver() { return _resource_saver; };
|
||||
|
||||
/* LANGUAGE FUNCTIONS */
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
|
||||
/* EDITOR FUNCTIONS */
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool can_inherit_from_file() { return true; }
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
||||
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint);
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
|
||||
/* MULTITHREAD FUNCTIONS */
|
||||
|
||||
//some VMs need to be notified of thread creation/exiting to allocate a stack
|
||||
// void thread_enter() {}
|
||||
// void thread_exit() {}
|
||||
|
||||
/* DEBUGGER FUNCTIONS */
|
||||
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
|
||||
|
||||
// virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
|
||||
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
|
||||
/* LOADER FUNCTIONS */
|
||||
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
|
||||
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
|
||||
virtual void frame();
|
||||
|
||||
void lock();
|
||||
void unlock();
|
||||
|
||||
PluginScriptLanguage(const godot_pluginscript_language_desc *desc);
|
||||
virtual ~PluginScriptLanguage();
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_LANGUAGE_H
|
113
modules/gdnative/pluginscript/pluginscript_loader.cpp
Normal file
113
modules/gdnative/pluginscript/pluginscript_loader.cpp
Normal file
@ -0,0 +1,113 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_loader.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "os/file_access.h"
|
||||
// Pythonscript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_loader.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
|
||||
_language = language;
|
||||
}
|
||||
|
||||
RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
||||
if (r_error)
|
||||
*r_error = ERR_FILE_CANT_OPEN;
|
||||
|
||||
PluginScript *script = memnew(PluginScript);
|
||||
script->init(_language);
|
||||
|
||||
Ref<PluginScript> scriptres(script);
|
||||
|
||||
Error err = script->load_source_code(p_path);
|
||||
ERR_FAIL_COND_V(err != OK, RES());
|
||||
|
||||
script->set_path(p_original_path);
|
||||
|
||||
script->reload();
|
||||
|
||||
if (r_error)
|
||||
*r_error = OK;
|
||||
|
||||
return scriptres;
|
||||
}
|
||||
|
||||
void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back(_language->get_extension());
|
||||
}
|
||||
|
||||
bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
|
||||
return p_type == "Script" || p_type == _language->get_type();
|
||||
}
|
||||
|
||||
String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
|
||||
String el = p_path.get_extension().to_lower();
|
||||
if (el == _language->get_extension())
|
||||
return _language->get_type();
|
||||
return "";
|
||||
}
|
||||
|
||||
ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
|
||||
_language = language;
|
||||
}
|
||||
|
||||
Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
||||
Ref<PluginScript> sqscr = p_resource;
|
||||
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
||||
|
||||
String source = sqscr->get_source_code();
|
||||
|
||||
Error err;
|
||||
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
||||
ERR_FAIL_COND_V(err, err);
|
||||
|
||||
file->store_string(source);
|
||||
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
||||
memdelete(file);
|
||||
return ERR_CANT_CREATE;
|
||||
}
|
||||
file->close();
|
||||
memdelete(file);
|
||||
return OK;
|
||||
}
|
||||
|
||||
void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
||||
|
||||
if (Object::cast_to<PluginScript>(*p_resource)) {
|
||||
p_extensions->push_back(_language->get_extension());
|
||||
}
|
||||
}
|
||||
|
||||
bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
|
||||
|
||||
return Object::cast_to<PluginScript>(*p_resource) != NULL;
|
||||
}
|
62
modules/gdnative/pluginscript/pluginscript_loader.h
Normal file
62
modules/gdnative/pluginscript/pluginscript_loader.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_loader.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PYTHONSCRIPT_PY_LOADER_H
|
||||
#define PYTHONSCRIPT_PY_LOADER_H
|
||||
|
||||
// Godot imports
|
||||
#include "core/script_language.h"
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
|
||||
class PluginScriptLanguage;
|
||||
|
||||
class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
|
||||
PluginScriptLanguage *_language;
|
||||
|
||||
public:
|
||||
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
|
||||
PluginScriptLanguage *_language;
|
||||
|
||||
public:
|
||||
ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
};
|
||||
|
||||
#endif // PYTHONSCRIPT_PY_LOADER_H
|
454
modules/gdnative/pluginscript/pluginscript_script.cpp
Normal file
454
modules/gdnative/pluginscript/pluginscript_script.cpp
Normal file
@ -0,0 +1,454 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_script.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_instance.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
||||
#if DEBUG_ENABLED
|
||||
#define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?"
|
||||
#define ASSERT_SCRIPT_VALID() \
|
||||
{ \
|
||||
ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
|
||||
ERR_FAIL_COND(!can_instance()) \
|
||||
}
|
||||
#define ASSERT_SCRIPT_VALID_V(ret) \
|
||||
{ \
|
||||
ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
|
||||
ERR_FAIL_COND_V(!can_instance(), ret) \
|
||||
}
|
||||
#else
|
||||
#define ASSERT_SCRIPT_VALID()
|
||||
#define ASSERT_SCRIPT_VALID_V(ret)
|
||||
#endif
|
||||
|
||||
void PluginScript::_bind_methods() {
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
|
||||
placeholders.erase(p_placeholder);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
bool PluginScript::can_instance() const {
|
||||
bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
|
||||
return can;
|
||||
}
|
||||
|
||||
Ref<Script> PluginScript::get_base_script() const {
|
||||
if (_ref_base_parent.is_valid()) {
|
||||
return Ref<PluginScript>(_ref_base_parent);
|
||||
} else {
|
||||
return Ref<Script>();
|
||||
}
|
||||
}
|
||||
|
||||
StringName PluginScript::get_instance_base_type() const {
|
||||
if (_native_parent)
|
||||
return _native_parent;
|
||||
if (_ref_base_parent.is_valid())
|
||||
return _ref_base_parent->get_instance_base_type();
|
||||
return StringName();
|
||||
}
|
||||
|
||||
void PluginScript::update_exports() {
|
||||
// TODO
|
||||
#ifdef TOOLS_ENABLED
|
||||
#if 0
|
||||
ASSERT_SCRIPT_VALID();
|
||||
if (/*changed &&*/ placeholders.size()) { //hm :(
|
||||
|
||||
//update placeholders if any
|
||||
Map<StringName, Variant> propdefvalues;
|
||||
List<PropertyInfo> propinfos;
|
||||
const String *props = (const String *)pybind_get_prop_list(_py_exposed_class);
|
||||
for (int i = 0; props[i] != ""; ++i) {
|
||||
const String propname = props[i];
|
||||
pybind_get_prop_default_value(_py_exposed_class, propname.c_str(), (godot_variant *)&propdefvalues[propname]);
|
||||
pybind_prop_info raw_info;
|
||||
pybind_get_prop_info(_py_exposed_class, propname.c_str(), &raw_info);
|
||||
PropertyInfo info;
|
||||
info.type = (Variant::Type)raw_info.type;
|
||||
info.name = propname;
|
||||
info.hint = (PropertyHint)raw_info.hint;
|
||||
info.hint_string = *(String *)&raw_info.hint_string;
|
||||
info.usage = raw_info.usage;
|
||||
propinfos.push_back(info);
|
||||
}
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->update(propinfos, propdefvalues);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// TODO: rename p_this "p_owner" ?
|
||||
ScriptInstance *PluginScript::instance_create(Object *p_this) {
|
||||
ASSERT_SCRIPT_VALID_V(NULL);
|
||||
// TODO check script validity ?
|
||||
if (!_tool && !ScriptServer::is_scripting_enabled()) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
// Instance a fake script for editing the values
|
||||
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
|
||||
placeholders.insert(si);
|
||||
update_exports();
|
||||
return si;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
PluginScript *top = this;
|
||||
// TODO: can be optimized by storing a PluginScript::_base_parent direct pointer
|
||||
while (top->_ref_base_parent.is_valid())
|
||||
top = top->_ref_base_parent.ptr();
|
||||
if (top->_native_parent) {
|
||||
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->_native_parent)) {
|
||||
String msg = "Script inherits from native type '" + String(top->_native_parent) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
|
||||
// TODO: implement PluginscriptLanguage::debug_break_parse
|
||||
// if (ScriptDebugger::get_singleton()) {
|
||||
// _language->debug_break_parse(get_path(), 0, msg);
|
||||
// }
|
||||
ERR_EXPLAIN(msg);
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
PluginScriptInstance *instance = memnew(PluginScriptInstance());
|
||||
const bool success = instance->init(this, p_this);
|
||||
if (success) {
|
||||
_language->lock();
|
||||
_instances.insert(instance->get_owner());
|
||||
_language->unlock();
|
||||
return instance;
|
||||
} else {
|
||||
memdelete(instance);
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScript::instance_has(const Object *p_this) const {
|
||||
_language->lock();
|
||||
bool hasit = _instances.has((Object *)p_this);
|
||||
_language->unlock();
|
||||
return hasit;
|
||||
}
|
||||
|
||||
bool PluginScript::has_source_code() const {
|
||||
bool has = _source != "";
|
||||
return has;
|
||||
}
|
||||
|
||||
String PluginScript::get_source_code() const {
|
||||
return _source;
|
||||
}
|
||||
|
||||
void PluginScript::set_source_code(const String &p_code) {
|
||||
if (_source == p_code)
|
||||
return;
|
||||
_source = p_code;
|
||||
}
|
||||
|
||||
Error PluginScript::reload(bool p_keep_state) {
|
||||
_language->lock();
|
||||
ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
|
||||
_language->unlock();
|
||||
|
||||
_valid = false;
|
||||
String basedir = _path;
|
||||
|
||||
if (basedir == "")
|
||||
basedir = get_path();
|
||||
|
||||
if (basedir != "")
|
||||
basedir = basedir.get_base_dir();
|
||||
|
||||
if (_data) {
|
||||
_desc->finish(_data);
|
||||
}
|
||||
|
||||
Error err;
|
||||
godot_pluginscript_script_manifest manifest = _desc->init(
|
||||
_language->_data,
|
||||
(godot_string *)&_path,
|
||||
(godot_string *)&_source,
|
||||
(godot_error *)&err);
|
||||
if (err) {
|
||||
// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
|
||||
return err;
|
||||
}
|
||||
_valid = true;
|
||||
// Use the manifest to configure this script object
|
||||
_data = manifest.data;
|
||||
_name = *(StringName *)&manifest.name;
|
||||
_tool = manifest.is_tool;
|
||||
// Base name is either another PluginScript or a regular class accessible
|
||||
// through ClassDB
|
||||
StringName *base_name = (StringName *)&manifest.base;
|
||||
for (SelfList<PluginScript> *e = _language->_script_list.first(); e != NULL; e = e->next()) {
|
||||
if (e->self()->_name == *base_name) {
|
||||
// Found you, base is a PluginScript !
|
||||
_ref_base_parent = Ref<PluginScript>(e->self());
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!_ref_base_parent.is_valid()) {
|
||||
// Base is a native ClassDB
|
||||
if (!ClassDB::class_exists(*base_name)) {
|
||||
ERR_EXPLAIN("Unknown script '" + String(_name) + "' parent '" + String(*base_name) + "'.");
|
||||
ERR_FAIL_V(ERR_PARSE_ERROR);
|
||||
}
|
||||
_native_parent = *base_name;
|
||||
}
|
||||
|
||||
Dictionary *members = (Dictionary *)&manifest.member_lines;
|
||||
for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
|
||||
_member_lines[*key] = (*members)[key];
|
||||
}
|
||||
Array *methods = (Array *)&manifest.methods;
|
||||
for (int i = 0; i < methods->size(); ++i) {
|
||||
Dictionary v = (*methods)[i];
|
||||
MethodInfo mi = MethodInfo::from_dict(v);
|
||||
_methods_info[mi.name] = mi;
|
||||
// rpc_mode is passed as an optional field and is not part of MethodInfo
|
||||
Variant var = v["rpc_mode"];
|
||||
if (var == Variant()) {
|
||||
_methods_rpc_mode[mi.name] = ScriptInstance::RPC_MODE_DISABLED;
|
||||
} else {
|
||||
_methods_rpc_mode[mi.name] = ScriptInstance::RPCMode(int(var));
|
||||
}
|
||||
}
|
||||
Array *signals = (Array *)&manifest.signals;
|
||||
for (int i = 0; i < signals->size(); ++i) {
|
||||
Variant v = (*signals)[i];
|
||||
MethodInfo mi = MethodInfo::from_dict(v);
|
||||
_signals_info[mi.name] = mi;
|
||||
}
|
||||
Array *properties = (Array *)&manifest.properties;
|
||||
for (int i = 0; i < properties->size(); ++i) {
|
||||
Dictionary v = (*properties)[i];
|
||||
PropertyInfo pi = PropertyInfo::from_dict(v);
|
||||
_properties_info[pi.name] = pi;
|
||||
_properties_default_values[pi.name] = v["default_value"];
|
||||
// rset_mode is passed as an optional field and is not part of PropertyInfo
|
||||
Variant var = v["rset_mode"];
|
||||
if (var == Variant()) {
|
||||
_methods_rpc_mode[pi.name] = ScriptInstance::RPC_MODE_DISABLED;
|
||||
} else {
|
||||
_methods_rpc_mode[pi.name] = ScriptInstance::RPCMode(int(var));
|
||||
}
|
||||
}
|
||||
// Manifest's attributes must be explicitly freed
|
||||
godot_string_name_destroy(&manifest.name);
|
||||
godot_string_name_destroy(&manifest.base);
|
||||
godot_dictionary_destroy(&manifest.member_lines);
|
||||
godot_array_destroy(&manifest.methods);
|
||||
godot_array_destroy(&manifest.signals);
|
||||
godot_array_destroy(&manifest.properties);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
|
||||
|
||||
_update_placeholder(E->get());
|
||||
}*/
|
||||
#endif
|
||||
return OK;
|
||||
}
|
||||
|
||||
void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
|
||||
ASSERT_SCRIPT_VALID();
|
||||
for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != NULL; e = e->next()) {
|
||||
r_methods->push_back(e->get());
|
||||
}
|
||||
}
|
||||
|
||||
void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
|
||||
ASSERT_SCRIPT_VALID();
|
||||
for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != NULL; e = e->next()) {
|
||||
r_properties->push_back(e->get());
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScript::has_method(const StringName &p_method) const {
|
||||
ASSERT_SCRIPT_VALID_V(false);
|
||||
return _methods_info.has(p_method);
|
||||
}
|
||||
|
||||
MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
|
||||
ASSERT_SCRIPT_VALID_V(MethodInfo());
|
||||
const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
|
||||
if (e != NULL) {
|
||||
return e->get();
|
||||
} else {
|
||||
return MethodInfo();
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScript::has_property(const StringName &p_method) const {
|
||||
ASSERT_SCRIPT_VALID_V(false);
|
||||
return _properties_info.has(p_method);
|
||||
}
|
||||
|
||||
PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
|
||||
ASSERT_SCRIPT_VALID_V(PropertyInfo());
|
||||
const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
|
||||
if (e != NULL) {
|
||||
return e->get();
|
||||
} else {
|
||||
return PropertyInfo();
|
||||
}
|
||||
}
|
||||
|
||||
bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
|
||||
ASSERT_SCRIPT_VALID_V(false);
|
||||
#ifdef TOOLS_ENABLED
|
||||
const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
|
||||
if (e != NULL) {
|
||||
r_value = e->get();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
String PluginScript::get_node_type() const {
|
||||
// Even GDscript doesn't know what to put here !
|
||||
return ""; // ?
|
||||
}
|
||||
|
||||
ScriptLanguage *PluginScript::get_language() const {
|
||||
return _language;
|
||||
}
|
||||
|
||||
Error PluginScript::load_source_code(const String &p_path) {
|
||||
|
||||
PoolVector<uint8_t> sourcef;
|
||||
Error err;
|
||||
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
||||
if (err) {
|
||||
ERR_FAIL_COND_V(err, err);
|
||||
}
|
||||
|
||||
int len = f->get_len();
|
||||
sourcef.resize(len + 1);
|
||||
PoolVector<uint8_t>::Write w = sourcef.write();
|
||||
int r = f->get_buffer(w.ptr(), len);
|
||||
f->close();
|
||||
memdelete(f);
|
||||
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
|
||||
w[len] = 0;
|
||||
|
||||
String s;
|
||||
if (s.parse_utf8((const char *)w.ptr())) {
|
||||
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
|
||||
ERR_FAIL_V(ERR_INVALID_DATA);
|
||||
}
|
||||
|
||||
_source = s;
|
||||
#ifdef TOOLS_ENABLED
|
||||
// source_changed_cache=true;
|
||||
#endif
|
||||
_path = p_path;
|
||||
return OK;
|
||||
}
|
||||
|
||||
bool PluginScript::has_script_signal(const StringName &p_signal) const {
|
||||
ASSERT_SCRIPT_VALID_V(false);
|
||||
return _signals_info.has(p_signal);
|
||||
}
|
||||
|
||||
void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
||||
ASSERT_SCRIPT_VALID();
|
||||
for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != NULL; e = e->next()) {
|
||||
r_signals->push_back(e->get());
|
||||
}
|
||||
}
|
||||
|
||||
int PluginScript::get_member_line(const StringName &p_member) const {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (_member_lines.has(p_member))
|
||||
return _member_lines[p_member];
|
||||
else
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
ScriptInstance::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
|
||||
ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
|
||||
const Map<StringName, ScriptInstance::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
|
||||
if (e != NULL) {
|
||||
return e->get();
|
||||
} else {
|
||||
return ScriptInstance::RPC_MODE_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
ScriptInstance::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
|
||||
ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
|
||||
const Map<StringName, ScriptInstance::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
|
||||
if (e != NULL) {
|
||||
return e->get();
|
||||
} else {
|
||||
return ScriptInstance::RPC_MODE_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
PluginScript::PluginScript()
|
||||
: _data(NULL), _tool(false), _valid(false), _script_list(this) {
|
||||
}
|
||||
|
||||
void PluginScript::init(PluginScriptLanguage *language) {
|
||||
_desc = &language->_desc.script_desc;
|
||||
_language = language;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
_language->lock();
|
||||
_language->_script_list.add(&_script_list);
|
||||
_language->unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
PluginScript::~PluginScript() {
|
||||
_desc->finish(_data);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
_language->lock();
|
||||
_language->_script_list.remove(&_script_list);
|
||||
_language->unlock();
|
||||
#endif
|
||||
}
|
130
modules/gdnative/pluginscript/pluginscript_script.h
Normal file
130
modules/gdnative/pluginscript/pluginscript_script.h
Normal file
@ -0,0 +1,130 @@
|
||||
/*************************************************************************/
|
||||
/* pluginscript_script.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLUGINSCRIPT_SCRIPT_H
|
||||
#define PLUGINSCRIPT_SCRIPT_H
|
||||
|
||||
#include <iostream>
|
||||
// Godot imports
|
||||
#include "core/script_language.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
class PyInstance;
|
||||
|
||||
class PluginScript : public Script {
|
||||
|
||||
GDCLASS(PluginScript, Script);
|
||||
|
||||
friend class PluginScriptInstance;
|
||||
friend class PluginScriptLanguage;
|
||||
|
||||
private:
|
||||
godot_pluginscript_script_data *_data;
|
||||
const godot_pluginscript_script_desc *_desc;
|
||||
PluginScriptLanguage *_language;
|
||||
bool _tool;
|
||||
bool _valid;
|
||||
|
||||
Ref<PluginScript> _ref_base_parent;
|
||||
StringName _native_parent;
|
||||
SelfList<PluginScript> _script_list;
|
||||
|
||||
Map<StringName, int> _member_lines;
|
||||
Map<StringName, Variant> _properties_default_values;
|
||||
Map<StringName, PropertyInfo> _properties_info;
|
||||
Map<StringName, MethodInfo> _signals_info;
|
||||
Map<StringName, MethodInfo> _methods_info;
|
||||
Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
|
||||
Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
|
||||
|
||||
Set<Object *> _instances;
|
||||
//exported members
|
||||
String _source;
|
||||
String _path;
|
||||
StringName _name;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
#endif
|
||||
public:
|
||||
virtual bool can_instance() const;
|
||||
|
||||
virtual Ref<Script> get_base_script() const; //for script inheritance
|
||||
|
||||
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
|
||||
virtual ScriptInstance *instance_create(Object *p_this);
|
||||
virtual bool instance_has(const Object *p_this) const;
|
||||
|
||||
virtual bool has_source_code() const;
|
||||
virtual String get_source_code() const;
|
||||
virtual void set_source_code(const String &p_code);
|
||||
virtual Error reload(bool p_keep_state = false);
|
||||
// TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
|
||||
virtual Error load_source_code(const String &p_path);
|
||||
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
virtual MethodInfo get_method_info(const StringName &p_method) const;
|
||||
|
||||
bool has_property(const StringName &p_method) const;
|
||||
PropertyInfo get_property_info(const StringName &p_property) const;
|
||||
|
||||
bool is_tool() const { return _tool; }
|
||||
|
||||
virtual String get_node_type() const;
|
||||
|
||||
virtual ScriptLanguage *get_language() const;
|
||||
|
||||
virtual bool has_script_signal(const StringName &p_signal) const;
|
||||
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
|
||||
|
||||
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
|
||||
|
||||
virtual void update_exports();
|
||||
virtual void get_script_method_list(List<MethodInfo> *r_methods) const;
|
||||
virtual void get_script_property_list(List<PropertyInfo> *r_propertieslist) const;
|
||||
|
||||
virtual int get_member_line(const StringName &p_member) const;
|
||||
|
||||
ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
|
||||
PluginScript();
|
||||
void init(PluginScriptLanguage *language);
|
||||
virtual ~PluginScript();
|
||||
};
|
||||
|
||||
#endif // PLUGINSCRIPT_SCRIPT_H
|
118
modules/gdnative/pluginscript/register_types.cpp
Normal file
118
modules/gdnative/pluginscript/register_types.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "register_types.h"
|
||||
|
||||
#include "core/project_settings.h"
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/dir_access.h"
|
||||
#include "os/os.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_script.h"
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
static List<PluginScriptLanguage *> pluginscript_languages;
|
||||
|
||||
static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
|
||||
ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->init, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
|
||||
|
||||
// desc->reserved_words is not mandatory
|
||||
// desc->comment_delimiters is not mandatory
|
||||
// desc->string_delimiters is not mandatory
|
||||
|
||||
// desc->get_template_source_code is not mandatory
|
||||
// desc->validate is not mandatory
|
||||
|
||||
// desc->get_template_source_code is not mandatory
|
||||
// desc->validate is not mandatory
|
||||
// desc->find_function is not mandatory
|
||||
// desc->make_function is not mandatory
|
||||
// desc->complete_code is not mandatory
|
||||
// desc->auto_indent_code is not mandatory
|
||||
// desc->add_global_constant is not mandatory
|
||||
// desc->debug_get_error is not mandatory
|
||||
// desc->debug_get_stack_level_count is not mandatory
|
||||
// desc->debug_get_stack_level_line is not mandatory
|
||||
// desc->debug_get_stack_level_function is not mandatory
|
||||
// desc->debug_get_stack_level_source is not mandatory
|
||||
// desc->debug_get_stack_level_locals is not mandatory
|
||||
// desc->debug_get_stack_level_members is not mandatory
|
||||
// desc->debug_get_globals is not mandatory
|
||||
// desc->debug_parse_stack_level_expression is not mandatory
|
||||
// desc->profiling_start is not mandatory
|
||||
// desc->profiling_stop is not mandatory
|
||||
// desc->profiling_get_accumulated_data is not mandatory
|
||||
// desc->profiling_get_frame_data is not mandatory
|
||||
// desc->frame is not mandatory
|
||||
|
||||
ERR_FAIL_COND_V(!desc->script_desc.init, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.finish, ERR_BUG);
|
||||
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.init, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.finish, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.set_prop, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.get_prop, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.call_method, ERR_BUG);
|
||||
ERR_FAIL_COND_V(!desc->script_desc.instance_desc.notification, ERR_BUG);
|
||||
// desc->script_desc.instance_desc.refcount_incremented is not mandatory
|
||||
// desc->script_desc.instance_desc.refcount_decremented is not mandatory
|
||||
return OK;
|
||||
}
|
||||
|
||||
void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc) {
|
||||
Error ret = _check_language_desc(language_desc);
|
||||
if (ret) {
|
||||
ERR_FAIL();
|
||||
}
|
||||
PluginScriptLanguage *language = memnew(PluginScriptLanguage(language_desc));
|
||||
ScriptServer::register_language(language);
|
||||
ResourceLoader::add_resource_format_loader(language->get_resource_loader());
|
||||
ResourceSaver::add_resource_format_saver(language->get_resource_saver());
|
||||
pluginscript_languages.push_back(language);
|
||||
}
|
||||
|
||||
void register_pluginscript_types() {
|
||||
ClassDB::register_class<PluginScript>();
|
||||
}
|
||||
|
||||
void unregister_pluginscript_types() {
|
||||
for (List<PluginScriptLanguage *>::Element *e = pluginscript_languages.front(); e; e = e->next()) {
|
||||
PluginScriptLanguage *language = e->get();
|
||||
ScriptServer::unregister_language(language);
|
||||
memdelete(language);
|
||||
}
|
||||
}
|
31
modules/gdnative/pluginscript/register_types.h
Normal file
31
modules/gdnative/pluginscript/register_types.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
void register_pluginscript_types();
|
||||
void unregister_pluginscript_types();
|
@ -37,6 +37,7 @@
|
||||
|
||||
#include "nativearvr/register_types.h"
|
||||
#include "nativescript/register_types.h"
|
||||
#include "pluginscript/register_types.h"
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/os/os.h"
|
||||
@ -158,6 +159,7 @@ void register_gdnative_types() {
|
||||
|
||||
register_nativearvr_types();
|
||||
register_nativescript_types();
|
||||
register_pluginscript_types();
|
||||
|
||||
// run singletons
|
||||
|
||||
@ -207,8 +209,9 @@ void unregister_gdnative_types() {
|
||||
}
|
||||
singleton_gdnatives.clear();
|
||||
|
||||
unregister_nativearvr_types();
|
||||
unregister_pluginscript_types();
|
||||
unregister_nativescript_types();
|
||||
unregister_nativearvr_types();
|
||||
|
||||
memdelete(GDNativeCallRegistry::singleton);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user