mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Add global_basis
property to Node3D
This commit is contained in:
parent
4714e95896
commit
8be20c495c
@ -271,6 +271,9 @@
|
||||
<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
|
||||
Direct access to the 3x3 basis of the [member transform] property.
|
||||
</member>
|
||||
<member name="global_basis" type="Basis" setter="set_global_basis" getter="get_global_basis">
|
||||
Global basis of this node. This is equivalent to [code]global_transform.basis[/code].
|
||||
</member>
|
||||
<member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
|
||||
Global position of this node. This is equivalent to [code]global_transform.origin[/code].
|
||||
</member>
|
||||
|
@ -250,6 +250,11 @@ Vector3 Node3D::get_global_position() const {
|
||||
return get_global_transform().get_origin();
|
||||
}
|
||||
|
||||
Basis Node3D::get_global_basis() const {
|
||||
ERR_READ_THREAD_GUARD_V(Basis());
|
||||
return get_global_transform().get_basis();
|
||||
}
|
||||
|
||||
void Node3D::set_global_position(const Vector3 &p_position) {
|
||||
ERR_THREAD_GUARD;
|
||||
Transform3D transform = get_global_transform();
|
||||
@ -257,6 +262,13 @@ void Node3D::set_global_position(const Vector3 &p_position) {
|
||||
set_global_transform(transform);
|
||||
}
|
||||
|
||||
void Node3D::set_global_basis(const Basis &p_basis) {
|
||||
ERR_THREAD_GUARD;
|
||||
Transform3D transform = get_global_transform();
|
||||
transform.set_basis(p_basis);
|
||||
set_global_transform(transform);
|
||||
}
|
||||
|
||||
Vector3 Node3D::get_global_rotation() const {
|
||||
ERR_READ_THREAD_GUARD_V(Vector3());
|
||||
return get_global_transform().get_basis().get_euler();
|
||||
@ -1110,6 +1122,8 @@ void Node3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node3D::set_global_position);
|
||||
ClassDB::bind_method(D_METHOD("get_global_position"), &Node3D::get_global_position);
|
||||
ClassDB::bind_method(D_METHOD("set_global_basis", "basis"), &Node3D::set_global_basis);
|
||||
ClassDB::bind_method(D_METHOD("get_global_basis"), &Node3D::get_global_basis);
|
||||
ClassDB::bind_method(D_METHOD("set_global_rotation", "euler_radians"), &Node3D::set_global_rotation);
|
||||
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node3D::get_global_rotation);
|
||||
ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "euler_degrees"), &Node3D::set_global_rotation_degrees);
|
||||
@ -1191,6 +1205,7 @@ void Node3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "global_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_basis", "get_global_basis");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
|
||||
ADD_GROUP("Visibility", "");
|
||||
|
@ -182,6 +182,7 @@ public:
|
||||
void set_scale(const Vector3 &p_scale);
|
||||
|
||||
void set_global_position(const Vector3 &p_position);
|
||||
void set_global_basis(const Basis &p_basis);
|
||||
void set_global_rotation(const Vector3 &p_euler_rad);
|
||||
void set_global_rotation_degrees(const Vector3 &p_euler_degrees);
|
||||
|
||||
@ -193,6 +194,7 @@ public:
|
||||
Vector3 get_scale() const;
|
||||
|
||||
Vector3 get_global_position() const;
|
||||
Basis get_global_basis() const;
|
||||
Vector3 get_global_rotation() const;
|
||||
Vector3 get_global_rotation_degrees() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user