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Merge pull request #77022 from sakrel/fix_buffer_get_data
RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
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@ -5939,10 +5939,10 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_
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ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
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}
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// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
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_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
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// Make sure no one is using the buffer -- the "true" gets us to the same command buffer as below.
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_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, true);
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VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
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VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
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// Size of buffer to retrieve.
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if (!p_size) {
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