mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Fix inconsistency in FileSystem naming in shader editor menu
This commit is contained in:
parent
922ae7e7b5
commit
8a7713eb2d
@ -405,7 +405,7 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me
|
|||||||
if (p_type == CONTEXT_VALID_ITEM) {
|
if (p_type == CONTEXT_VALID_ITEM) {
|
||||||
p_menu->add_separator();
|
p_menu->add_separator();
|
||||||
p_menu->add_item(TTR("Copy Script Path"), COPY_PATH);
|
p_menu->add_item(TTR("Copy Script Path"), COPY_PATH);
|
||||||
p_menu->add_item(TTR("Show in File System"), SHOW_IN_FILE_SYSTEM);
|
p_menu->add_item(TTR("Show in FileSystem"), SHOW_IN_FILE_SYSTEM);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user