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Expose get_rpc_config and get_node_rpc_config
add documentation Update doc/classes/Node.xml change name of get_node_rpc_config to get_rpc_config Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com> Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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@ -173,6 +173,8 @@ void Script::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
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ClassDB::bind_method(D_METHOD("is_abstract"), &Script::is_abstract);
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ClassDB::bind_method(D_METHOD("get_rpc_config"), &Script::get_rpc_config);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
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}
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@ -180,7 +180,7 @@ public:
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virtual bool is_placeholder_fallback_enabled() const { return false; }
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virtual const Variant get_rpc_config() const = 0;
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virtual Variant get_rpc_config() const = 0;
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Script() {}
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};
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@ -205,7 +205,7 @@ public:
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GDVIRTUAL0RC(Variant, _get_rpc_config)
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virtual const Variant get_rpc_config() const override {
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virtual Variant get_rpc_config() const override {
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Variant ret;
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GDVIRTUAL_REQUIRED_CALL(_get_rpc_config, ret);
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return ret;
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@ -498,6 +498,12 @@
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Returns the time elapsed (in seconds) since the last process callback. This value is identical to [method _process]'s [code]delta[/code] parameter, and may vary from frame to frame. See also [constant NOTIFICATION_PROCESS].
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</description>
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</method>
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<method name="get_rpc_config" qualifiers="const">
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<return type="Variant" />
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<description>
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Returns a [Dictionary] mapping method names to their RPC configuration defined for this node using [method rpc_config].
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</description>
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</method>
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<method name="get_scene_instance_load_placeholder" qualifiers="const">
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<return type="bool" />
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<description>
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@ -58,6 +58,12 @@
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Returns the default value of the specified property.
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</description>
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</method>
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<method name="get_rpc_config" qualifiers="const">
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<return type="Variant" />
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<description>
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Returns a [Dictionary] mapping method names to their RPC configuration defined by this script.
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</description>
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</method>
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<method name="get_script_constant_map">
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<return type="Dictionary" />
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<description>
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@ -904,7 +904,7 @@ void GDScript::get_members(HashSet<StringName> *p_members) {
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}
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}
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const Variant GDScript::get_rpc_config() const {
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Variant GDScript::get_rpc_config() const {
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return rpc_config;
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}
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@ -334,7 +334,7 @@ public:
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virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
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virtual void get_members(HashSet<StringName> *p_members) override;
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virtual const Variant get_rpc_config() const override;
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virtual Variant get_rpc_config() const override;
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void unload_static() const;
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@ -2716,7 +2716,7 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
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return -1;
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}
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const Variant CSharpScript::get_rpc_config() const {
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Variant CSharpScript::get_rpc_config() const {
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return rpc_config;
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}
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@ -284,7 +284,7 @@ public:
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int get_member_line(const StringName &p_member) const override;
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const Variant get_rpc_config() const override;
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Variant get_rpc_config() const override;
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#ifdef TOOLS_ENABLED
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bool is_placeholder_fallback_enabled() const override {
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@ -108,7 +108,7 @@ const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(con
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return rpc_cache[oid];
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}
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RPCConfigCache cache;
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_parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
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_parse_rpc_config(p_node->get_rpc_config(), true, cache);
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if (p_node->get_script_instance()) {
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_parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
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}
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@ -757,7 +757,7 @@ void Node::rpc_config(const StringName &p_method, const Variant &p_config) {
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}
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}
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const Variant Node::get_node_rpc_config() const {
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Variant Node::get_rpc_config() const {
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return data.rpc_config;
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}
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@ -3640,6 +3640,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
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ClassDB::bind_method(D_METHOD("rpc_config", "method", "config"), &Node::rpc_config);
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ClassDB::bind_method(D_METHOD("get_rpc_config"), &Node::get_rpc_config);
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ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
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ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
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@ -199,7 +199,7 @@ private:
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void *process_group = nullptr; // to avoid cyclic dependency
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int multiplayer_authority = 1; // Server by default.
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Variant rpc_config;
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Variant rpc_config = Dictionary();
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// Variables used to properly sort the node when processing, ignored otherwise.
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int process_priority = 0;
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@ -717,7 +717,7 @@ public:
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bool is_multiplayer_authority() const;
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void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
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const Variant get_node_rpc_config() const;
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Variant get_rpc_config() const;
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template <typename... VarArgs>
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Error rpc(const StringName &p_method, VarArgs... p_args);
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