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https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
This commit is contained in:
parent
1b65550ec7
commit
87c80f529f
@ -56,7 +56,7 @@ AllowShortFunctionsOnASingleLine: Inline
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# BreakBeforeBraces: Attach
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# BreakBeforeInheritanceComma: false
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# BreakInheritanceList: BeforeColon
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BreakBeforeTernaryOperators: false
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# BreakBeforeTernaryOperators: true
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# BreakConstructorInitializersBeforeComma: false
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BreakConstructorInitializers: AfterColon
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# BreakStringLiterals: true
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@ -781,9 +781,9 @@ Quat Basis::get_quat() const {
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temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
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temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
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} else {
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int i = m.elements[0][0] < m.elements[1][1] ?
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(m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
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(m.elements[0][0] < m.elements[2][2] ? 2 : 0);
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int i = m.elements[0][0] < m.elements[1][1]
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? (m.elements[1][1] < m.elements[2][2] ? 2 : 1)
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: (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
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int j = (i + 1) % 3;
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int k = (i + 2) % 3;
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@ -264,8 +264,7 @@ public:
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}
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int32_t get_sign() const {
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return ((int64_t)high < 0) ? -1 : (high || low) ? 1 :
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0;
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return ((int64_t)high < 0) ? -1 : ((high || low) ? 1 : 0);
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}
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bool operator<(const Int128 &b) const {
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@ -791,8 +790,7 @@ int32_t ConvexHullInternal::Rational128::compare(const Rational128 &b) const {
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int32_t ConvexHullInternal::Rational128::compare(int64_t b) const {
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if (is_int_64) {
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int64_t a = sign * (int64_t)numerator.low;
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return (a > b) ? 1 : (a < b) ? -1 :
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0;
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return (a > b) ? 1 : ((a < b) ? -1 : 0);
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}
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if (b > 0) {
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if (sign <= 0) {
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@ -1444,8 +1442,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
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c1->edges = e;
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return;
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} else {
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int32_t cmp = !min0 ? 1 : !min1 ? -1 :
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min_cot0.compare(min_cot1);
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int32_t cmp = !min0 ? 1 : (!min1 ? -1 : min_cot0.compare(min_cot1));
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#ifdef DEBUG_CONVEX_HULL
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printf(" -> Result %d\n", cmp);
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#endif
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@ -838,9 +838,9 @@ void RasterizerCanvasBaseGLES2::canvas_light_shadow_buffer_update(RID p_buffer,
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if (transformed_cull_cache != VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED &&
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(p_light_xform.basis_determinant() * instance->xform_cache.basis_determinant()) < 0) {
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transformed_cull_cache = transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ?
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VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE :
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VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
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transformed_cull_cache = (transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE)
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? VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE
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: VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
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}
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if (cull != transformed_cull_cache) {
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@ -897,9 +897,9 @@ void RasterizerCanvasBaseGLES3::canvas_light_shadow_buffer_update(RID p_buffer,
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if (transformed_cull_cache != VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED &&
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(p_light_xform.basis_determinant() * instance->xform_cache.basis_determinant()) < 0) {
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transformed_cull_cache = transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ?
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VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE :
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VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
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transformed_cull_cache = (transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE)
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? VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE
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: VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
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}
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if (cull != transformed_cull_cache) {
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@ -4817,9 +4817,9 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
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return;
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}
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bool unsaved = (p_tab == editor_data.get_edited_scene()) ?
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saved_version != editor_data.get_undo_redo().get_version() :
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editor_data.get_scene_version(p_tab) != 0;
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bool unsaved = (p_tab == editor_data.get_edited_scene())
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? saved_version != editor_data.get_undo_redo().get_version()
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: editor_data.get_scene_version(p_tab) != 0;
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if (unsaved) {
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save_confirmation->get_ok()->set_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene"));
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@ -3175,16 +3175,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
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const Vector2 end_to_begin = (end - begin);
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float arc_1_start_angle = end_to_begin.x < 0 ?
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(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) :
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(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
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float arc_1_start_angle = end_to_begin.x < 0
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? (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0)
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: (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
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float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
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// Constrain arc to triangle height & max size
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float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
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float arc_2_start_angle = end_to_begin.x < 0 ?
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(end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) :
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(end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
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float arc_2_start_angle = end_to_begin.x < 0
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? (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad)
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: (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
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float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
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// Constrain arc to triangle width & max size
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float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);
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@ -352,9 +352,9 @@ void CurveEditor::open_context_menu(Vector2 pos) {
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_context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR);
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bool is_linear = _selected_tangent == TANGENT_LEFT ?
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_curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR :
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_curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
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bool is_linear = _selected_tangent == TANGENT_LEFT
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? _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR
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: _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
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_context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear);
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@ -3294,10 +3294,10 @@ Error CSharpScript::load_source_code(const String &p_path) {
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Error ferr = read_all_file_utf8(p_path, source);
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ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
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ferr == ERR_INVALID_DATA ?
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"Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
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" Please ensure that scripts are saved in valid UTF-8 unicode." :
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"Failed to read file: '" + p_path + "'.");
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ferr == ERR_INVALID_DATA
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? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
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" Please ensure that scripts are saved in valid UTF-8 unicode."
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: "Failed to read file: '" + p_path + "'.");
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#ifdef TOOLS_ENABLED
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source_changed_cache = true;
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@ -354,8 +354,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
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xml_output.append(link_target);
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xml_output.append("</c>");
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} else if (link_tag == "enum") {
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StringName search_cname = !target_itype ? target_cname :
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StringName(target_itype->name + "." + (String)target_cname);
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StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname);
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const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
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@ -716,10 +716,10 @@ Error ScriptClassParser::parse_file(const String &p_filepath) {
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Error ferr = read_all_file_utf8(p_filepath, source);
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ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
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ferr == ERR_INVALID_DATA ?
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"File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded."
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" Please ensure that scripts are saved in valid UTF-8 unicode." :
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"Failed to read file: '" + p_filepath + "'.");
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ferr == ERR_INVALID_DATA
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? "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded."
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" Please ensure that scripts are saved in valid UTF-8 unicode."
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: "Failed to read file: '" + p_filepath + "'.");
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run_dummy_preprocessor(source, p_filepath);
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@ -584,9 +584,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo
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ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
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ApiAssemblyInfo::Version api_assembly_version;
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const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ?
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BINDINGS_CLASS_NATIVECALLS :
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BINDINGS_CLASS_NATIVECALLS_EDITOR;
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const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE
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? BINDINGS_CLASS_NATIVECALLS
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: BINDINGS_CLASS_NATIVECALLS_EDITOR;
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GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
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@ -628,7 +628,9 @@ bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const
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String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
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String dst_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
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String assembly_name = p_api_type == ApiAssemblyInfo::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
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String assembly_name = p_api_type == ApiAssemblyInfo::API_CORE
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? CORE_API_ASSEMBLY_NAME
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: EDITOR_API_ASSEMBLY_NAME;
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// Create destination directory if needed
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if (!DirAccess::exists(dst_dir)) {
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@ -737,14 +739,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config
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}
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String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
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#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
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( \
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(m_out_of_sync ? \
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String("The assembly is invalidated ") : \
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String("The assembly was not found ")) + \
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(m_prebuilt_exists ? \
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String("and the prebuilt assemblies are missing.") : \
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String("and we failed to copy the prebuilt assemblies.")))
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#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
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( \
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(m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \
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(m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies.")))
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String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
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@ -800,9 +798,7 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
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// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
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// If running the project manager, load it from the prebuilt API directory
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String assembly_dir = !Main::is_project_manager() ?
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GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
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GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
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String assembly_dir = !Main::is_project_manager() ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
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String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
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@ -832,9 +828,7 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly,
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// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
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// If running the project manager, load it from the prebuilt API directory
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String assembly_dir = !Main::is_project_manager() ?
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GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
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GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
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String assembly_dir = !Main::is_project_manager() ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
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String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
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@ -156,16 +156,16 @@ public class GodotView extends GLSurfaceView {
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*/
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if (GLUtils.use_32) {
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setEGLConfigChooser(translucent ?
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new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) :
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new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
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setEGLConfigChooser(translucent
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? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(8, 8, 8, 8, 16, stencil))
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: new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
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} else {
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setEGLConfigChooser(translucent ?
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new RegularConfigChooser(8, 8, 8, 8, 16, stencil) :
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new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
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setEGLConfigChooser(translucent
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? new RegularConfigChooser(8, 8, 8, 8, 16, stencil)
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: new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
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}
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break;
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}
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