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Fix duplicated folder reference in Godot Editor after changing filename case
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@ -1367,6 +1367,10 @@ bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirector
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String f = ProjectSettings::get_singleton()->localize_path(p_file);
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// Note: Only checks if base directory is case sensitive.
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Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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bool fs_case_sensitive = dir->is_case_sensitive("res://");
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if (!f.begins_with("res://")) {
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return false;
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}
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@ -1390,9 +1394,16 @@ bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirector
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int idx = -1;
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for (int j = 0; j < fs->get_subdir_count(); j++) {
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if (fs->get_subdir(j)->get_name() == path[i]) {
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idx = j;
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break;
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if (fs_case_sensitive) {
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if (fs->get_subdir(j)->get_name() == path[i]) {
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idx = j;
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break;
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}
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} else {
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if (fs->get_subdir(j)->get_name().to_lower() == path[i].to_lower()) {
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idx = j;
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break;
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}
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}
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}
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