From 86c773d208afee2b37d3c2f595f4e7d24c78e2cb Mon Sep 17 00:00:00 2001 From: kleonc <9283098+kleonc@users.noreply.github.com> Date: Thu, 29 Aug 2024 15:34:30 +0200 Subject: [PATCH] Fix StyleBoxFlat rectangles skewing independently --- scene/resources/style_box_flat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/resources/style_box_flat.cpp b/scene/resources/style_box_flat.cpp index 52d02e92cb4..60b91ef0cb3 100644 --- a/scene/resources/style_box_flat.cpp +++ b/scene/resources/style_box_flat.cpp @@ -300,8 +300,8 @@ inline void draw_rounded_rectangle(Vector &verts, Vector &indices, const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; - const float x_skew = -skew.x * (y - ring_rect.get_center().y); - const float y_skew = -skew.y * (x - ring_rect.get_center().x); + const float x_skew = -skew.x * (y - style_rect.get_center().y); + const float y_skew = -skew.y * (x - style_rect.get_center().x); verts.push_back(Vector2(x + x_skew, y + y_skew)); colors.push_back(color); }