Add modulate (color) to TileSet tiles

This commit is contained in:
Pedro J. Estébanez 2016-11-30 14:33:39 +01:00
parent c05ff0577f
commit 86789c7071
4 changed files with 31 additions and 2 deletions

View File

@ -457,10 +457,11 @@ void TileMap::_update_dirty_quadrants() {
}
Color modulate = tile_set->tile_get_modulate(c.id);
if (r==Rect2()) {
tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
} else {
tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
tex->draw_rect_region(canvas_item,rect,r,modulate,c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);

View File

@ -48,6 +48,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_texture_offset(id,p_value);
else if (what=="material")
tile_set_material(id,p_value);
else if (what=="modulate")
tile_set_modulate(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
@ -91,6 +93,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_texture_offset(id);
else if (what=="material")
r_ret=tile_get_material(id);
else if (what=="modulate")
r_ret=tile_get_modulate(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
@ -124,6 +128,7 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR,pre+"modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
@ -175,6 +180,20 @@ Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
}
void TileSet::tile_set_modulate(int p_id,const Color &p_modulate) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate=p_modulate;
emit_changed();
}
Color TileSet::tile_get_modulate(int p_id) const{
ERR_FAIL_COND_V(!tile_map.has(p_id),Color(1,1,1));
return tile_map[p_id].modulate;
}
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));

View File

@ -52,6 +52,10 @@ class TileSet : public Resource {
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<CanvasItemMaterial> material;
Color modulate;
// Default modulate for back-compat
explicit Data() : modulate(1,1,1) {}
};
Map<int,Data> tile_map;
@ -94,6 +98,9 @@ public:
void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
void tile_set_modulate(int p_id,const Color &p_color);
Color tile_get_modulate(int p_id) const;
void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
Vector2 tile_get_occluder_offset(int p_id) const;

View File

@ -76,6 +76,8 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
p_library->tile_set_texture(id,texture);
p_library->tile_set_material(id,material);
p_library->tile_set_modulate(id,mi->get_modulate());
Vector2 phys_offset;
Size2 s;