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classref: Sync with current source
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@ -29,6 +29,8 @@
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<member name="Geometry" type="Geometry" setter="" getter="">
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[Geometry] singleton
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</member>
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<member name="GodotSharp" type="GodotSharp" setter="" getter="">
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</member>
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<member name="IP" type="IP" setter="" getter="">
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[IP] singleton
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</member>
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@ -4,7 +4,7 @@
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Base script that can be used to add extension functions to the editor.
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</brief_description>
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<description>
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Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
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Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
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Example script:
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[codeblock]
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tool
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@ -24,7 +24,7 @@
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<return type="void">
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</return>
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<description>
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This method is executed by the Editor when [code]File -> Run[/code] is used.
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This method is executed by the Editor when [code]File -> Run[/code] is used.
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</description>
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</method>
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<method name="add_root_node">
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@ -228,8 +228,6 @@
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<constants>
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</constants>
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<theme_items>
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<theme_item name="SnapGrid" type="Texture">
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</theme_item>
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<theme_item name="bezier_len_neg" type="int">
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</theme_item>
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<theme_item name="bezier_len_pos" type="int">
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@ -246,5 +244,7 @@
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</theme_item>
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<theme_item name="reset" type="Texture">
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</theme_item>
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<theme_item name="snap" type="Texture">
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</theme_item>
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</theme_items>
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</class>
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@ -376,14 +376,15 @@
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</argument>
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<description>
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Returns the physics layer or layers a body can collide with.
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- </description>
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- </method>
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- <method name="body_get_direct_state">
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- <return type="PhysicsDirectBodyState">
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- </return>
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- <argument index="0" name="body" type="RID">
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- </argument>
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- <description>
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-
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</description>
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</method>
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<method name="body_get_direct_state">
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<return type="PhysicsDirectBodyState">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<description>
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Returns the [PhysicsDirectBodyState] of the body.
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</description>
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</method>
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@ -534,7 +535,7 @@
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<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
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</argument>
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<description>
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Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
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Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
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</description>
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</method>
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<method name="body_set_axis_velocity">
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@ -746,7 +747,7 @@
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</argument>
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<argument index="2" name="flag" type="int" enum="PhysicsServer.G6DOFJointAxisFlag">
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</argument>
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<description>
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<description>
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Gets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants).
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</description>
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</method>
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15
doc/classes/PluginScript.xml
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15
doc/classes/PluginScript.xml
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PluginScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -102,6 +102,12 @@
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<description>
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</description>
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</method>
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<method name="is_overriding_selected_font_color" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_scroll_active" qualifiers="const">
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<return type="bool">
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</return>
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@ -247,6 +253,14 @@
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<description>
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</description>
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</method>
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<method name="set_override_selected_font_color">
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<return type="void">
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</return>
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<argument index="0" name="override" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_percent_visible">
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<return type="void">
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</return>
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@ -330,6 +344,8 @@
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</member>
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<member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode">
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</member>
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<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color">
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</member>
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<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible">
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</member>
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<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters">
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@ -313,7 +313,7 @@
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</argument>
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<argument index="2" name="minsize" type="Vector2">
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</argument>
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<argument index="3" name="shrink" type="int" default="1">
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<argument index="3" name="shrink" type="float" default="1">
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</argument>
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<description>
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</description>
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@ -352,6 +352,12 @@
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<description>
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</description>
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</signal>
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<signal name="node_added">
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<argument index="0" name="node" type="Object">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="node_configuration_warning_changed">
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<argument index="0" name="node" type="Object">
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</argument>
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</argument>
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<argument index="1" name="radius_top_right" type="int">
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</argument>
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<argument index="2" name="radius_botton_right" type="int">
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<argument index="2" name="radius_bottom_right" type="int">
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</argument>
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<argument index="3" name="radius_bottom_left" type="int">
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</argument>
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Returns true if highlight all occurrences is enabled.
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</description>
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</method>
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<method name="is_overriding_selected_font_color" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_selection_active" qualifiers="const">
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<return type="bool">
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</return>
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@ -343,6 +349,14 @@
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Set the maximum amount of characters editable.
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</description>
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</method>
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<method name="set_override_selected_font_color">
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<return type="void">
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</return>
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<argument index="0" name="override" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_readonly">
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<return type="void">
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</return>
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@ -421,6 +435,8 @@
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</member>
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<member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled">
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</member>
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<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color">
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</member>
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<member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled">
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</member>
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<member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled">
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<constant name="MATH_LERP" value="26">
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Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
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</constant>
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<constant name="MATH_DECTIME" value="27">
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<constant name="MATH_INVERSE_LERP" value="27">
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</constant>
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<constant name="MATH_RANGE_LERP" value="28">
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</constant>
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<constant name="MATH_DECTIME" value="29">
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Return the result of 'value' decreased by 'step' * 'amount'.
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</constant>
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<constant name="MATH_RANDOMIZE" value="28">
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<constant name="MATH_RANDOMIZE" value="30">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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<constant name="MATH_RAND" value="29">
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<constant name="MATH_RAND" value="31">
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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<constant name="MATH_RANDF" value="30">
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<constant name="MATH_RANDF" value="32">
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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<constant name="MATH_RANDOM" value="31">
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<constant name="MATH_RANDOM" value="33">
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Return a random floating-point value between the two inputs.
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</constant>
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<constant name="MATH_SEED" value="32">
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<constant name="MATH_SEED" value="34">
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Set the seed for the random number generator.
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</constant>
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<constant name="MATH_RANDSEED" value="33">
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<constant name="MATH_RANDSEED" value="35">
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Return a random value from the given seed, along with the new seed.
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</constant>
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<constant name="MATH_DEG2RAD" value="34">
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<constant name="MATH_DEG2RAD" value="36">
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Convert the input from degrees to radians.
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</constant>
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<constant name="MATH_RAD2DEG" value="35">
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<constant name="MATH_RAD2DEG" value="37">
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Convert the input from radians to degrees.
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</constant>
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<constant name="MATH_LINEAR2DB" value="36">
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<constant name="MATH_LINEAR2DB" value="38">
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Convert the input from linear volume to decibel volume.
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</constant>
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<constant name="MATH_DB2LINEAR" value="37">
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<constant name="MATH_DB2LINEAR" value="39">
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="LOGIC_MAX" value="38">
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<constant name="LOGIC_MAX" value="40">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name="LOGIC_MIN" value="39">
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<constant name="LOGIC_MIN" value="41">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name="LOGIC_CLAMP" value="40">
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<constant name="LOGIC_CLAMP" value="42">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
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</constant>
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<constant name="LOGIC_NEAREST_PO2" value="41">
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<constant name="LOGIC_NEAREST_PO2" value="43">
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Return the nearest power of 2 to the input.
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</constant>
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<constant name="OBJ_WEAKREF" value="42">
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<constant name="OBJ_WEAKREF" value="44">
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Create a [WeakRef] from the input.
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</constant>
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<constant name="FUNC_FUNCREF" value="43">
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<constant name="FUNC_FUNCREF" value="45">
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Create a [FuncRef] from the input.
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</constant>
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<constant name="TYPE_CONVERT" value="44">
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<constant name="TYPE_CONVERT" value="46">
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Convert between types.
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</constant>
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<constant name="TYPE_OF" value="45">
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<constant name="TYPE_OF" value="47">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name="TYPE_EXISTS" value="46">
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<constant name="TYPE_EXISTS" value="48">
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name="TEXT_CHAR" value="47">
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<constant name="TEXT_CHAR" value="49">
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Return a character with the given ascii value.
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</constant>
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<constant name="TEXT_STR" value="48">
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<constant name="TEXT_STR" value="50">
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Convert the input to a string.
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</constant>
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<constant name="TEXT_PRINT" value="49">
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<constant name="TEXT_PRINT" value="51">
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Print the given string to the output window.
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</constant>
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<constant name="TEXT_PRINTERR" value="50">
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<constant name="TEXT_PRINTERR" value="52">
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Print the given string to the standard error output.
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</constant>
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<constant name="TEXT_PRINTRAW" value="51">
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<constant name="TEXT_PRINTRAW" value="53">
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name="VAR_TO_STR" value="52">
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<constant name="VAR_TO_STR" value="54">
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Serialize a [Variant] to a string.
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</constant>
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<constant name="STR_TO_VAR" value="53">
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<constant name="STR_TO_VAR" value="55">
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Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
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</constant>
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<constant name="VAR_TO_BYTES" value="54">
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<constant name="VAR_TO_BYTES" value="56">
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Serialize a [Variant] to a [PoolByteArray].
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</constant>
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<constant name="BYTES_TO_VAR" value="55">
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<constant name="BYTES_TO_VAR" value="57">
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Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
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</constant>
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<constant name="COLORN" value="56">
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<constant name="COLORN" value="58">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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</constant>
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<constant name="FUNC_MAX" value="57">
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<constant name="FUNC_MAX" value="59">
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The maximum value the [member function] property can have.
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</constant>
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</constants>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Executes a series of Sequence ports.
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Executes a series of Sequence ports.
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</brief_description>
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<description>
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Steps through a series of one or more output Sequence ports. The [code]current[/code] data port outputs the currently executing item.
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File diff suppressed because it is too large
Load Diff
@ -11,15 +11,6 @@
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<demos>
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</demos>
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<methods>
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<method name="set_gdnative_library">
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<return type="void">
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</return>
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<argument index="0" name="library" type="GDNativeLibrary">
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</argument>
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<description>
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Bind this GDNative library to our interface. The library must be a GDNative ARVR Interface for this to work.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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<method name="call_native">
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<return type="Variant">
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</return>
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<argument index="0" name="procedure_name" type="String">
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<argument index="0" name="calling_type" type="String">
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</argument>
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<argument index="1" name="arguments" type="String">
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<argument index="1" name="procedure_name" type="String">
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</argument>
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<argument index="2" name="arg2" type="Array">
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<argument index="2" name="arguments" type="Array">
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</argument>
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<description>
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</description>
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Array of [Vector3] with the non empty cell coordinates in the grid map.
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="resource_changed">
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<return type="void">
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</return>
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@ -198,6 +210,14 @@
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Sets the collection of meshes for the map.
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="INVALID_CELL_ITEM" value="-1" enum="">
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