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Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
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@ -8986,7 +8986,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
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}
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void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
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ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
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ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
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ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
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//this should be optional for profiling, else it will slow things down
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@ -175,7 +175,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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// These are temporary buffers on CPU memory that hold
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// the information until the CPU fetches it and places it
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// either on GPU buffers, or images (textures). It ensures
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// updates are properly synchronized with whathever the
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// updates are properly synchronized with whatever the
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// GPU is doing.
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//
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// The logic here is as follows, only 3 of these
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@ -324,7 +324,7 @@ float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
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/* There are three different formulas for the conversion from normalized
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* values to relative decibal values.
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* One formula is an exponential graph which intends to counteract
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* the logorithmic nature of human hearing. This is an approximation
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* the logarithmic nature of human hearing. This is an approximation
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* of the behaviour of a 'logarithmic potentiometer' found on most
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* musical instruments and also emulated in popular software.
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* The other two equations are hand-tuned linear tapers that intend to
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@ -1644,7 +1644,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
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config->get_section_keys("params", &sk);
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for (const String ¶m : sk) {
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Variant value = config->get_value("params", param);
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//override with whathever is in file
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//override with whatever is in file
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source_file_options[p_files[i]][param] = value;
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}
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}
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@ -471,7 +471,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
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bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
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if (p_morph_data) {
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//add morphie target
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//add morph target
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ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
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String mt = p_morph_data->targets["MORPH_TARGET"];
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ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);
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@ -113,7 +113,7 @@ void TilesEditorPlugin::_thread() {
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tile_map->set_scale(scale);
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tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2);
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// Add the viewport at the lasst moment to avoid rendering too early.
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// Add the viewport at the last moment to avoid rendering too early.
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EditorNode::get_singleton()->add_child(viewport);
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RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
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@ -527,7 +527,7 @@ String RenameDialog::_postprocess(const String &subject) {
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// To Lowercase
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result = result.to_lower();
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} else if (case_id == 2) {
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// To Upercase
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// To Uppercase
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result = result.to_upper();
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}
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@ -3497,7 +3497,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
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variable->export_info.hint_string = hint_string;
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// This is called after tne analyzer is done finding the type, so this should be set here.
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// This is called after the analyzer is done finding the type, so this should be set here.
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DataType export_type = variable->get_datatype();
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if (p_annotation->name == "@export") {
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@ -3416,7 +3416,7 @@ void DisplayServerX11::process_events() {
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if (mouse_mode_grab) {
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for (const KeyValue<WindowID, WindowData> &E : windows) {
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//dear X11, I try, I really try, but you never work, you do whathever you want.
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//dear X11, I try, I really try, but you never work, you do whatever you want.
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if (mouse_mode == MOUSE_MODE_CAPTURED) {
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// Show the cursor if we're in captured mode so it doesn't look weird.
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XUndefineCursor(x11_display, E.value.x11_window);
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@ -2612,7 +2612,7 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
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}
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if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
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continue; //instance uniforms don't appear in the bufferr
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continue; //instance uniforms don't appear in the buffer
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}
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if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
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@ -575,7 +575,7 @@ void main() {
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uint instance_index = instance_index_interp;
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//lay out everything, whathever is unused is optimized away anyway
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//lay out everything, whatever is unused is optimized away anyway
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vec3 vertex = vertex_interp;
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vec3 view = -normalize(vertex_interp);
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vec3 albedo = vec3(1.0);
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@ -581,7 +581,7 @@ void main() {
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discard;
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#endif
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//lay out everything, whathever is unused is optimized away anyway
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//lay out everything, whatever is unused is optimized away anyway
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vec3 vertex = vertex_interp;
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vec3 view = -normalize(vertex_interp);
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vec3 albedo = vec3(1.0);
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@ -102,7 +102,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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@ -135,7 +135,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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@ -308,7 +308,7 @@ public:
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curly_stack++;
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break;
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} else {
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break; //whathever else
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break; //whatever else
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}
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}
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@ -3220,7 +3220,7 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") {
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code_edit->backspace();
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CHECK(code_edit->get_line(0) == "backspace");
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/* Move caret up to the previous line on backspace if carret is at the first column. */
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/* Move caret up to the previous line on backspace if caret is at the first column. */
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code_edit->set_text("");
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code_edit->insert_text_at_caret("line 1\nline 2");
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code_edit->set_caret_line(1);
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