[MP] Handle cleanup of "scene cache" nodes

Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.

(cherry picked from commit 853df2895a)
This commit is contained in:
Fabio Alessandrelli 2023-12-10 14:40:18 +01:00 committed by Yuri Sizov
parent 6e4cbdc144
commit 8544106b7e
2 changed files with 109 additions and 82 deletions

View File

@ -35,25 +35,61 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
const ObjectID oid = p_node->get_instance_id();
NodeCache *nc = nodes_cache.getptr(oid);
if (!nc) {
nodes_cache[oid] = NodeCache();
p_node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT);
}
return nodes_cache[oid];
}
void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) {
NodeCache *nc = nodes_cache.getptr(p_oid);
if (!nc) {
return;
}
for (KeyValue<int, int> &E : nc->recv_ids) {
PeerInfo *pinfo = peers_info.getptr(E.key);
ERR_CONTINUE(!pinfo);
pinfo->recv_nodes.erase(E.value);
}
for (KeyValue<int, bool> &E : nc->confirmed_peers) {
PeerInfo *pinfo = peers_info.getptr(E.key);
ERR_CONTINUE(!pinfo);
pinfo->sent_nodes.erase(p_oid);
}
nodes_cache.erase(p_oid);
}
void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
path_get_cache.insert(p_id, PathGetCache());
peers_info.insert(p_id, PeerInfo());
} else {
// Cleanup get cache.
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
E.value.confirmed_peers.erase(p_id);
PeerInfo *pinfo = peers_info.getptr(p_id);
ERR_FAIL_NULL(pinfo); // Bug.
for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) {
NodeCache *nc = nodes_cache.getptr(E.value);
ERR_CONTINUE(!nc);
nc->recv_ids.erase(E.key);
}
for (const ObjectID &oid : pinfo->sent_nodes) {
NodeCache *nc = nodes_cache.getptr(oid);
ERR_CONTINUE(!nc);
nc->confirmed_peers.erase(p_id);
}
peers_info.erase(p_id);
}
}
void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(!peers_info.has(p_from)); // Bug.
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL(root_node);
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
int ofs = 1;
String methods_md5;
@ -63,15 +99,13 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
int id = decode_uint32(&p_packet[ofs]);
ofs += 4;
ERR_FAIL_COND_MSG(peers_info[p_from].recv_nodes.has(id), vformat("Duplicate remote cache ID %d for peer %d", id, p_from));
String paths;
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
const NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
}
Node *node = root_node->get_node(path);
ERR_FAIL_NULL(node);
const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
@ -79,10 +113,9 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
PathGetCache::NodeInfo ni;
ni.path = node->get_path();
path_get_cache[p_from].nodes[id] = ni;
peers_info[p_from].recv_nodes.insert(id, node->get_instance_id());
NodeCache &cache = _track(node);
cache.recv_ids.insert(p_from, id);
// Encode path to send ack.
CharString pname = String(path).utf8();
@ -122,15 +155,15 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
Node *node = root_node->get_node(path);
ERR_FAIL_NULL(node);
PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
NodeCache *cache = nodes_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(cache, "Invalid packet received. Tries to confirm a node which was not requested.");
HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
E->value = true;
bool *confirmed = cache->confirmed_peers.getptr(p_from);
ERR_FAIL_NULL_MSG(confirmed, "Invalid packet received. Tries to confirm a node which was not requested.");
*confirmed = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers) {
// Encode function name.
const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
const int path_len = encode_cstring(path.get_data(), nullptr);
@ -148,7 +181,7 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc,
ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
ofs += encode_uint32(psc->id, &packet.write[ofs]);
ofs += encode_uint32(p_cache.cache_id, &packet.write[ofs]);
ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
@ -162,80 +195,74 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc,
err = multiplayer->send_command(peer_id, packet.ptr(), packet.size());
ERR_FAIL_COND_V(err != OK, err);
// Insert into confirmed, but as false since it was not confirmed.
psc->confirmed_peers.insert(peer_id, false);
p_cache.confirmed_peers.insert(peer_id, false);
ERR_CONTINUE(!peers_info.has(peer_id));
peers_info[peer_id].sent_nodes.insert(p_node->get_instance_id());
}
return err;
}
bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
ERR_FAIL_NULL_V(p_node, false);
const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
ERR_FAIL_NULL_V(psc, false);
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
return F->value;
const ObjectID oid = p_node->get_instance_id();
NodeCache *cache = nodes_cache.getptr(oid);
bool *confirmed = cache ? cache->confirmed_peers.getptr(p_peer) : nullptr;
return confirmed && *confirmed;
}
int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, -1);
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
NodeCache &cache = _track(node);
if (cache.cache_id == 0) {
cache.cache_id = last_send_cache_id++;
}
return psc->id;
return cache.cache_id;
}
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, false);
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
NodeCache &cache = _track(node);
if (cache.cache_id == 0) {
cache.cache_id = last_send_cache_id++;
}
r_id = psc->id;
r_id = cache.cache_id;
bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
if (p_peer_id > 0) {
// Fast single peer check.
HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
if (!F) {
ERR_FAIL_COND_V_MSG(!peers_info.has(p_peer_id), false, "Peer doesn't exist: " + itos(p_peer_id));
bool *confirmed = cache.confirmed_peers.getptr(p_peer_id);
if (!confirmed) {
peers_to_add.push_back(p_peer_id); // Need to also be notified.
has_all_peers = false;
} else if (!F->value) {
} else if (!(*confirmed)) {
has_all_peers = false;
}
} else {
// Long and painful.
for (const int &E : multiplayer->get_connected_peers()) {
if (p_peer_id < 0 && E == -p_peer_id) {
for (KeyValue<int, PeerInfo> &E : peers_info) {
if (p_peer_id < 0 && E.key == -p_peer_id) {
continue; // Continue, excluded.
}
HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
if (!F) {
peers_to_add.push_back(E); // Need to also be notified.
bool *confirmed = cache.confirmed_peers.getptr(E.key);
if (!confirmed) {
peers_to_add.push_back(E.key); // Need to also be notified.
has_all_peers = false;
} else if (!F->value) {
} else if (!(*confirmed)) {
has_all_peers = false;
}
}
}
if (peers_to_add.size()) {
_send_confirm_path(node, psc, peers_to_add);
_send_confirm_path(node, cache, peers_to_add);
}
return has_all_peers;
@ -244,22 +271,23 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL_V(root_node, nullptr);
HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
PeerInfo *pinfo = peers_info.getptr(p_from);
ERR_FAIL_NULL_V(pinfo, nullptr);
HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
PathGetCache::NodeInfo *ni = &F->value;
Node *node = root_node->get_node(ni->path);
if (!node) {
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
}
const ObjectID *oid = pinfo->recv_nodes.getptr(p_cache_id);
ERR_FAIL_NULL_V_MSG(oid, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id));
return node;
}
void SceneCacheInterface::clear() {
path_get_cache.clear();
path_send_cache.clear();
for (KeyValue<ObjectID, NodeCache> &E : nodes_cache) {
Object *obj = ObjectDB::get_instance(E.key);
ERR_CONTINUE(!obj);
obj->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache));
}
peers_info.clear();
nodes_cache.clear();
last_send_cache_id = 1;
}

View File

@ -43,27 +43,26 @@ private:
SceneMultiplayer *multiplayer = nullptr;
//path sent caches
struct PathSentCache {
HashMap<int, bool> confirmed_peers;
int id;
struct NodeCache {
int cache_id;
HashMap<int, int> recv_ids; // peer id, remote cache id
HashMap<int, bool> confirmed_peers; // peer id, confirmed
};
//path get caches
struct PathGetCache {
struct NodeInfo {
NodePath path;
ObjectID instance;
};
HashMap<int, NodeInfo> nodes;
struct PeerInfo {
HashMap<int, ObjectID> recv_nodes; // remote cache id, ObjectID
HashSet<ObjectID> sent_nodes;
};
HashMap<ObjectID, PathSentCache> path_send_cache;
HashMap<int, PathGetCache> path_get_cache;
HashMap<ObjectID, NodeCache> nodes_cache;
HashMap<int, PeerInfo> peers_info;
int last_send_cache_id = 1;
void _remove_node_cache(ObjectID p_oid);
NodeCache &_track(Node *p_node);
protected:
Error _send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers);
Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers);
public:
void clear();