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Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
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@ -591,10 +591,12 @@ void EditorAssetLibrary::_notification(int p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible()) {
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#ifndef ANDROID_ENABLED
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// Focus the search box automatically when switching to the Templates tab (in the Project Manager)
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// or switching to the AssetLib tab (in the editor).
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// The Project Manager's project filter box is automatically focused in the project manager code.
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filter->grab_focus();
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#endif
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if (initial_loading) {
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_repository_changed(0); // Update when shown for the first time.
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@ -340,7 +340,9 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) {
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}
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if (editor_enabled) {
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#ifndef ANDROID_ENABLED
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ensure_focus();
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#endif
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}
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}
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@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) {
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filter_option->select(default_sorting);
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_project_list->set_order_option(default_sorting);
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#ifndef ANDROID_ENABLED
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if (_project_list->get_project_count() >= 1) {
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// Focus on the search box immediately to allow the user
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// to search without having to reach for their mouse
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search_box->grab_focus();
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}
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#endif
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if (asset_library) {
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// Removes extra border margins.
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@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) {
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}
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void ProjectManager::_on_tab_changed(int p_tab) {
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#ifndef ANDROID_ENABLED
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if (p_tab == 0) { // Projects
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// Automatically grab focus when the user moves from the Templates tab
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// back to the Projects tab.
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@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) {
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// The Templates tab's search field is focused on display in the asset
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// library editor plugin code.
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#endif
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}
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void ProjectManager::_on_search_term_changed(const String &p_term) {
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