BuildSystem: Sort input file lists

so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461

See https://reproducible-builds.org/ for why this is good.

Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way

Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way

Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
This commit is contained in:
Bernhard M. Wiedemann 2018-08-28 20:40:51 +02:00
parent f312582326
commit 83b856c046
3 changed files with 3 additions and 2 deletions

View File

@ -23,7 +23,7 @@ platform_exporters = []
platform_apis = []
global_defaults = []
for x in glob.glob("platform/*"):
for x in sorted(glob.glob("platform/*")):
if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
continue
tmppath = "./" + x

View File

@ -77,6 +77,7 @@ if env['tools']:
# Fonts
flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
flist.extend(glob.glob(path + "/../thirdparty/fonts/*.otf"))
flist.sort()
env.Depends('#editor/builtin_fonts.gen.h', flist)
env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header))

View File

@ -13,7 +13,7 @@ def add_source_files(self, sources, filetype, lib_env=None, shared=False):
if isbasestring(filetype):
dir_path = self.Dir('.').abspath
filetype = glob.glob(dir_path + "/" + filetype)
filetype = sorted(glob.glob(dir_path + "/" + filetype))
for path in filetype:
sources.append(self.Object(path))