mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Batching - flip normal map polarity for rects
An earlier PR #46898 had flipped the rotation basis polarity. This turns out to also need a corresponding flip for the light angles for the lighting to make sense.
This commit is contained in:
parent
e6e1f6212d
commit
8348c97a8d
@ -2121,11 +2121,11 @@ bool C_PREAMBLE::_prefill_rect(RasterizerCanvas::Item::CommandRect *rect, FillSt
|
||||
|
||||
// apply to an x axis
|
||||
// the x axis and y axis can be taken directly from the transform (no need to xform identity vectors)
|
||||
Vector2 x_axis(tr.elements[0][0], tr.elements[1][0]);
|
||||
Vector2 x_axis(tr.elements[0][0], tr.elements[0][1]);
|
||||
|
||||
// have to do a y axis to check for scaling flips
|
||||
// this is hassle and extra slowness. We could only allow flips via the flags.
|
||||
Vector2 y_axis(tr.elements[0][1], tr.elements[1][1]);
|
||||
Vector2 y_axis(tr.elements[1][0], tr.elements[1][1]);
|
||||
|
||||
// has the x / y axis flipped due to scaling?
|
||||
float cross = x_axis.cross(y_axis);
|
||||
|
Loading…
Reference in New Issue
Block a user