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property validate assignment condition in new variables, fixes #9411
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@ -1931,7 +1931,8 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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}
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if (!fail) {
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p_func->return_cache = pfunc->return_type;
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if (r_ret_type)
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*r_ret_type = pfunc->return_type;
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return true;
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}
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}
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@ -3150,6 +3151,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
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assign->op = OP_ASSIGN;
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p_block->statements.push_back(assign);
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tk = _get_token();
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if (!_validate_operator(assign)) {
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_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(type) + "'");
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return ERR_PARSE_ERROR;
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}
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}
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if (tk.type == TK_COMMA) {
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