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Add support for patch versions (2.0.x)
(cherry picked from commit 706d576f7b
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@ -41,7 +41,11 @@
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// have to include version.h for this to work, include it in the .cpp not the .h
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#ifdef VERSION_PATCH
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#define VERSION_MKSTRING _MKSTR(VERSION_MAJOR)"." _MKSTR(VERSION_MINOR)"." _MKSTR(VERSION_PATCH)"." _MKSTR(VERSION_STATUS)"." _MKSTR(VERSION_REVISION)
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#else
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#define VERSION_MKSTRING _MKSTR(VERSION_MAJOR)"." _MKSTR(VERSION_MINOR)"." _MKSTR(VERSION_STATUS)"." _MKSTR(VERSION_REVISION)
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#endif // VERSION_PATCH
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#define VERSION_FULL_NAME _MKSTR(VERSION_NAME)" v" VERSION_MKSTRING
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@ -1096,6 +1096,8 @@ def update_version():
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f.write("#define VERSION_NAME "+str(version.name)+"\n")
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f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
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f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
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if (hasattr(version, 'patch')):
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f.write("#define VERSION_PATCH "+str(version.patch)+"\n")
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f.write("#define VERSION_REVISION "+str(rev)+"\n")
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f.write("#define VERSION_STATUS "+str(version.status)+"\n")
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import datetime
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@ -3,6 +3,3 @@ name="Godot Engine"
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major=2
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minor=0
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status="stable"
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