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Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
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@ -39,6 +39,7 @@
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#include "scene/resources/packed_scene.h"
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#include "os/os.h"
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#include "tools/editor/editor_node.h"
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#include <iostream>
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struct ColladaImport {
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@ -35,17 +35,6 @@ void LightOccluder2DEditor::_node_removed(Node *p_node) {
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}
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Vector2 LightOccluder2DEditor::snap_point(const Vector2& p_point) const {
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if (canvas_item_editor->is_snap_active()) {
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return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
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} else {
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return p_point;
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}
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}
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void LightOccluder2DEditor::_menu_option(int p_option) {
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switch(p_option) {
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@ -109,7 +98,7 @@ bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
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Vector2 gpoint = Point2(mb.x,mb.y);
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Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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cpoint=snap_point(cpoint);
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cpoint=canvas_item_editor->snap_point(cpoint);
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cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
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@ -317,7 +306,7 @@ bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
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Vector2 gpoint = Point2(mm.x,mm.y);
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Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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cpoint=snap_point(cpoint);
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cpoint=canvas_item_editor->snap_point(cpoint);
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edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
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canvas_item_editor->get_viewport_control()->update();
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