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Fix build logger unable to handle an event without an associated file
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@ -86,7 +86,7 @@ namespace GodotTools.BuildLogger
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WriteLine(line);
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string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
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string errorLine = $@"error,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
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$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
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$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
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_issuesStreamWriter.WriteLine(errorLine);
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@ -101,7 +101,7 @@ namespace GodotTools.BuildLogger
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WriteLine(line);
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string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
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string warningLine = $@"warning,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
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$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
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$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
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_issuesStreamWriter.WriteLine(warningLine);
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