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Enhanced preview for a visual shader to show errors
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f2777c04c3
commit
7f350a2c71
@ -41,6 +41,7 @@
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "servers/visual/shader_types.h"
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Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
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@ -1598,6 +1599,9 @@ void VisualShaderEditor::_notification(int p_what) {
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preview_text->add_color_override("symbol_color", symbol_color);
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preview_text->add_color_region("/*", "*/", comment_color, false);
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preview_text->add_color_region("//", "", comment_color, false);
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error_text->add_font_override("font", get_font("status_source", "EditorFonts"));
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error_text->add_color_override("font_color", get_color("error_color", "Editor"));
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}
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tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons"));
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@ -2052,11 +2056,43 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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void VisualShaderEditor::_show_preview_text() {
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preview_showed = !preview_showed;
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preview_text->set_visible(preview_showed);
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preview_vbox->set_visible(preview_showed);
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if (preview_showed) {
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if (shader_error) {
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error_text->set_visible(true);
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} else {
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error_text->set_visible(false);
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}
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}
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}
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void VisualShaderEditor::_update_preview() {
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preview_text->set_text(visual_shader->get_code());
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String code = visual_shader->get_code();
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preview_text->set_text(code);
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ShaderLanguage sl;
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
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for (int i = 0; i < preview_text->get_line_count(); i++) {
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preview_text->set_line_as_marked(i, false);
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}
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if (err != OK) {
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preview_text->set_line_as_marked(sl.get_error_line() - 1, true);
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if (preview_showed) {
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error_text->set_visible(true);
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}
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String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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error_text->set_text(text);
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shader_error = true;
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} else {
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if (preview_showed) {
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error_text->set_visible(false);
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}
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shader_error = false;
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}
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}
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void VisualShaderEditor::_bind_methods() {
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@ -2127,6 +2163,7 @@ VisualShaderEditor::VisualShaderEditor() {
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ShaderLanguage::get_keyword_list(&keyword_list);
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preview_showed = false;
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shader_error = false;
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to_node = -1;
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to_slot = -1;
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@ -2201,15 +2238,22 @@ VisualShaderEditor::VisualShaderEditor() {
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// PREVIEW PANEL
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///////////////////////////////////////
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preview_vbox = memnew(VBoxContainer);
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preview_vbox->set_visible(preview_showed);
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main_box->add_child(preview_vbox);
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preview_text = memnew(TextEdit);
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main_box->add_child(preview_text);
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preview_vbox->add_child(preview_text);
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preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
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preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
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preview_text->set_visible(preview_showed);
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preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
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preview_text->set_syntax_coloring(true);
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preview_text->set_show_line_numbers(true);
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preview_text->set_readonly(true);
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error_text = memnew(Label);
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preview_vbox->add_child(error_text);
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error_text->set_visible(false);
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///////////////////////////////////////
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// SHADER NODES TREE
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///////////////////////////////////////
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@ -70,7 +70,10 @@ class VisualShaderEditor : public VBoxContainer {
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PanelContainer *error_panel;
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Label *error_label;
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bool shader_error;
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VBoxContainer *preview_vbox;
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TextEdit *preview_text;
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Label *error_text;
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UndoRedo *undo_redo;
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Point2 saved_node_pos;
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