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XR Tracker reuses XR Pose
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@ -153,7 +153,13 @@ void XRPositionalTracker::invalidate_pose(const StringName &p_action_name) {
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void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence) {
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Ref<XRPose> new_pose;
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new_pose.instantiate();
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if (poses.has(p_action_name)) {
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new_pose = poses[p_action_name];
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} else {
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new_pose.instantiate();
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poses[p_action_name] = new_pose;
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}
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new_pose->set_name(p_action_name);
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new_pose->set_has_tracking_data(true);
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new_pose->set_transform(p_transform);
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@ -161,7 +167,6 @@ void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transf
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new_pose->set_angular_velocity(p_angular_velocity);
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new_pose->set_tracking_confidence(p_tracking_confidence);
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poses[p_action_name] = new_pose;
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emit_signal(SNAME("pose_changed"), new_pose);
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// TODO discuss whether we also want to create and emit an InputEventXRPose event
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