XR Tracker reuses XR Pose

This commit is contained in:
Faolan 2023-08-02 21:49:56 -04:00
parent 237bd0a615
commit 7d8a9d257d

View File

@ -153,7 +153,13 @@ void XRPositionalTracker::invalidate_pose(const StringName &p_action_name) {
void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence) {
Ref<XRPose> new_pose;
new_pose.instantiate();
if (poses.has(p_action_name)) {
new_pose = poses[p_action_name];
} else {
new_pose.instantiate();
poses[p_action_name] = new_pose;
}
new_pose->set_name(p_action_name);
new_pose->set_has_tracking_data(true);
new_pose->set_transform(p_transform);
@ -161,7 +167,6 @@ void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transf
new_pose->set_angular_velocity(p_angular_velocity);
new_pose->set_tracking_confidence(p_tracking_confidence);
poses[p_action_name] = new_pose;
emit_signal(SNAME("pose_changed"), new_pose);
// TODO discuss whether we also want to create and emit an InputEventXRPose event