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Merge pull request #4155 from JoshuaGrams/anim_tree_switched
AnimationTreePlayer: Various processing improvements
This commit is contained in:
commit
7d1b4567b0
@ -432,7 +432,7 @@ void AnimationTreePlayer::_notification(int p_what) {
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}
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float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
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float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
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ERR_FAIL_COND_V(!node_map.has(p_node), 0);
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NodeBase *nb=node_map[p_node];
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@ -445,7 +445,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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case NODE_OUTPUT: {
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NodeOut *on = static_cast<NodeOut*>(nb);
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return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
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return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
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} break;
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case NODE_ANIMATION: {
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@ -479,9 +479,6 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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an->time=anim_size;
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}
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if (switched && an->time >= anim_size) {
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an->time = 0.0;
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}
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an->skip=true;
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for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
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@ -523,13 +520,17 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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if (!osn->active) {
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//make it as if this node doesn't exist, pass input 0 by.
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return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
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return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
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}
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float os_seek = p_seek;
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if (p_seek)
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osn->time=p_time;
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if (osn->start)
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if (osn->start) {
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osn->time=0;
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os_seek = true;
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}
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float blend;
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@ -554,13 +555,13 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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if (!osn->filter.empty()) {
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main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight);
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os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1);
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main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
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os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,&osn->filter,-1);
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} else {
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main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek);
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os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek);
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main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
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os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek);
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}
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if (osn->start) {
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@ -570,8 +571,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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if (!p_seek) {
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osn->time+=p_time;
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osn->remaining-=p_time;
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if (osn->remaining<0)
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osn->remaining=os_rem;
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if (osn->remaining<=0)
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osn->active=false;
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}
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@ -581,8 +582,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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MixNode *mn = static_cast<MixNode*>(nb);
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float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
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_process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight);
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float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
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_process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
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return rem;
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} break;
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@ -593,12 +594,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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float rem;
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if (!bn->filter.empty()) {
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rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight);
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1);
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rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
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} else {
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rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
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rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
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}
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return rem;
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@ -618,19 +619,19 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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upper_blend = bn->value;
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}
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rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend);
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_process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend);
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_process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend);
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rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
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_process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
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_process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
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return rem;
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} break;
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case NODE_BLEND4: {
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Blend4Node *bn = static_cast<Blend4Node*>(nb);
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float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x);
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float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
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_process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y);
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float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
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_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
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float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
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_process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
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return MAX(rem,rem2);
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@ -639,9 +640,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
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float rem;
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if (p_seek)
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rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight);
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rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
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else
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rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight);
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rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
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if (tsn->scale == 0)
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return INFINITY;
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else
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@ -651,68 +652,58 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
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case NODE_TIMESEEK: {
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TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
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if (tsn->seek_pos>=0) {
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if (tsn->seek_pos>=0 && !p_seek) {
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float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight);
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tsn->seek_pos=-1;
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return res;
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p_time = tsn->seek_pos;
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p_seek = true;
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}
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tsn->seek_pos=-1;
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} else
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return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
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return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
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} break;
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case NODE_TRANSITION: {
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TransitionNode *tn = static_cast<TransitionNode*>(nb);
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if (tn->prev<0) {
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if (tn->prev<0) { // process current animation, check for transition
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float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
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float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
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if (p_seek)
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tn->time=p_time;
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else
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tn->time+=p_time;
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if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) {
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if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
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tn->prev=tn->current;
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tn->current++;
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if (tn->current>=tn->inputs.size())
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tn->current=0;
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tn->prev_xfading=tn->xfade;
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tn->prev_time=tn->time;
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tn->time=0;
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tn->switched=true;
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tn->set_current((tn->current+1) % tn->inputs.size());
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}
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return rem;
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} else {
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} else { // cross-fading from tn->prev to tn->current
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float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
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float rem;
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if (!p_seek && tn->switched) { //just switched
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if (!p_seek && tn->switched) { //just switched, seek to start of current
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rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend));
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rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
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} else {
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rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend));
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rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
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}
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tn->switched=false;
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//if (!p_seek)
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if (p_seek) {
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_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend);
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if (p_seek) { // don't seek prev animation
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_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
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tn->time=p_time;
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} else {
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_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend);
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_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
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tn->time+=p_time;
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tn->prev_xfading-=p_time;
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if (tn->prev_xfading<0) {
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@ -749,10 +740,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
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AnimationNode *prev=NULL;
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if (reset_request) {
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_process_node(out_name,&prev, 1.0, 0, true, true );
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_process_node(out_name,&prev, 1.0, 0, true);
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reset_request=false;
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} else
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_process_node(out_name,&prev, 1.0, p_delta, false, false );
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_process_node(out_name,&prev, 1.0, p_delta);
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if (dirty_caches) {
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//some animation changed.. ignore this pass
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@ -1158,21 +1149,24 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_nod
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n->xfade=p_time;
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}
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void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
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ERR_FAIL_INDEX(p_current,inputs.size());
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if (current==p_current)
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return;
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prev=current;
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prev_xfading=xfade;
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prev_time=time;
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time=0;
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current=p_current;
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switched=true;
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}
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void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
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GET_NODE( NODE_TRANSITION, TransitionNode );
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ERR_FAIL_INDEX(p_current,n->inputs.size());
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if (n->current==p_current)
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return;
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n->prev=n->current;
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n->prev_xfading=n->xfade;
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n->prev_time=n->time;
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n->time=0;
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n->current=p_current;
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n->set_current(p_current);
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}
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@ -1606,6 +1600,7 @@ void AnimationTreePlayer::set_active(bool p_active) {
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active = p_active;
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processing = active;
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reset_request = p_active;
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_set_process(processing, true);
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}
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@ -1623,7 +1618,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
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void AnimationTreePlayer::reset() {
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reset_request=false;
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reset_request=true;
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}
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@ -1865,7 +1860,7 @@ AnimationTreePlayer::AnimationTreePlayer() {
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processing = false;
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active=false;
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dirty_caches=true;
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reset_request=false;
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reset_request=true;
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last_error=CONNECT_INCOMPLETE;
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base_path=String("..");
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}
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@ -246,6 +246,7 @@ private:
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float xfade;
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TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; }
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void set_current(int p_current);
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};
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@ -267,7 +268,7 @@ private:
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Map<StringName,NodeBase*> node_map;
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// return time left to finish animation
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float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
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float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
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void _process_animation(float p_delta);
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bool reset_request;
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