Allow for 32 max collisions in test_body_motion

This commit is contained in:
Mikael Hermansson 2024-03-15 15:40:42 +01:00
parent 89f70e98d2
commit 7901a0524b

View File

@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
//this took about a week to get right..
//but is it right? who knows at this point..
ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
if (r_result) {
*r_result = PhysicsServer3D::MotionResult();