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Fix exit code for --script --check-only, fixes #54087
this commit makes godot executable to return zero exit code once a valid script is passed via --script during --check-only
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@ -2072,6 +2072,8 @@ bool Main::start() {
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if (check_only) {
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if (!script_res->is_valid()) {
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OS::get_singleton()->set_exit_code(EXIT_FAILURE);
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} else {
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OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
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}
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return false;
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}
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