mirror of
https://github.com/godotengine/godot.git
synced 2024-11-15 00:23:27 +00:00
Rename GdNavigationServer
to GodotNavigationServer
And rename `gdnavigation` module to simply `navigation`.
This commit is contained in:
parent
03788e9f18
commit
74dc5e27c8
@ -1,5 +1,5 @@
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/*************************************************************************/
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/* gd_navigation_server.cpp */
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/* godot_navigation_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_navigation_server.h"
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#include "godot_navigation_server.h"
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#include "core/os/mutex.h"
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@ -44,93 +44,93 @@
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/// an instance of that struct with the submitted parameters.
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/// Then, that struct is stored in an array; the `sync` function consume that array.
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#define COMMAND_1(F_NAME, T_0, D_0) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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MERGE(F_NAME, _command) \
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(T_0 p_d_0) : \
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d_0(p_d_0) {} \
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virtual void exec(GdNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0); \
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} \
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}; \
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void GdNavigationServer::F_NAME(T_0 D_0) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0)); \
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add_command(cmd); \
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} \
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void GdNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
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#define COMMAND_1(F_NAME, T_0, D_0) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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MERGE(F_NAME, _command) \
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(T_0 p_d_0) : \
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d_0(p_d_0) {} \
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virtual void exec(GodotNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
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#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1) : \
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d_0(p_d_0), \
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d_1(p_d_1) {} \
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virtual void exec(GdNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
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} \
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}; \
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void GdNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1)); \
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add_command(cmd); \
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} \
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void GdNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1) : \
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d_0(p_d_0), \
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d_1(p_d_1) {} \
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virtual void exec(GodotNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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T_2 d_2; \
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T_3 d_3; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1, \
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T_2 p_d_2, \
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T_3 p_d_3) : \
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d_0(p_d_0), \
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d_1(p_d_1), \
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d_2(p_d_2), \
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d_3(p_d_3) {} \
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virtual void exec(GdNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
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} \
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}; \
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void GdNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1, \
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D_2, \
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D_3)); \
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add_command(cmd); \
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} \
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void GdNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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T_2 d_2; \
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T_3 d_3; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1, \
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T_2 p_d_2, \
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T_3 p_d_3) : \
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d_0(p_d_0), \
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d_1(p_d_1), \
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d_2(p_d_2), \
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d_3(p_d_3) {} \
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virtual void exec(GodotNavigationServer *server) { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1, \
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D_2, \
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D_3)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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GdNavigationServer::GdNavigationServer() :
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GodotNavigationServer::GodotNavigationServer() :
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NavigationServer3D() {
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}
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GdNavigationServer::~GdNavigationServer() {
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GodotNavigationServer::~GodotNavigationServer() {
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flush_queries();
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}
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void GdNavigationServer::add_command(SetCommand *command) const {
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GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
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void GodotNavigationServer::add_command(SetCommand *command) const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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{
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MutexLock lock(commands_mutex);
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mut_this->commands.push_back(command);
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}
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}
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RID GdNavigationServer::map_create() const {
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GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
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RID GodotNavigationServer::map_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID rid = map_owner.make_rid();
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NavMap *space = map_owner.getornull(rid);
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@ -155,7 +155,7 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
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}
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}
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bool GdNavigationServer::map_is_active(RID p_map) const {
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bool GodotNavigationServer::map_is_active(RID p_map) const {
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NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, false);
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@ -169,7 +169,7 @@ COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) {
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map->set_up(p_up);
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}
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Vector3 GdNavigationServer::map_get_up(RID p_map) const {
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Vector3 GodotNavigationServer::map_get_up(RID p_map) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, Vector3());
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@ -183,7 +183,7 @@ COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
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map->set_cell_size(p_cell_size);
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}
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real_t GdNavigationServer::map_get_cell_size(RID p_map) const {
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real_t GodotNavigationServer::map_get_cell_size(RID p_map) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, 0);
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@ -197,50 +197,50 @@ COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margi
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map->set_edge_connection_margin(p_connection_margin);
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}
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real_t GdNavigationServer::map_get_edge_connection_margin(RID p_map) const {
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real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, 0);
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return map->get_edge_connection_margin();
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}
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Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
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Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
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return map->get_path(p_origin, p_destination, p_optimize, p_layers);
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}
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Vector3 GdNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
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Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, Vector3());
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return map->get_closest_point_to_segment(p_from, p_to, p_use_collision);
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}
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Vector3 GdNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
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Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, Vector3());
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return map->get_closest_point(p_point);
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}
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Vector3 GdNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
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Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, Vector3());
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return map->get_closest_point_normal(p_point);
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}
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RID GdNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
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RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
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const NavMap *map = map_owner.getornull(p_map);
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ERR_FAIL_COND_V(map == nullptr, RID());
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return map->get_closest_point_owner(p_point);
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}
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RID GdNavigationServer::region_create() const {
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GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
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RID GodotNavigationServer::region_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID rid = region_owner.make_rid();
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NavRegion *reg = region_owner.getornull(rid);
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@ -284,7 +284,7 @@ COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
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region->set_layers(p_layers);
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}
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uint32_t GdNavigationServer::region_get_layers(RID p_region) const {
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uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
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NavRegion *region = region_owner.getornull(p_region);
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ERR_FAIL_COND_V(region == nullptr, 0);
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@ -298,7 +298,7 @@ COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
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region->set_mesh(p_nav_mesh);
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}
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void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
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void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
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ERR_FAIL_COND(r_mesh.is_null());
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ERR_FAIL_COND(p_node == nullptr);
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@ -308,29 +308,29 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
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#endif
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}
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int GdNavigationServer::region_get_connections_count(RID p_region) const {
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int GodotNavigationServer::region_get_connections_count(RID p_region) const {
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NavRegion *region = region_owner.getornull(p_region);
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ERR_FAIL_COND_V(!region, 0);
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return region->get_connections_count();
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}
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Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
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Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
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NavRegion *region = region_owner.getornull(p_region);
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ERR_FAIL_COND_V(!region, Vector3());
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return region->get_connection_pathway_start(p_connection_id);
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}
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Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
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Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
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NavRegion *region = region_owner.getornull(p_region);
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ERR_FAIL_COND_V(!region, Vector3());
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return region->get_connection_pathway_end(p_connection_id);
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}
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RID GdNavigationServer::agent_create() const {
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GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
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RID GodotNavigationServer::agent_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID rid = agent_owner.make_rid();
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RvoAgent *agent = agent_owner.getornull(rid);
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@ -428,7 +428,7 @@ COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) {
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agent->get_agent()->ignore_y_ = p_ignore;
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}
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bool GdNavigationServer::agent_is_map_changed(RID p_agent) const {
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bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
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RvoAgent *agent = agent_owner.getornull(p_agent);
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ERR_FAIL_COND_V(agent == nullptr, false);
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@ -500,13 +500,13 @@ COMMAND_1(free, RID, p_object) {
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}
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}
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void GdNavigationServer::set_active(bool p_active) const {
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GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
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void GodotNavigationServer::set_active(bool p_active) const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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mut_this->active = p_active;
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}
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void GdNavigationServer::flush_queries() {
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void GodotNavigationServer::flush_queries() {
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// In c++ we can't be sure that this is performed in the main thread
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// even with mutable functions.
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MutexLock lock(commands_mutex);
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@ -518,7 +518,7 @@ void GdNavigationServer::flush_queries() {
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commands.clear();
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}
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void GdNavigationServer::process(real_t p_delta_time) {
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void GodotNavigationServer::process(real_t p_delta_time) {
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flush_queries();
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if (!active) {
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* gd_navigation_server.h */
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/* godot_navigation_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_NAVIGATION_SERVER_H
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#define GD_NAVIGATION_SERVER_H
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#ifndef GODOT_NAVIGATION_SERVER_H
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#define GODOT_NAVIGATION_SERVER_H
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#include "core/templates/local_vector.h"
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#include "core/templates/rid.h"
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@ -61,14 +61,14 @@
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virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) const; \
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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class GdNavigationServer;
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class GodotNavigationServer;
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struct SetCommand {
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virtual ~SetCommand() {}
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virtual void exec(GdNavigationServer *server) = 0;
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virtual void exec(GodotNavigationServer *server) = 0;
|
||||
};
|
||||
|
||||
class GdNavigationServer : public NavigationServer3D {
|
||||
class GodotNavigationServer : public NavigationServer3D {
|
||||
Mutex commands_mutex;
|
||||
/// Mutex used to make any operation threadsafe.
|
||||
Mutex operations_mutex;
|
||||
@ -84,8 +84,8 @@ class GdNavigationServer : public NavigationServer3D {
|
||||
LocalVector<uint32_t> active_maps_update_id;
|
||||
|
||||
public:
|
||||
GdNavigationServer();
|
||||
virtual ~GdNavigationServer();
|
||||
GodotNavigationServer();
|
||||
virtual ~GodotNavigationServer();
|
||||
|
||||
void add_command(SetCommand *command) const;
|
||||
|
||||
@ -146,4 +146,4 @@ public:
|
||||
#undef COMMAND_2
|
||||
#undef COMMAND_4_DEF
|
||||
|
||||
#endif // GD_NAVIGATION_SERVER_H
|
||||
#endif // GODOT_NAVIGATION_SERVER_H
|
@ -31,9 +31,10 @@
|
||||
#include "register_types.h"
|
||||
|
||||
#include "core/config/engine.h"
|
||||
#include "gd_navigation_server.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
#include "godot_navigation_server.h"
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
#include "navigation_mesh_generator.h"
|
||||
#endif
|
||||
@ -42,19 +43,15 @@
|
||||
#include "navigation_mesh_editor_plugin.h"
|
||||
#endif
|
||||
|
||||
/**
|
||||
@author AndreaCatania
|
||||
*/
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
NavigationMeshGenerator *_nav_mesh_generator = nullptr;
|
||||
#endif
|
||||
|
||||
NavigationServer3D *new_server() {
|
||||
return memnew(GdNavigationServer);
|
||||
return memnew(GodotNavigationServer);
|
||||
}
|
||||
|
||||
void register_gdnavigation_types() {
|
||||
void register_navigation_types() {
|
||||
NavigationServer3DManager::set_default_server(new_server);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
@ -65,15 +62,10 @@ void register_gdnavigation_types() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorPlugins::add_by_type<NavigationMeshEditorPlugin>();
|
||||
|
||||
ClassDB::APIType prev_api = ClassDB::get_current_api();
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
|
||||
ClassDB::set_current_api(prev_api);
|
||||
#endif
|
||||
}
|
||||
|
||||
void unregister_gdnavigation_types() {
|
||||
void unregister_navigation_types() {
|
||||
#ifndef _3D_DISABLED
|
||||
if (_nav_mesh_generator) {
|
||||
memdelete(_nav_mesh_generator);
|
@ -28,14 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/**
|
||||
@author AndreaCatania
|
||||
*/
|
||||
#ifndef NAVIGATION_REGISTER_TYPES_H
|
||||
#define NAVIGATION_REGISTER_TYPES_H
|
||||
|
||||
#ifndef GDNAVIGATION_REGISTER_TYPES_H
|
||||
#define GDNAVIGATION_REGISTER_TYPES_H
|
||||
void register_navigation_types();
|
||||
void unregister_navigation_types();
|
||||
|
||||
void register_gdnavigation_types();
|
||||
void unregister_gdnavigation_types();
|
||||
|
||||
#endif // GDNAVIGATION_REGISTER_TYPES_H
|
||||
#endif // NAVIGATION_REGISTER_TYPES_H
|
Loading…
Reference in New Issue
Block a user