mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 14:12:51 +00:00
Fix small mistake in docs, "antecedents" -> "ancestors"
This commit is contained in:
parent
8c729f0f34
commit
740b0713a2
@ -503,7 +503,7 @@
|
||||
<method name="is_visible_in_tree" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]).
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]).
|
||||
</description>
|
||||
</method>
|
||||
<method name="make_canvas_position_local" qualifiers="const">
|
||||
@ -598,7 +598,7 @@
|
||||
The rendering layer in which this [CanvasItem] is rendered by [Viewport] nodes. A [Viewport] will render a [CanvasItem] if it and all its parents share a layer with the [Viewport]'s canvas cull mask.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
||||
</member>
|
||||
<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
|
||||
|
@ -105,7 +105,7 @@
|
||||
<method name="is_visible_in_tree" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
|
||||
</description>
|
||||
</method>
|
||||
<method name="look_at">
|
||||
@ -315,7 +315,7 @@
|
||||
Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
If [code]true[/code], this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
Loading…
Reference in New Issue
Block a user