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Merge pull request #45496 from Chaosus/fix_particles
Fix particles not properly updated by their lifetime
This commit is contained in:
commit
7185a7c3c2
@ -671,6 +671,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
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restart = true;
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}
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float tv = 0.0;
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if (restart) {
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if (!emitting) {
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p.active = false;
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@ -685,12 +687,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
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float tex_angle = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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float tex_anim_offset = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
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tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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p.seed = Math::rand();
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@ -765,59 +767,61 @@ void CPUParticles2D::_particles_process(float p_delta) {
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continue;
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} else if (p.time > p.lifetime) {
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p.active = false;
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tv = 1.0;
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} else {
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uint32_t alt_seed = p.seed;
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p.time += local_delta;
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p.custom[1] = p.time / lifetime;
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tv = p.time / p.lifetime;
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float tex_linear_velocity = 0.0;
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if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
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tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
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tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
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}
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float tex_orbit_velocity = 0.0;
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if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
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tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
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tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
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}
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float tex_angular_velocity = 0.0;
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if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
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tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
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tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
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}
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float tex_linear_accel = 0.0;
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if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
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tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
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tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
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}
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float tex_tangential_accel = 0.0;
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if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
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tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
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tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
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}
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float tex_radial_accel = 0.0;
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if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
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tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
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tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
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}
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float tex_damping = 0.0;
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if (curve_parameters[PARAM_DAMPING].is_valid()) {
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tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
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tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
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}
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float tex_angle = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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float tex_anim_speed = 0.0;
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if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
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tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
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tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
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}
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float tex_anim_offset = 0.0;
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if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
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tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
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tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
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}
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Vector2 force = gravity;
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@ -869,12 +873,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
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float tex_scale = 1.0;
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if (curve_parameters[PARAM_SCALE].is_valid()) {
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tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
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tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
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}
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float tex_hue_variation = 0.0;
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if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
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tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
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tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
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}
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float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
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@ -893,7 +897,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
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}
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if (color_ramp.is_valid()) {
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p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
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p.color = color_ramp->get_color_at_offset(tv) * color;
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} else {
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p.color = color;
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}
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@ -646,6 +646,8 @@ void CPUParticles3D::_particles_process(float p_delta) {
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restart = true;
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}
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float tv = 0.0;
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if (restart) {
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if (!emitting) {
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p.active = false;
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@ -660,12 +662,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
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float tex_angle = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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float tex_anim_offset = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
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tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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p.seed = Math::rand();
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@ -772,61 +774,63 @@ void CPUParticles3D::_particles_process(float p_delta) {
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continue;
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} else if (p.time > p.lifetime) {
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p.active = false;
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tv = 1.0;
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} else {
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uint32_t alt_seed = p.seed;
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p.time += local_delta;
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p.custom[1] = p.time / lifetime;
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tv = p.time / p.lifetime;
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float tex_linear_velocity = 0.0;
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if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
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tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
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tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
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}
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float tex_orbit_velocity = 0.0;
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if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
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if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
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tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
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tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
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}
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}
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float tex_angular_velocity = 0.0;
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if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
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tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
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tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
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}
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float tex_linear_accel = 0.0;
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if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
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tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
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tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
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}
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float tex_tangential_accel = 0.0;
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if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
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tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
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tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
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}
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float tex_radial_accel = 0.0;
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if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
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tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
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tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
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}
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float tex_damping = 0.0;
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if (curve_parameters[PARAM_DAMPING].is_valid()) {
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tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
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tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
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}
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float tex_angle = 0.0;
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if (curve_parameters[PARAM_ANGLE].is_valid()) {
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
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tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
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}
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float tex_anim_speed = 0.0;
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if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
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tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
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tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
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}
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float tex_anim_offset = 0.0;
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if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
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tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
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tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
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}
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Vector3 force = gravity;
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@ -888,12 +892,12 @@ void CPUParticles3D::_particles_process(float p_delta) {
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float tex_scale = 1.0;
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if (curve_parameters[PARAM_SCALE].is_valid()) {
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tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
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tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
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}
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float tex_hue_variation = 0.0;
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if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
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tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
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tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
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}
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float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
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@ -912,7 +916,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
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}
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if (color_ramp.is_valid()) {
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p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
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p.color = color_ramp->get_color_at_offset(tv) * color;
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} else {
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p.color = color;
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}
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@ -305,6 +305,7 @@ void ParticlesMaterial::_update_shader() {
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code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
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code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
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}
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code += " float tv = 0.0;\n";
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code += " if (RESTART) {\n";
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if (tex_parameters[PARAM_ANGLE].is_valid()) {
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@ -407,64 +408,65 @@ void ParticlesMaterial::_update_shader() {
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code += " } else {\n";
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code += " CUSTOM.y += DELTA / LIFETIME;\n";
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code += " tv = CUSTOM.y / CUSTOM.w;\n";
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if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
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code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_linear_velocity = 0.0;\n";
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}
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if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
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if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
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code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_orbit_velocity = 0.0;\n";
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}
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}
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if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
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code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_angular_velocity = 0.0;\n";
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}
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if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
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code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_linear_accel = 0.0;\n";
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}
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if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
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code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_radial_accel = 0.0;\n";
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}
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if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
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code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_tangent_accel = 0.0;\n";
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}
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if (tex_parameters[PARAM_DAMPING].is_valid()) {
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code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_damping = 0.0;\n";
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}
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if (tex_parameters[PARAM_ANGLE].is_valid()) {
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code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_angle = 0.0;\n";
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}
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if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
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code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_anim_speed = 0.0;\n";
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}
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if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
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code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_anim_offset = 0.0;\n";
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}
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@ -526,13 +528,13 @@ void ParticlesMaterial::_update_shader() {
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// apply color
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// apply hue rotation
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if (tex_parameters[PARAM_SCALE].is_valid()) {
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code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_scale = 1.0;\n";
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}
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if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
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code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
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code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
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} else {
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code += " float tex_hue_variation = 0.0;\n";
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}
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@ -553,7 +555,7 @@ void ParticlesMaterial::_update_shader() {
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code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
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code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
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if (color_ramp.is_valid()) {
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code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n";
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code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
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} else {
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code += " COLOR = hue_rot_mat * color_value;\n";
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}
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