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SCons: Better validation for platform-specific opt-in drivers
This replaces cryptic compilation errors with a clear error message and early build termination.
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@ -218,11 +218,11 @@ opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated an
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opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts support", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver on supported platforms", False))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
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opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
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opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver", False))
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opts.Add(BoolVariable("metal", "Enable the Metal rendering driver (Apple arm64 only)", False))
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opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver on supported platforms", False))
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opts.Add(BoolVariable("metal", "Enable the Metal rendering driver on supported platforms (Apple arm64 only)", False))
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opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True))
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opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
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opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
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@ -3,6 +3,7 @@
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Import("env")
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env.drivers_sources = []
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supported = env.get("supported", [])
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# OS drivers
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SConscript("unix/SCsub")
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@ -17,6 +18,9 @@ if env["platform"] == "windows":
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if not env.msvc:
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SConscript("backtrace/SCsub")
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if env["xaudio2"]:
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if "xaudio2" not in supported:
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print("Target platform '{}' does not support the XAudio2 audio driver. Aborting.".format(env["platform"]))
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Exit(255)
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SConscript("xaudio2/SCsub")
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# Midi drivers
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@ -28,12 +32,18 @@ SConscript("winmidi/SCsub")
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if env["vulkan"]:
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SConscript("vulkan/SCsub")
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if env["d3d12"]:
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if "d3d12" not in supported:
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print("Target platform '{}' does not support the D3D12 rendering driver. Aborting.".format(env["platform"]))
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Exit(255)
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SConscript("d3d12/SCsub")
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if env["opengl3"]:
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SConscript("gl_context/SCsub")
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SConscript("gles3/SCsub")
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SConscript("egl/SCsub")
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if env["metal"]:
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if "metal" not in supported:
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print("Target platform '{}' does not support the Metal rendering driver. Aborting.".format(env["platform"]))
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Exit(255)
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SConscript("metal/SCsub")
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# Core dependencies
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@ -11,9 +11,11 @@ def can_build(env, platform):
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def configure(env):
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# Check if the platform has marked mono as supported.
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supported = env.get("supported", [])
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if "mono" not in supported:
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raise RuntimeError("This module does not currently support building for this platform")
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import sys
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print("The 'mono' module does not currently support building for this platform. Aborting.")
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sys.exit(255)
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env.add_module_version_string("mono")
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@ -52,7 +52,7 @@ def get_flags():
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"target": "template_debug",
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"use_volk": False,
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"metal": True,
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"supported": ["mono"],
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"supported": ["metal", "mono"],
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"builtin_pcre2_with_jit": False,
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}
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@ -57,7 +57,7 @@ def get_flags():
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"arch": detect_arch(),
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"use_volk": False,
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"metal": True,
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"supported": ["mono"],
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"supported": ["metal", "mono"],
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}
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@ -247,7 +247,7 @@ def get_flags():
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return {
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"arch": arch,
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"supported": ["mono"],
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"supported": ["d3d12", "mono", "xaudio2"],
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}
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