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Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).
This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
(cherry picked from commit f3c6ac1d71
)
This commit is contained in:
parent
bf9090c23f
commit
6dffc1ef46
@ -1118,9 +1118,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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if (rtm >= 0 && rtm < 3) {
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#ifdef NO_THREADS
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rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
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#else
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if (editor) {
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rtm = OS::RENDER_THREAD_SAFE;
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}
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#endif
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OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
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}
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@ -1455,7 +1455,11 @@ Physics2DServerSW::Physics2DServerSW() {
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island_count = 0;
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active_objects = 0;
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collision_pairs = 0;
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#ifdef NO_THREADS
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using_threads = false;
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#else
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using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
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#endif
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flushing_queries = false;
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};
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@ -326,6 +326,9 @@ public:
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template <class T>
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static Physics2DServer *init_server() {
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#ifdef NO_THREADS
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return memnew(T); // Always single unsafe when no threads are available.
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#else
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int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
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if (tm == 0) // single unsafe
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return memnew(T);
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@ -333,6 +336,7 @@ public:
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return memnew(Physics2DServerWrapMT(memnew(T), false));
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else // multi threaded
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return memnew(Physics2DServerWrapMT(memnew(T), true));
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#endif
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}
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#undef ServerNameWrapMT
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